Oculus Rift Support for Macs Not 'Currently on the Roadmap'

Oculus co-founder Nate Mitchell recently sat down with TechCrunch for an interview discussing the future of the Oculus Rift, where he said that while Mac support is something the company would like to implement, it's not currently in the works.

According to Mitchell, while Mac support is "near-and-dear" to his heart, Oculus is "just not quite there yet." Mac integration is, in fact, so far off that it's not even on the Oculus roadmap for the next six months.

oculusrift

"We do want to do OS X (macOS) support for Rift, it's not something that's currently on the roadmap for-- I can even say-- the next six months," Mitchell tells me. "We will continue to revisit it, the real challenge for us is just how much we invest into that space because it does require a lot of our time and energy to get it right and to deliver a great experience."

Early versions of the Oculus Rift did work with some higher-end Mac machines, but during the product's development period, Oculus was forced to drop Mac support. Mac development was put on hold in order to focus on "delivering a high quality consumer-level VR experience," on Windows machines with more robust hardware.

Last year, Oculus founder Palmer Luckey made headlines when he said the Oculus Rift wouldn't offer Mac support until Apple releases a "good computer." He said Oculus Rift support was ultimately "up to Apple," and that the company needed to "prioritize higher-end GPUs."

Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater. With the changes, some Macs, including the latest MacBook Pro, could potentially work with the Rift, but Oculus isn't yet prepared to delve into Mac development.

Starting today, Oculus is dropping the price of the Rift and Touch controllers by $100, dropping the price to $598 for both products, a much more affordable price point. Individually, the Rift is now priced at $499 and the Touch controllers are now priced at $99.

Popular Stories

Aston Martin CarPlay Ultra Screen

Apple's CarPlay Ultra to Expand to These Vehicle Brands Later This Year

Sunday February 1, 2026 10:08 am PST by
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon. In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis. In his Powe...
Apple Logo Black

Apple Just Made Its Second-Biggest Acquisition Ever After Beats

Thursday January 29, 2026 10:07 am PST by
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio. Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014. Q.ai has...
Apple Logo Black

Apple's Next Launch is 'Imminent'

Sunday February 1, 2026 12:31 pm PST by
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models. "All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
14 inch MacBook Pro Keyboard

Apple Changes How You Order a Mac

Saturday January 31, 2026 10:51 am PST by
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro. There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
Apple MacBook Pro M4 hero

New MacBook Pros Reportedly Launching Alongside macOS 26.3

Sunday February 1, 2026 5:42 am PST by
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman. "Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today. "I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...

Top Rated Comments

WinstonRumfoord Avatar
117 months ago
You mean the ultra thin computers with traditionally questionable cooling and mobile graphics cards can't hack it? Color me shocked.

This is what happens when you trade function for form.
Score: 71 Votes (Like | Disagree)
aaronhead14 Avatar
117 months ago
If Apple would just freaking make a Mac Pro with a powerful NVIDIA GPU (like the new 1080ti or Titan Pascal), then maybe Oculus would!
Score: 46 Votes (Like | Disagree)
macsplusmacs Avatar
117 months ago
Well after their current legal loss and their upcoming one, and the lousy sales figures of VR games in general, Occulus themselves may not be on the Occullus roadmap.

heck of a job Facebook.
Score: 40 Votes (Like | Disagree)
macsrcool1234 Avatar
117 months ago
Makes sense since no mac machine is capable of a playable VR experience.
Score: 27 Votes (Like | Disagree)
gretafour Avatar
117 months ago
Well, he's not wrong about Apple. They need to be more aggressive on graphics.
Score: 22 Votes (Like | Disagree)
WestonHarvey1 Avatar
117 months ago
There has never been a Mac powerful enough for Oculus. It requires a proper water-cooled box with dual video cards, not these ultra thin portables.
First sentence is basically correct. Second sentence is absurd.
Score: 17 Votes (Like | Disagree)