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EA to Purchase Firemint, Developer of 'Flight Control' and 'Real Racing'


Electronic Arts today announced that it has agreed to purchase Australian iOS gaming firm Firemint, the developers behind the popular Flight Control and Real Racing games.

Electronic Arts Inc. today announced an agreement to acquire Firemint Pty Ltd., the leading independent mobile development studio. Based in Melbourne, Australia, Firemint brings a proven powerhouse of creative talent to EAi, with original hits Flight Control and Real Racing for iPhone and iPad, and an attractive future slate of games. The deal is not material to EA overall and is expected to close within four weeks. Financial details are not disclosed.

Flight Control and Real Racing were two relatively early hits on the App Store, and Firemint has continued to push forward with iPad versions and sequels of the popular apps. Firemint was also one of the first iOS firms to commit to bringing an iOS application to the Mac App Store.

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Posted: 14 months ago
wow, that sucks. EA is an ass of a company, I can't stand them. It makes me so pissed that they have started charging, let alone even think they are entitled too do so, to play online for 2nd hand console games. It's a total crap whole that they can get away with it. And yes, I have stopped purchasing their products.
Rating: 3 Positives / 0 Negatives
Posted: 14 months ago
So much for Firemint's quality. :(

EA games are crash-tastic, even months after release. They just abandon them instead of fix them. See Command & Conquer on iOS--could have been great...if you could play for longer than 2 minutes without it crashing.
Rating: 2 Positives / 0 Negatives
Posted: 14 months ago
Yep, goes into sell-but-not-support land...
Rating: 2 Positives / 0 Negatives
Posted: 14 months ago
Crap. There goes Real Racing. I really liked that series of games.
Rating: 2 Positives / 1 Negatives
Posted: 14 months ago
I'm OK with this. Means I can pick up the games for a buck when EA has their inevitable holiday firesale to lock up iTunes Top 10. And maybe then they will incorporate the mirroring capabilities of Real Racing into their other games.
Rating: 0 Positives / 0 Negatives
Posted: 14 months ago
I hope this is a good thing rather than a bad one... But the games market is thriving so it's normal that big fish eat the little ones..
Rating: 0 Positives / 0 Negatives
Posted: 14 months ago
I'm pretty sure we can all agree that this sucks. EA is the worst. I've had friends who worked for game software companies that EA acquired and then mismanaged and destroyed.

I really hate the way EA manages their acquisitions. I guess this opens the door for somebody else to do a great racing game for iOS because in about a year Real Racing will probably suck.
Rating: 0 Positives / 0 Negatives
Posted: 14 months ago
There goes the neighborhood. Congratulations to Firemint.
Rating: 0 Positives / 0 Negatives
Posted: 14 months ago
Firemint had just purchased Infinite Interactive and there was excitement that some of their better past products, e.g. Warlords, might get funded for a comeback at last. Seems to me that sort of thing would just get lost in such a bigger beast, unless they can do it in the background without anyone noticing.... The titles have been rather negatively affected by lack of support form publishers (Red Orb / Ubisoft) in the past ... ahh well, guess will have to see what happens.

Tend to agree on the "there goes RR" sentiment. EA needs more racing games under it?
Rating: 0 Positives / 0 Negatives
Posted: 14 months ago
I felt firemint's games were overrated.

Even so, EA is definitely leaps and bounds backwards (and probably still heading further back... I don't know how much further they can go though... Maybe try selling bug fixes as IAP? Probably not, I just don't see EA as having the programming talent to actually fix bugs.)
Rating: 0 Positives / 0 Negatives

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