Jonathan Ive Talks Design, Failure, and More in Appearance at London's Design Museum

Jonathan Ive, Apple's Senior VP of Design, made a rare public appearance at the Design Museum in London yesterday (via Cult of Mac). At the event, he discussed everything from his view on the future of design to his opinions on failure with museum director Deyan Sudjic.

We shouldn’t be afraid to fail - if we are not failing we are not pushing. 80% of the stuff in the studio is not going to work. If something is not good enough, stop doing it.

The talk with Sudjic also included a roomful of up-and-coming design students, with Ive offering additional perspective on the design process and rejection.

"The best ideas start as conversations. A small change at the beginning of the design process defines an entirely different product at the end. At the start of the process the idea is just a thought - very fragile and exclusive. When the first physical manifestation is created everything changes. It is no longer exclusive, now it involves a lot of people." Ive also mentioned, "There are 9 rejected ideas for every idea that works."

jony_ive_design_museum

Photo by @nickcorston)

Unfortunately for those design hopefuls listening to Ive, the odds of working in his team are slim. Apple's Industrial Design team is notoriously difficult to get into, in large part because its members never leave the company. The eighteen-person team hasn't seen a single member leave for fifteen years. "I like to work in a small team," Ive told Sudjic. "There is only 18 of us on the design team. Nobody has ever left."

Ive also touched on how to gain experience in the field, design studies in schools today, and the difference between making something different and making it better.

Our goal is to desperately make the best products we can. We’re not naive. We trust that if we’re successful and we make good products, that people will like them. And we trust that if people like them, they’ll buy them. And we figured out the operation and we’re effective. We know what we’re doing, so we’ll make money, but it’s a tough sequence.

Ive has famously remained out of the spotlight for much of his tenure at Apple, but has opened up considerably since taking on new responsibilities for software design and more recently with the impending launch of the Apple Watch. Recent appearances have included an awards ceremony hosted by the San Francisco Museum of Modern Art and a Vanity Fair summit in San Francisco.

Update: Dezeen also has a very thorough overview of Ive's interview.

Popular Stories

iOS 26

Apple Seeds iOS 26.2 and iPadOS 26.2 Release Candidates to Developers and Public Beta Testers

Wednesday December 3, 2025 10:33 am PST by
Apple today seeded the release candidate versions of upcoming iOS 26.2 and iPadOS 26.2 updates to developers and public beta testers, with the software coming two weeks after Apple seeded the third betas. The release candidates represent the final versions of iOS 26.2 and iPadOS 26.2 that will be provided to the public if no further bugs are found during this final week of testing....
ios 18 to ios 26 upgrade

Apple Pushes iPhone Users Still on iOS 18 to Upgrade to iOS 26

Tuesday December 2, 2025 11:09 am PST by
Apple is encouraging iPhone users who are still running iOS 18 to upgrade to iOS 26 by making the iOS 26 software upgrade option more prominent. Since iOS 26 launched in September, it has been displayed as an optional upgrade at the bottom of the Software Update interface in the Settings app. iOS 18 has been the default operating system option, and users running iOS 18 have seen iOS 18...
Photos App Icon Liquid Glass

John Gruber Shares Scathing Commentary About Apple's Departing Software Design Chief

Thursday December 4, 2025 9:30 am PST by
In a statement shared with Bloomberg on Wednesday, Apple confirmed that its software design chief Alan Dye will be leaving. Apple said Dye will be succeeded by Stephen Lemay, who has been a software designer at the company since 1999. Meta CEO Mark Zuckerberg announced that Dye will lead a new creative studio within the company's AR/VR division Reality Labs. On his blog Daring Fireball,...
iOS 26

When Will Apple Release iOS 26.2?

