Back in January 2017, MacPaw's subscription app service Setapp launched as an alternative to the Mac App Store, offering unlimited access to more than 60 Mac apps across a wide range of categories for a flat $9.99 monthly fee.

setapp dashboard
Since then, Setapp has grown its curated software collection to over 160 apps and gained 1 million users, and this week the service announced the public beta launch of Setapp for Teams, which offers the same raft of apps at a slightly reduced per-user pricing and single-point billing for a company or organization.

The pricing is pretty simple: For a team of four users, Setapp costs $8.99 per user per month. Each person can use Setapp on one device, and each additional device is $7.99 per month.

MacPaw says Setapp for Teams will remain in beta while it works to add features like single sign-on for admin management of app access, and user groups. Otherwise, the same apps that are available to Setapp's individual subscribers are accessible to teams.

Setapp's extensive catalog includes many popular apps in categories including productivity, design, writing, social media, and maintenance tools, all from approved vendors, and all apps on Setapp are available without ads or in-app purchases. Interested workgroups can try Setapp for Teams by following this link.

Tag: Setapp

Top Rated Comments

Plutonius Avatar
73 months ago
I have no plans on getting another monthly subscription especially for apps :).
Score: 7 Votes (Like | Disagree)
saxon48 Avatar
73 months ago
Another garbage subscription service.
Score: 6 Votes (Like | Disagree)
thisisnotmyname Avatar
73 months ago
Setapp: 160 apps
App Store: 2 million apps
article: "extensive" catalog

?
Score: 3 Votes (Like | Disagree)
13astion Avatar
73 months ago

Setapp: 160 apps
App Store: 2 million apps
article: "extensive" catalog

?
i don’t think you know how this service works if you really think those two things are comparable.

with setapp, you may install and use *all* 160 apps for your one charge, as well as being entitled to *every* update, even the ones that are in the App Store under a new name and listing so that the devs can charge existing users again.

also, setapp’s library is curated, unlike Apple’s, which is filled with garbage.

here’s the thing: there was an app in the App Store that I very much wanted... actually bought... and it was about $60. I had been researching setapp, but didn’t realize that app was already in their library before I bought it from Apple. There were also several apps on setapp that I had previously purchased or was considering, so it was a no-brainer, really: for the price of this one app, I could have the whole library.

also, sub models, which suck as one-offs, are actually a really good deal when bundled. Better for the devs, too, as they get paid residuals based on app usage. This is why so many apps have moved to a model of “upgrade” listings or IAP subs in the App Store. The can’t survive on one-time purchases.

i mean, you DO realize that this is LITERALLY what Apple has done with Apple Arcade, right?

but, you do you...
Score: 2 Votes (Like | Disagree)
Donnacha Avatar
73 months ago

Most of these apps are not worth the $0.99 one time price, and these developers shouldn't be expecting to live off the sales of one of these apps. Most of the things on here have an open source or free version available. The only way they can justify charging anything is by giving it a better UI which in no way entitles them to reoccurring revenue.
Okay, so, what this tells me is that you are not a coder or, even, an observant user of software.

I have already, further up in this thread, given my criticisms of SetApp but what you are saying here completely misses what they are offering.

The fact is that all software you buy becomes, in effect, a subscription if you continue to use it for years. Every popular app must be developed continuously, not only to deal with edge-case bugs unearthed by the activities of thousands of users, or to add features that keep them ahead of the competition, but also because operating systems keep evolving. The app you bought last year is not the same app today.

When you buy an app, you "own" the code as it stands at that point. Most developers will also include a period of updates, sometimes a year, sometimes until the next major version. If you want to upgrade to the major next version, you may get a discount but the principal that you have to pay again has been well-established: you do not have to upgrade to the next major version but, if you do, it is fair that you share a tiny part of the ongoing development cost.

Saying that there are Open Source or free versions of all these apps is delusional. I am an Open Source advocate but even I understand that these are not the type of app that will attract sufficiently skilled volunteers or the type of sustained, longterm effort required.

What you are really saying, by bothering to complain on a thread about a paid software product, is that you think you should be given the work of these developers for free because, to you, they are not worth 99 cents. Trust me when I say that you are the epitome of the type of customer who software developers do not want, the miserable guy who never sees value in the talent or hard work of other human beings.
Score: 2 Votes (Like | Disagree)
4jasontv Avatar
73 months ago

Okay, so, what this tells me is that you are not a coder or, even, an observant user of software.

I have already, further up in this thread, given my criticisms of SetApp but what you are saying here completely misses what they are offering.

The fact is that all software you buy becomes, in effect, a subscription if you continue to use it for years. Every popular app must be developed continuously, not only to deal with edge-case bugs unearthed by the activities of thousands of users, or to add features that keep them ahead of the competition, but also because operating systems keep evolving. The app you bought last year is not the same app today.

When you buy an app, you "own" the code as it stands at that point. Most developers will also include a period of updates, sometimes a year, sometimes until the next major version. If you want to upgrade to the major next version, you may get a discount but the principal that you have to pay again has been well-established: you do not have to upgrade to the next major version but, if you do, it is fair that you share a tiny part of the ongoing development cost.

Saying that there are Open Source or free versions of all these apps is delusional. I am an Open Source advocate but even I understand that these are not the type of app that will attract sufficiently skilled volunteers or the type of sustained, longterm effort required.

