Microsoft's Xbox Cloud Gaming service is officially launching today and is now available to be used on the iPhone and iPad through the Safari browser, says Microsoft.
As of today, Xbox Cloud Gaming is available to all Xbox Game Pass Ultimate members with Apple smartphones and tables and Windows 10 PC users. The service can be accessed by visiting xbox.com/play on Microsoft Edge, Chrome, or Safari on a mobile device or on PC.
Two weeks ago, Microsoft said that Xbox Cloud Gaming would be launching on Apple devices "in the next few weeks" following a limited beta test for a small number of users.
Xbox Cloud Gaming is designed to allow users to play hundreds of games from the Xbox Game Pass library on any device using a web browser. According to Microsoft, the service is now powered by Xbox Series X hardware in upgraded Microsoft data centers to deliver faster load times and improved framerates.
To ensure low latency, Microsoft plans to stream at 1080p at up to 60 frames per second, and the service is designed to offer seamless play across all devices. Using Xbox Cloud Gaming requires an Xbox Game Pass Ultimate subscription, which is priced at $14.99 per month. New users can get a three month trial for $1.
Along with a full rollout of Xbox Cloud Gaming, Microsoft today announced that it is expanding its Designed for Xbox mobile gaming accessory lineup to iOS devices, with several new accessories available starting today.
The Xbox Backbone One, for example, is an iPhone-compatible gaming controller with built-in Xbox integrations such as a Capture Button for sharing gameplay moments. Microsoft is also touting the Razer Kishi Universal Gaming Controller for iOS and OtterBox Power Swap Controller Batteries.
Thursday December 11, 2025 8:49 am PST by Joe Rossignol
Apple seeded the second iOS 26.2 Release Candidate to developers earlier this week, meaning the update will be released to the general public very soon.
Apple confirmed iOS 26.2 would be released in December, but it did not provide a specific date. We expect the update to be released by early next week.
iOS 26.2 includes a handful of new features and changes on the iPhone, such as a new...
Wednesday December 10, 2025 2:52 am PST by Tim Hardwick
Google Maps on iOS quietly gained a new feature recently that automatically recognizes where you've parked your vehicle and saves the location for you.
Announced on LinkedIn by Rio Akasaka, Google Maps' senior product manager, the new feature auto-detects your parked location even if you don't use the parking pin function, saves it for up to 48 hours, and then automatically removes it once...
Thursday December 11, 2025 11:28 am PST by Juli Clover
Apple today released new firmware designed for the AirPods Pro 3 and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B30, up from 8B25, while the AirPods Pro 2 firmware is 8B28, up from 8B21.
There's no word on what's include in the updated firmware, but the AirPods Pro 2 and AirPods Pro 3 are getting expanded support for Live Translation in the European Union in iOS...
Apple has ordered 22 million OLED panels from Samsung Display for the first foldable iPhone, signaling a significantly larger production target than the display industry had previously anticipated, ET News reports.
In the now-seemingly deleted report, ET News claimed that Samsung plans to mass-produce 11 million inward-folding OLED displays for Apple next year, as well as 11 million...
Friday December 12, 2025 10:56 am PST by Joe Rossignol
Macworld's Filipe Espósito today revealed a handful of features that Apple is allegedly planning for iOS 26.4, iOS 27, and even iOS 28.
The report said the features are referenced within the code for a leaked internal build of iOS 26 that is not meant to be seen by the public. However, it appears that Espósito and/or his sources managed to gain access to it, providing us with a sneak peek...
Thursday December 11, 2025 10:31 am PST by Juli Clover
The AirTag 2 will include a handful of new features that will improve tracking capabilities, according to a new report from Macworld. The site says that it was able to access an internal build of iOS 26, which includes references to multiple unreleased products.
Here's what's supposedly coming:
An improved pairing process, though no details were provided. AirTag pairing is already...
Friday December 12, 2025 10:10 am PST by Juli Clover
Apple today released iOS 26.2, the second major update to the iOS 26 operating system that came out in September, iOS 26.2 comes a little over a month after iOS 26.1 launched. iOS 26.2 is compatible with the iPhone 11 series and later, as well as the second-generation iPhone SE.
The new software can be downloaded on eligible iPhones over-the-air by going to Settings >...
Friday December 5, 2025 9:40 am PST by Tim Hardwick
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below.
Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
Thursday December 11, 2025 4:02 pm PST by Juli Clover
Apple is working on a smart home hub that will rely heavily on the more capable version of Siri that's coming next year. We've heard quite a bit about the hub over the last two years, but a recent iOS 26 code leak provides additional insight into what we can expect and confirms rumored features.
Subscribe to the MacRumors YouTube channel for more videos.
Macworld claims to have access to an ...
Thursday December 11, 2025 4:19 am PST by Tim Hardwick
Apple's next-generation Studio Display is expected to arrive early next year, and a new report allegedly provides a couple more details on the external monitor's capabilities.
According to internal Apple code seen by Macworld, the new external display will feature a variable refresh rate capable of up to 120Hz – aka ProMotion – as well as support for HDR content. The current Studio...
Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
Since when is Apple tech being used for free? Didn’t you buy your $high end$ devices and licensed the required OS for your use? Wasn’t the API licensed for use by devs already? Haven’t you bought the iPhone, iPad, Macbook or iMac to access apps and services you need or was just for you to travel around showing off how cool you look with an iPhone in your hand?
Jezzz. This is classic double dipping … aka selling exactly the same thing over and over and over again to the same person ... The “thing” is “to do what was supposed to do” when you bought in the first place … that is run the apps and digital services that you need or want.
Not judging Apple at all, they do what it best for them. I’m actually judging you and customers like you that tend to argue more in favor of Apple than yourselfs and drag everyone else down, including me. Weak minds in my opinion.
Would it be a bad thing for you or someone else to also have an xCloud or Stadia app in our $1.2k devices? Why is it good for you to be forced to use web browser instead of an app in your $1k iPhone … because Apple wants even more $$$ … heck in my $2k iPad Pro?
Why Why Why?
So please explain to us ignorant customers why you want to pay for the same thing more than once?
Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
It’s not free. Apple charges developers a yearly fee. The App Store is already full of free apps, and Apple is ok with that. I don’t pay Apple for Netflix or Disney+, or my Amazon purchases, but those apps are still on my phone and Apple is happy to have them in the App Store. Game streaming apps are really no different than video streaming apps, as that’s basically all they’re doing. The only difference is the video being streamed is very interactive. :)