Apple's WebKit Team Proposes W3C Community Group to Strive for More Powerful Graphics on the Web - MacRumors
Skip to Content

Apple's WebKit Team Proposes W3C Community Group to Strive for More Powerful Graphics on the Web

by

Apple's WebKit team today proposed a new Community Group at the World Wide Web Consortium (W3C) focused on discussing the future of 3D graphics on the web. The goal of the group is to lead to development of a new Web API that would better prepare web browsers to take advantage of modern, and future, GPU technologies on a variety of platforms.

safari
On the WebKit blog, Apple's Dean Jackson says new software APIs "better reflect" modern GPUs, but that many of the major ones -- Direct3D 12 from Microsoft, Metal from Apple and Vulkan from Khronos Group -- aren't available on all platforms. While the success of the web requires common standards, Jackson argues, these platform-specific APIs make following a single API, like OpenGL, impossible in the future.

Instead, Apple's WebKit team is proposing that a new standard is needed. The new standard needs to provide a "core set of required features," an API that can be implemented on a variety of platforms with different system technologies, sitting on top of technologies like Direct3D, Metal and Vulkan, and the security and safety required for the Web.

While being a new open standard that's compatible with platform-specific technologies, Apple says the new standard must also be easy to to adopt, "expose the general-purpose computational functionality of modern GPUs," and work well with emerging standards like WebAssembly and WebVR.

Apple's initial proposal, which it calls an experiment, is "WebGPU." Apple says WebGPU started out as a mapping of Metal to JavaScript, and some graphics programmers are calling the proposal "Metal on the Web." Apple says it doesn't expect WebGPU to become the actual API in the new standard, but it does think there is "a lot of value" in its prototype.

Jackson says that WebGPU is much more object-oriented than WebGL, which is why Jackson says grants WebGPU its efficiencies. For instance, WebGPU handles "states" differently, reducing the work needed before a drawing operation.

The WebKit team will share its prototype with the Community Group, and is also inviting everyone with interest or experience in GPU web technologies to join the group.

Tags: W3C, WebGPU, WebKit

Top Rated Comments

124 months ago
How about striving for more powerful graphics on your computers, Apple? Total War: Warhammer, Hitman, and Deus Ex: Mankind Divided are all ports Feral is putting on pause until Metal becomes usable.
Score: 15 Votes (Like | Disagree)
Bustycat Avatar
124 months ago
How about striving for more powerful graphics on your computers, Apple? Total War: Warhammer, Hitman, and Deus Ex: Mankind Divided are all ports Feral is putting on pause until Metal becomes usable.
Blizzard even stopped developing Overwatch for macOS because of outdated OpenGL and poorly-functional Metal. Apple, however, said Macs are really good for gaming. #AlternativeFacts
Score: 7 Votes (Like | Disagree)
macfacts Avatar
124 months ago
Hmm, do I want ads that use more of my GPU?
Score: 6 Votes (Like | Disagree)
Scottsoapbox Avatar
124 months ago
We have 3 standards the solution is a 4th standard. :D
Score: 5 Votes (Like | Disagree)
124 months ago
The major platform technologies in this space are Direct3D 12 from Microsoft, Metal from Apple, and Vulkan from the Khronos Group. While these technologies have similar design concepts, unfortunately none are available across all platforms.
While I'm not one of those who are annoyed that Apple developed their own proprietary low-level graphics API in Metal, it's ironic that Apple points to there not being a single API available across all platforms as a problem when the reason that's the case is because they choose not to implement Vulkan which is available everywhere else.
Score: 4 Votes (Like | Disagree)
124 months ago
It is fascinating that there's already snarky comments about this.

The fact the Apple, who makes a ton of their money from a closed app store, is pushing for improvements to web standards is really encouraging news.
Score: 2 Votes (Like | Disagree)

Popular Stories

Four iPhone 18 Pro Colors Mock Feature

iPhone 18 Pro and iPhone Ultra: Pre-Orders and Release Date

Thursday July 30, 2026 6:12 am PDT by
Apple has yet to reveal when the iPhone 18 Pro and iPhone Ultra will be announced and released, but the dates usually follow a familiar pattern. Labor Day is September 7 this year. The last time the holiday fell on that day was in 2020, but the iPhone event that year was delayed until October due to the COVID-19 pandemic. So, the last time Labor Day was on September 7 in a normal year was in ...
iPhone 18 Pro Deep Red Feature

iPhone 18 Pro Launching Next Month With These 12 New Features

Sunday August 2, 2026 7:21 pm PDT by
It is now August, and that means the iPhone 18 Pro and iPhone 18 Pro Max should be launching next month. The devices are expected to look similar to the iPhone 17 Pro and iPhone 17 Pro Max, but there will still be many year-over-year changes, with rumored features including a smaller Dynamic Island, 5G via satellite, and more. Apple is expected to unveil the iPhone 18 Pro, iPhone 18 Pro Max, ...
Four iPhone 18 Pro Colors Mock Feature

iPhone 18 Pro and iPhone Ultra: Pre-Orders and Release Date

Sunday August 2, 2026 7:32 pm PDT by
Apple has yet to reveal when the iPhone 18 Pro and iPhone Ultra will be announced and released, but the dates usually follow a familiar pattern. Labor Day is September 7 this year. The last time the holiday fell on that day was in 2020, but the iPhone event that year was delayed until October due to the COVID-19 pandemic. So, the last time Labor Day was on September 7 in a normal year was in ...