What you are really saying, by bothering to complain on a thread about a paid software product, is that you think you should be given the work of these developers for free because, to you, they are not worth 99 cents. Trust me when I say that you are the epitome of the type of customer who software developers do not want, the miserable guy who never sees value in the talent or hard work of other human beings.
My general objection with subscription based software is how it handles end users risk. Lets say a user decides that a software application they expect to use for one year is worth $60. Paying $60 isn't the same as charging $5 a month, because after 12 months of use the software continues to function and the cost per month decreases. If they use it for 2 years than they paid an average of $2.50 a month. If they had paid a $5 a month they would have spent $120 over that same time period or twice as much as they estimated it was worth.

You might argue that when they pay $5 a month they get access to updates that they wouldn't have gotten by paying $60 upfront. This is where the risk comes in. Subscriptions ask the end user to pay more to have access to features that might have value for them if they are ever released. If they don't come out, or the new features don't have value, than all they did is pay more. Maintenance updates do not add value and their cost to the developer should have been factored into the original price.

I am not saying anyone deserves software for free, but the reality is that some software is free, and paid app developers are competing in a market where they exist. If app developers feel they need to charge a reoccurring price to maintain income should be prepared to defend why they charging that cost and not simply increasing the initial price. Unstable pricing of third party data and server costs can just as easily be offset by allowing users the ability to select their own data input locations, supporting multiple data profiles, or allowing users to choose their own hosting options.

Software subscriptions are a marketing concept designed to manipulate the cost-value relationship. To endusers it seems cheaper upfront but they end up spending more in the long run, and getting less back since developers have less pressure to release killer new features. Subscription bundles are worse in that they use volume to obscure the cost-value relationship even more. Gamers know this all to well. Sure, this Steam sale offers 20 games for $1, but considering the average person might only play 25% of four of them the value is hidden behind this idea that they had access to hundreds of hours of gameplay.
Score: 1 Votes (Like | Disagree)

Popular Stories

iPadOS 26 App Windowing

Apple Explains Why iPads Don't Just Run macOS

Friday June 13, 2025 7:46 am PDT by
iPadOS 26 allows iPads to function much more like Macs, with a new app windowing system, a swipe-down menu bar at the top of the screen, and more. However, Apple has stopped short of allowing iPads to run macOS, and it has now explained why. In an interview this week with Swiss tech journalist Rafael Zeier, Apple's software engineering chief Craig Federighi said that iPadOS 26's new Mac-like ...
iphone 16 pro models 1

17 Reasons to Wait for the iPhone 17

Thursday June 12, 2025 8:58 am PDT by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup. If you skipped the iPhone...
Logitech Logo Feature

Logitech Announces Two New Accessories for WWDC

Friday June 13, 2025 7:22 am PDT by
Alongside WWDC this week, Logitech announced notable new accessories for the iPad and Apple Vision Pro. The Logitech Muse is a spatially-tracked stylus developed for use with the Apple Vision Pro. Introduced during the WWDC 2025 keynote address, Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of...
iPhone 17 Pro Blue Feature Tighter Crop

iPhone 17 Pro Launching in Three Months With These 12 New Features

Saturday June 14, 2025 5:45 pm PDT by
The iPhone 17 Pro and iPhone 17 Pro Max are three months away, and there are plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models as of June 2025:Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone X through iPhone 14 Pro have a...
iOS 26 Screens

Here Are All the iOS 26 Features That Require iPhone 15 Pro or Newer

Thursday June 12, 2025 4:53 am PDT by
With iOS 26, Apple has introduced some major changes to the iPhone experience, headlined by the new Liquid Glass redesign that's available across all compatible devices. However, several of the update's features are exclusive to iPhone 15 Pro and iPhone 16 models, since they rely on Apple Intelligence. The following features are powered by on-device large language models and machine...
CarPlay Liquid Glass Dark

Apple to Let iPhone Users Watch Videos on CarPlay Screen While Parked

Thursday June 12, 2025 6:16 am PDT by
Apple this week announced that iPhone users will soon be able to watch videos right on the CarPlay screen in supported vehicles. iPhone users will be able to wirelessly stream videos to the CarPlay screen using AirPlay, according to Apple. For safety reasons, video playback will only be available when the vehicle is parked, to prevent distracted driving. The connected iPhone will be able to...
iOS 26 on Three iPhones

Hate iOS 26's Liquid Glass Design? Here's How to Tone It Down

Wednesday June 11, 2025 4:22 pm PDT by
iOS 26 features a whole new design material that Apple calls Liquid Glass, with a focus on transparency that lets the content on your display shine through the controls. If you're not a fan of the look, or are having trouble with readability, there is a step that you can take to make things more opaque without entirely losing out on the new look. Apple has multiple Accessibility options that ...
Mac Studio Feature

Apple Begins Selling Refurbished Mac Studio With M4 Max and M3 Ultra Chips at a Discount

Thursday June 12, 2025 10:14 am PDT by
Apple today added Mac Studio models with M4 Max and M3 Ultra chips to its online certified refurbished store in the United States, Canada, Japan, Singapore, and many European countries, for the first time since they were released in March. As usual for refurbished Macs, prices are discounted by approximately 15% compared to the equivalent new models on Apple's online store. Note that Apple's ...
iOS 26 Feature

Apple Seeds Revised iOS 26 Developer Beta to Fix Battery Issue

Friday June 13, 2025 10:15 am PDT by
Apple today provided developers with a revised version of the first iOS 26 beta for testing purposes. The update is only available for the iPhone 15 and iPhone 16 models, so if you're running iOS 26 on an iPhone 14 or earlier, you won't see the revised beta. Registered developers can download the new beta software through the Settings app on each device. The revised beta addresses an...