Apple's Macs aren't optimized for gaming and often don't have powerful enough GPUs to run the latest gaming titles, a problem that Nvidia is aiming to solve with its GeForce NOW service designed for Macs.

GeForce NOW for Mac, currently in beta testing in North America, lets you use a virtual GeForce GTX gaming PC in the cloud to run games that otherwise may not be possible to play on a Mac. The only requirement is a good internet connection, with the virtual gaming PC handling all of the GPU and CPU requirements.

geforcenowmacbeta
Since Macs aren't known for being gaming machines, PC makers don't typically design new titles to run on Macs. That's also an issue that can be solved with GeForce NOW, because it can stream PC-only games too. So if you've been wanting to play Player Unknown's Battlegrounds on a Mac, for example, you can do so with GeForce NOW.

GeForce NOW integrates with Steam and works with the games you already own, so it's not a gaming service that provides access to games. You need to purchase the games you play, with GeForce NOW providing the power to play them.

I've been testing GeForce NOW this week and while it's not perfect, it's promising. Setup is as simple as downloading the GeForce NOW for Mac app and then connecting a Steam account. Since you're essentially streaming the gameplay from the cloud, when you choose a free-to-play game or a game you've purchased on Steam, you don't need to install it because it's already installed and ready to go.

geforcenow
With Player Unknown's Battlegrounds, I bought it on Steam, logged into GeForce NOW, and had it up and running on my 2013 iMac in about 30 seconds. GeForce NOW runs a system check when you launch it so you can tell if your connection is going to be good enough for optimal streaming.

GeForce NOW is heavily reliant on a fast internet connection, requiring a 25Mb/s download speed at a minimum and a 5GHz wireless router. Nvidia recommends a 50Mb/s connection or higher to account for other potential internet traffic. Even with a Wi-Fi connection that met those demands, I ran into some problems with frame loss that made the game unplayable a couple of times.

geforcenownetworktest
When switching over to a hardwired ethernet connection, the game ran more smoothly, so if you don't have a Wi-Fi connection that's robust enough, a physical connection might be necessary to use the service. I was able to successfully play over WiFi for most of my testing, though, as I didn't see the frame loss issue consistently. To ensure players get a low ping, Nvidia has servers located across the United States.

Playing PUBG using GeForce NOW was just like playing it on a PC. I was able to play right alongside PC gamers, and while there was still a bit of stuttering and lag, it worked. I was using a late 2013 iMac, but GeForce NOW is supported on a long list of machines manufactured in 2008 and beyond.

Along with PUBG, GeForce NOW supports a number of other popular games, and Nvidia is adding support for more on a regular basis. Some of the supported titles include League of Legends, Fallout 4, Overwatch, Path of Exile, World of Warcraft, The Witcher 3, Rocket League, Destiny 2, and Middle-earth: Shadow of War.

Nvidia will be beta testing GeForce NOW for Mac through the end of the year, so it's free to download and use for the time being. A launch is planned for 2018, and final pricing for the service has yet to be announced. The beta is limited to the United States and Canada.

Tag: Nvidia

Top Rated Comments

longofest Avatar
61 months ago
If it needs low-latency and at least 25mbps, then hard-wired is a necessity.
Score: 8 Votes (Like | Disagree)
fyun89 Avatar
61 months ago
This is my 5 GHz router over WiFi.
It's not about your SPEED.

It's about the ping fluctuation u get with Wifi.
Score: 6 Votes (Like | Disagree)
Cougarcat Avatar
61 months ago
I've been beta testing this. It works well over a wired connection, though the one time I tried it wirelessly (admittedly not so close to my wireless router) it chugged. The best part about it is you have access to Steam or Battle.net accounts––you don't need to rebuy your games like Onlive. But the pricing structure they announced previously is not good.

BTW, it's possible to play unsupported games by "launching" a game, exiting out of it and then selecting the one you want in your Steam browser that appears. If you do this, though, you'll have to "reinstall" every session, though it only takes a minute, and because of this your game will need to support Cloud Saves.
Score: 5 Votes (Like | Disagree)
millerb7 Avatar
61 months ago
While this is a nice thing to be able to do, it does not fix the problem of developers ignoring the Mac market. In fact, it allows them to ignore Macs even more so.

In order for things to change, the following have to occur:
- Mac owners have to be vocal to developers about building for our platform
- Developers have to pick tools that support Macs
- Tool developers have to keep their tools up to date and use Metal/Metal 2
- Apple has to work with developers to provide the appropriate support in the hardware and software
It’s really not on the developers at all. It’s all on Apple. The hardware just isn’t there. Why develop a game for a small market with low to mid mobile GPUs? You’re just not going to be playing PUBG well on a mobile GPU. Markets just too smal.
[doublepost=1507928228][/doublepost]
If it needs low-latency and at least 25mbps, then hard-wired is a necessity.
Not true at all. I can easily run WELL over 25mb/s over WiFi. Well over.
Score: 5 Votes (Like | Disagree)
tanlis Avatar
61 months ago
While this is a nice thing to be able to do, it does not fix the problem of developers ignoring the Mac market. In fact, it allows them to ignore Macs even more so.

