Assassin's Creed Mirage Now Rolling Out on iPhone 15 Pro and iPads With M1 Chip or Newer

Assassin's Creed Mirage is now rolling out for the iPhone 15 Pro and iPhone 15 Pro Max, as well as iPad Air and iPad Pro models equipped with the M1 chip or newer.

Assassins Creed Mirage
The game will be available in the U.S. starting tomorrow, June 6, according to the App Store. However, due to time zones, it is already available in countries like Australia, New Zealand, India, and Singapore, with Europe to follow in a few more hours.

Ubisoft previously announced that Assassin's Creed Mirage will be free to play for 90 minutes on the iPhone and iPad, and users will be able to unlock the full version with a single $49.99 in-app purchase. However, the game will be 50% off through June 20, so users will be able to unlock unlimited gameplay for $24.99 for the first two weeks.

Ubisoft says the iPhone and iPad versions of Assassin's Creed Mirage offer the same experience as the console version, but with touch-based controls.

The game's description in the App Store:

In Assassin's Creed® Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization – The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed – one that will change his fate in ways he never could have imagined.

Assassin's Creed Mirage was first released for Xbox, PlayStation, and Windows in October.

With the A17 Pro chip, the iPhone 15 Pro and iPhone 15 Pro Max support hardware-accelerated ray tracing and mesh shading, allowing for improved graphics rendering in games. This hardware upgrade has allowed for more AAA games on the iPhone, such as multiple Resident Evil titles and Death Stranding Director's Cut.

Related Roundup: iPhone 15 Pro

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Top Rated Comments

TheGoog Avatar
1 week ago

Games are meant to be played on PC / console.. not on tablets / mobile phones.
The Switch is quite literally a tablet with effectively an OEM Backbone. The 2nd, 3rd and 4th best selling games platforms of all time are all portable, much like tablets and cell phones.

Games aren't 'meant to be played' on an arbitrarily defined scope of hardware. They're meant to be played where you can, and where you want.

Gatekeeping isn't just not cool, it exposes narrow mindedness and ignorance.
Score: 16 Votes (Like | Disagree)
epox999 Avatar
1 week ago
Nothing like taking a stealth game designed for a 14 button, dual analog controller, and using janky on-screen touch controls
Score: 12 Votes (Like | Disagree)
jimothyGator Avatar
1 week ago

They gave up on Mac gaming unfortunately, didn’t they. iPhone and iPads only!?
Assassin's Creed Shadows ('') is coming to Apple Silicon Macs, so that suggests they haven't given up.
Score: 11 Votes (Like | Disagree)
acorntoy Avatar
1 week ago

I don't really game, but could someone airplay the game to a apple TV and still take advantage of raytracing from the M4? If you have a nice controller and it works seamlessly that's a sweet setup...
Pro's support external displays so you could just connect the device to a tv.
Score: 10 Votes (Like | Disagree)
smogriver Avatar
1 week ago

Nothing like taking a stealth game designed for a 14 button, dual analog controller, and using janky on-screen touch controls
here ya go ('')
Score: 9 Votes (Like | Disagree)
richpjr Avatar
1 week ago

Games are meant to be played on PC / console.. not on tablets / mobile phones.
If it's the same game and it can be played with a controller, why does it matter what the platform is?
Score: 6 Votes (Like | Disagree)