Monday December 1, 2025 4:37 pm PST by
We're getting closer to the launch of the final major iOS update of the year, with Apple set to release iOS 26.2 in December. We've had three betas so far and are expecting a fourth beta or a release candidate this week, so a launch could follow as soon as next week. Past Launch Dates Apple's past iOS x.2 updates from the last few years have all happened right around the middle of the...
iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
maxresdefault

iPhone Fold: Launch, Pricing, and What to Expect From Apple's Foldable

Monday December 1, 2025 3:00 am PST by
Apple is expected to launch a new foldable iPhone next year, based on multiple rumors and credible sources. The long-awaited device has been rumored for years now, but signs increasingly suggest that 2026 could indeed be the year that Apple releases its first foldable device. Subscribe to the MacRumors YouTube channel for more videos. Below, we've collated an updated set of key details that ...
iphone air camera

iPhone Air's Resale Value Has Dropped Dramatically, Data Shows

Thursday December 4, 2025 5:27 am PST by
The iPhone Air has recorded the steepest early resale value drop of any iPhone model in years, with new data showing that several configurations have lost almost 50% of their value within ten weeks of launch. According to a ten-week analysis published by SellCell, Apple's latest lineup is showing a pronounced split in resale performance between the iPhone 17 models and the iPhone Air....
iPhone 17 Pro Cosmic Orange

iPhone 17 Pro Lost a Camera Feature Pro Models Have Had Since 2020

Thursday December 4, 2025 5:18 am PST by
iPhone 17 Pro models, it turns out, can't take photos in Night mode when Portrait mode is selected in the Camera app – a capability that's been available on Apple's Pro devices since the iPhone 12 Pro in 2020. If you're an iPhone 17 Pro or iPhone 17 Pro Max owner, try it for yourself: Open the Camera app with Photo selected in the carousel, then cover the rear lenses with your hand to...
ive and altman

Jony Ive's OpenAI Device Barred From Using 'io' Name

Friday December 5, 2025 6:22 am PST by
A U.S. appeals court has upheld a temporary restraining order that prevents OpenAI and Jony Ive's new hardware venture from using the name "io" for products similar to those planned by AI audio startup iyO, Bloomberg Law reports. iyO sued OpenAI earlier this year after the latter announced its partnership with Ive's new firm, arguing that OpenAI's planned "io" branding was too close to its...
iphone 17 cyber

iPhone 17 Demand Is Breaking Apple's Sales Records

Tuesday December 2, 2025 9:44 am PST by
Apple's iPhone 17 lineup is selling well enough that Apple is on track to ship more than 247.4 million total iPhones in 2025, according to a new report from IDC. Total 2025 shipments are forecast to grow 6.1 percent year over year due to iPhone 17 demand and increased sales in China, a major market for Apple. Overall worldwide smartphone shipments across Android and iOS are forecast to...

Top Rated Comments

hipnetic Avatar
144 months ago
Seems fitting. When it comes to user interface design, Ive is an expert on Design Failure.
Score: 18 Votes (Like | Disagree)
KdParker Avatar
144 months ago
Hey, I've seen what they do to people who want to leave in Sons of Anarchy and mob movies :D

Quote:
The eighteen-person team hasn't seen a single member leave for fifteen years

All jokes aside. I think it is a bad idea to have a design team that has been so static for almost a generation.
Score: 14 Votes (Like | Disagree)
rGiskard Avatar
144 months ago
Here's a few quotes that were left out:

"If a design overheats and throttles the GPU (https://forums.macrumors.com/showthread.php?t=1815601) so hard it performs worse than the previous generation, then that's the price of beauty. Nothing is free, deal with it!"


"Form is paramount, ergonomics are for dork engineers. If a user must give his computer a reach around to access an SD Card reader, then that is the price of thin."

"If a user can access the diabolical innards of a design, then it is a failure. The ultimate goal is a perfectly sealed disposable computer, because we here at Apple love the environment and want to change the world!"
Score: 9 Votes (Like | Disagree)
Apple Knowledge Navigator Avatar
144 months ago
The best ideas start as conversations.
TC: Let's make a watch. Let's make some really... expensive... watches.
JI: Do you like gold?
TC: Sure!
JI: See you in two years, Tim.
Score: 9 Votes (Like | Disagree)
H2SO4 Avatar
144 months ago
"There are 9 rejected ideas for every idea that works." Lesson to Samsung: get rid of the half-baked concepts and ideas *before* you get to production.

Jeez. Someone had to lower the thread to Samsung bashing. Can we just leave it alone for even one article?
Score: 9 Votes (Like | Disagree)
MellowFuzz Avatar
144 months ago
Quote:
The eighteen-person team hasn't seen a single member leave for fifteen years

All jokes aside. I think it is a bad idea to have a design team that has been so static for almost a generation.

Their marketing must be as static, which would explain why Apple thinks U2 is cool.
Score: 8 Votes (Like | Disagree)