In order for things to change, the following have to occur:
- Mac owners have to be vocal to developers about building for our platform
- Developers have to pick tools that support Macs
- Tool developers have to keep their tools up to date and use Metal/Metal 2
- Apple has to work with developers to provide the appropriate support in the hardware and software
Score: 3 Votes (Like | Disagree)
MikhailT Avatar
61 months ago
It's pretty awesome for sure but be careful with this if you have data caps. IIRC when I played one game at high quality, one hour of gaming was like 11GB. So, if you pay 20 hours a week, you'd hit ~900GB a month.
Score: 3 Votes (Like | Disagree)

Popular Stories

home app ios 16

Apple Confirms iPad Will No Longer Be Supported as a Home Hub in iOS 16

Wednesday June 22, 2022 12:38 pm PDT by
The iPad will no longer be able to be used as a home hub following the launch of iOS 16, iPadOS 16, macOS Ventura, and the HomePod 16 software this fall, Apple confirmed today. As discovered in iOS 16 code by MacRumors contributor Steve Moser, Apple says that the iPad will no longer be supported as a home hub. This information will be displayed in the Home app after updating to iOS 16.A home ...
apple ar headset concept 2

Apple CEO Tim Cook Hints at AR/VR Headset: 'Stay Tuned and You'll See What We Have to Offer'

Wednesday June 22, 2022 6:34 pm PDT by
CEO Tim Cook this week did an interview with China Daily, where he once again commented on on the future of augmented reality and hinted at Apple's work on an AR/VR headset. Render via designer Ian Zelbo Cook said that Apple is excited about the opportunities available with augmented reality, which is not too far off from prior comments that he's made, but he went on to say that people should ...
customize wallpaper setting ios 16

iOS 16 Beta 2 Tidbits: New Wallpaper Colors, Backup Over LTE, SMS Filtering and More

Wednesday June 22, 2022 2:16 pm PDT by
Apple today seeded the second betas of iOS 16 and iPadOS 16 to developers for testing purposes, and the new betas introduce new features and refine some of the changes that Apple made with the first iOS 16 release. Subscribe to the MacRumors YouTube channel for more videos. Lock Screen Photo Wallpaper Customization When customizing a photo on the Lock Screen, there are two new DuoTone and...
Shazam Music Recognition Control Center

iPhone's Built-In Music Recognition Feature Syncs With Shazam App on iOS 16

Tuesday June 21, 2022 7:37 am PDT by
Since the release of iOS 14.2 in 2020, the iPhone has included a built-in Music Recognition feature in Control Center powered by Shazam. And with iOS 16, and also the iOS 15.6 beta, the feature has received a small but useful upgrade. As noted by Twitter user @someone_andrew, songs identified with Music Recognition in Control Center finally sync with the Shazam app. It also remains...
2022 back to school apple

Apple Launches 2022 Back to School Offer: Up to $150 Gift Card With Mac or iPad

Friday June 24, 2022 5:08 am PDT by
Apple today launched its annual "Back to School" promotion for college/university students in the United States and Canada. This year's promotion offers a free Apple gift card with the purchase of an eligible Mac or iPad, rather than free AirPods like last year. Apple is also offering students 20% off AppleCare+ plans during the promotion. Apple is offering a $150 gift card with the purchase ...
ios 16 lock screen feature2

Apple Seeds Second Betas of iOS 16 and iPadOS 16 to Developers

Wednesday June 22, 2022 10:07 am PDT by
Apple today seeded the second betas of upcoming iOS 16 and iPadOS 16 updates to developers for testing purposes, with the updates coming two weeks after Apple unveiled the new software at WWDC and released the initial betas. Registered developers can download the iOS and iPadOS 16 profiles from the Apple Developer Center, and once installed, the betas will be available over the air. Given...
apple ar headset concept 1

Apple Rumored to Announce 'Game-Changer' AR/VR Headset in January 2023

Friday June 24, 2022 2:52 am PDT by
Apple is "likely" to announce its long-rumored mixed-reality headset as soon as January 2023, Apple analyst Ming-Chi Kuo has reiterated. Concept render based on purported leaked information by Ian Zelbo In a detailed post on Medium, Kuo explained that Apple's headset will be a "game-changer" for the augmented-reality and virtual-reality market. Describing some of the headset's...