Popular 'Monument Valley' Game Earned More Than $5.8M, Saw 1.7M Sales on iOS

Ustwo, the developers behind the hit game Monument Valley today published a detailed infographic that gives a rare inside look at what it takes to develop an ultra popular game and the rewards developers can reap from creating an app that soars to the top of the App Store charts.

For those unfamiliar, Monument Valley is a highly popular indie puzzle game that asks players to lead the main character through a series of mazes spanning 10 separate levels. The game was highly praised for its design, which included a unique and striking art style.


According to Ustwo's infographic, it took Ustwo's eight person team 55 weeks and $852,000 to develop the original version of Monument Valley ahead of its April 2014 launch. The app's Forgotten Shores expansion, released in late November, took an additional 29 weeks and $549,000 to develop.

developmentcosts
Monument Valley received some negative attention after the expansion was priced at $1.99 in-app by users who believed that the update should be free, but the half a million in development costs for the Android and iOS apps explain why it would have been largely unreasonable for the team to release an expansion at no cost.

The more than $1 million that Ustwo poured into the development of Monument Valley paid off, and the game earned a total of $5,858,625 from 2,440,076 sales. 81.7 percent of all revenue came from iOS from 1,736,431 sales while Google Play and Amazon represented a combined 18.2 percent of revenue. The game's highest one day revenue was $145,530, which it earned on the first day it launched.

monumentvalleysales
Monument Valley saw upticks in sales after earning an Apple Design Award in June, following the launch of the Forgotten Shores expansion, at Christmas, and after the December announcement of its status as iPad Game of the Year.

The majority of iOS sales came from the United States at 38 percent, and the game ended up being translated into 13 local languages. 12 percent of sales came from China, five percent from the U.K., and 4.4 percent came from Japan. Half of the players who purchased Monument Valley finished the game, and 24 percent of players went on to purchase Forgotten Shores.

Ustwo's full Monument Valley infographic can be seen over at the company's blog. Monument Valley can be downloaded from the App Store for $3.99. [Direct Link]

Popular Stories

iPhone 17 Pro Blue Feature Tighter Crop

iPhone 17 Pro Launching in Three Months With These 12 New Features

Saturday June 14, 2025 5:45 pm PDT by
The iPhone 17 Pro and iPhone 17 Pro Max are three months away, and there are plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models as of June 2025:Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone X through iPhone 14 Pro have a...
iPadOS 26 App Windowing

Apple Explains Why iPads Don't Just Run macOS

Friday June 13, 2025 7:46 am PDT by
iPadOS 26 allows iPads to function much more like Macs, with a new app windowing system, a swipe-down menu bar at the top of the screen, and more. However, Apple has stopped short of allowing iPads to run macOS, and it has now explained why. In an interview this week with Swiss tech journalist Rafael Zeier, Apple's software engineering chief Craig Federighi said that iPadOS 26's new Mac-like ...
Logitech Logo Feature

Logitech Announces Two New Accessories for WWDC

Friday June 13, 2025 7:22 am PDT by
Alongside WWDC this week, Logitech announced notable new accessories for the iPad and Apple Vision Pro. The Logitech Muse is a spatially-tracked stylus developed for use with the Apple Vision Pro. Introduced during the WWDC 2025 keynote address, Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of...
iphone 16 pro models 1

17 Reasons to Wait for the iPhone 17

Thursday June 12, 2025 8:58 am PDT by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup. If you skipped the iPhone...
iOS 26 Feature

Apple Seeds Revised iOS 26 Developer Beta to Fix Battery Issue

Friday June 13, 2025 10:15 am PDT by
Apple today provided developers with a revised version of the first iOS 26 beta for testing purposes. The update is only available for the iPhone 15 and iPhone 16 models, so if you're running iOS 26 on an iPhone 14 or earlier, you won't see the revised beta. Registered developers can download the new beta software through the Settings app on each device. The revised beta addresses an...
Mac Studio Feature

Apple Begins Selling Refurbished Mac Studio With M4 Max and M3 Ultra Chips at a Discount

Thursday June 12, 2025 10:14 am PDT by
Apple today added Mac Studio models with M4 Max and M3 Ultra chips to its online certified refurbished store in the United States, Canada, Japan, Singapore, and many European countries, for the first time since they were released in March. As usual for refurbished Macs, prices are discounted by approximately 15% compared to the equivalent new models on Apple's online store. Note that Apple's ...
m4 macbook air pink

Apple Now Selling Refurbished M4 MacBook Air Models

Friday June 13, 2025 3:34 pm PDT by
Apple today added M4 MacBook Air models to its refurbished store in the United States, making the latest MacBook Air devices available at a discounted price for the first time since they launched earlier this year. Both 13-inch and 15-inch MacBook Air models are available, with Apple offering multiple capacities and configurations. The refurbished devices are discounted by approximately 15...

Top Rated Comments

Ubuntu Avatar
136 months ago
Well deserved, it's a truly innovative game. Also the difference in revenue between iOS and Android is just insane.
Score: 42 Votes (Like | Disagree)
Lexdexia Avatar
136 months ago
Goes to show how market share doesn't mean much.

Funny how this game made the most revenue from iOS, despite Android having a significantly greater mobile device market share. I guess this just proves that market share isn't much of a competitive advantage.
Score: 26 Votes (Like | Disagree)
sualpine Avatar
136 months ago
More objective, statistical proof that Android's market share means absolutely nothing in terms of revenue or ROI.
Score: 25 Votes (Like | Disagree)
Daalseth Avatar
136 months ago
I play a lot of iOS games, it's my primary gaming platform. Most are retreads of other games, a few are designed for iOS, occasionally one will rise above the rest and be more interesting.

Then every once in a while a game will appear, almost always from some Indie developer, that is wonderful, way beyond anything else I've seen. The kind of game you play through and then feel,sad that it's over so you play it all over again. That's what Monument Valley was.

It was beautiful and creative, and frustrating, and rewarding.
All kudos were well deserved
I didn't begrudge them the money for the expansion pack.
It was all worth every penny.

I can't wait to see what they are working on next.
Score: 23 Votes (Like | Disagree)
KdParker Avatar
136 months ago
Well deserved, it's a truly innovative game. Also the difference in revenue between iOS and Android is just insane.

But I thought android was winning the OS battle.
Score: 11 Votes (Like | Disagree)
Keirasplace Avatar
136 months ago
There has been a lot of talk and articles published saying how iOS developers are going to need to stop ignoring Android and start developing for both iOS AND Android simultaneous if they want to sustain high revenue. This looks to contradict that, over 80% on iOS alone? Crazy.

I'd choose the iOS only path, over the headache of Android any day with those numbers.
Android with the fragmentation would be longer to develop for and give you 5 to 10 times less money, sure sounds like a "winner" ;-). And this is for games/apps that has good word of mouth coming from IOS.

The breakdown must be even more brutal for more niche and marginal apps.

Considering that most apps don't even break even on IOS, devellopping for Android phones seems insane unless you already have a success on IOS to publicize your game.
Score: 10 Votes (Like | Disagree)