Swift Playgrounds Updated With New Coding Lessons, Hour of Code Challenge

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Apple's Swift Playgrounds app received its first update today, introducing a new set of coding lessons and a few new features to enhance the coding experience.

Included in the update is the "Learn to Code 3" module, which features a fresh guided learning experience designed to walk children and adults through basic coding with Apple's Swift programming language. Learn to Code 3 features lessons based around Blu, a fun character that's aimed at making it easy to learn to code.

Swift Playgrounds
Along with Learn to Code 3, Swift Playgrounds version 1.1 features an Hour of Code challenge, which Apple says is meant to give new Swift Playground users a taste of the Learn to Code lessons.

Apple today announced plans to host several free one-hour Hour of Code workshops between December 5 and December 11 at retail stores across the world. Registration for Hour of Code is now open.

Also new in Swift Playgrounds are music and sound effects, notifications for new content, and a feature that highlights each line of code as it is run.

What's New in Version 1.1
- Learn to Code 3 continues the guided learning experience as you help Blu explore the universe
- Hour of Code challenge gives a Byte-sized introduction to the Learn to Code lessons
- Step through your code to highlight each line as it is run
- Learn to Code now includes music and sound effects
- Notifications for new and updated content

Note: Download new copies of Learn to Code from the Featured page to get the music, sound effects, and line highlighting features.

Swift Playgrounds, which is available for all the iPad Air and later, iPad mini 2 and later, and all iPad Pro models, can be downloaded from the App Store for free. [Direct Link]

Top Rated Comments

oftheheavens Avatar
55 months ago
This app is one one of the best things Apple has given away to the youth of today. They are basically teaching them a language that is becoming, if not already, the most popular OS to pick up and try to make your first app/game/function and so on. The delivery is also amazing and amazingly straight forward. My 7 year old is about a couple hours into lesson 1 without needing anything but minimal help. He is almost to the point where he asks to use my ipp to code on instead of going straight to video games or Netflix on his OG iPad mini or the PS4 and Xbox the wife and I both have in our caves. For a kid to ask to do any "lesson" based activity over video games is rather impressive if you ask me. If he keeps up at the pace he is learning he will soon be at a point where I won't be able to help him do anything but find possible solutions through supervised google searches haha. Love this program for him and it is just as good for adults I'm sure.
Score: 9 Votes (Like | Disagree)
PBG4 Dude Avatar
55 months ago

Good start. Xcode for iPad next, please.

How do you propose Apple implement CTRL+drag functionality to wire up UI elements in Interface Builder?

Also, would I have to tap+wait everywhere right-click / contextual menus are used in Xcode?

I'd love to have Xcode on iPad, but it would dampen productivity so much. Image trying to build your asset files considering how much of a PITA it is to move data onto and off of an iPad compared to a laptop?

I'm sure Apple could do it, just not sure how. 10 years I would've said Apple could figure this out no problem. Don't know if today's Apple could do it though.
Score: 3 Votes (Like | Disagree)
nutmac Avatar
55 months ago

Good start. Xcode for iPad next, please.

Well, and Swift Playgrounds for macOS as well (iPad variety, not the advanced one on xCode).
Score: 3 Votes (Like | Disagree)
Xenc Avatar
55 months ago
Good start. Xcode for iPad next, please.
Score: 2 Votes (Like | Disagree)
sledgehammer89 Avatar
55 months ago
Wish there will be a Swift Playgrounds for iPhone.
Score: 2 Votes (Like | Disagree)
Keane16 Avatar
54 months ago

This feature doesn't exist on iPad.

Neither does Xcode. Hopefully both happen.
Score: 1 Votes (Like | Disagree)

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