Building on the success of its wireless Stratus controller, SteelSeries today introduced the Stratus XL, a full-sized gaming controller for the iPad, iPhone or iPod touch. Similar to its pocket-sized counterpart, the Stratus XL connects to your iOS device wirelessly through Bluetooth instead of the Lightning port.
The Stratus XL features a larger, console controller-inspired design that provides room for two analog joysticks, a pressure-sensitive directional pad (D-pad), 4 pressure-sensitive action buttons and 4 shoulder buttons that include two trigger buttons.
"We have been working for well over a year now on perfecting the wireless controller experience for iOS devices. We have been incredibly impressed by the way the SteelSeries Stratus has been received by consumers so far and we are looking forward to introducing the Stratus XL to the iOS gaming community – who have been asking for a full-sized controller option," said Tino Soelberg, SteelSeries CTO. "The Stratus XL was designed to meet their demands, delivered with the premium features and top-to-bottom quality expected from SteelSeries."
The Stratus XL will support the same iOS 7 games as the original Stratus including Dead Trigger 2, Asphalt 8: Airborne, Bastion and more. The large format controller will debut later this year at a price that is yet to be announced. Customers can visit the Stratus XL product page and sign up to be notified when the product availability date and pricing are confirmed.
Top Rated Comments
Just add the Dual Shock 4 to the whitelist already.
Apple should just roll in official console controller support without a jailbreak, but I don't see that happening.
It already this way since 10.9 you can use any MFi controller.
Anyway, like many of these controllers, they'll just be way too expensive compared to a Xbox or PS one, which are undoubtably better.
Yep, this is exactly what I think they have in the works. Not that gaming will be their main thrust with any new ATV, they wouldn't want to appear to go head-to-head against the games consoles (and they wouldn't want to), but to be able to offer gaming (iOS) style, but better (on the big screen in your living room, using a physical controller, with better than average iOS device graphics), they'll end up appealing to a huge swath of people who enjoy the casual gaming of iOS and either have a console they never turn on, or won't ever buy a dedicated gaming console. Yep, and can't wait!
(Even though there are plenty of cheaper controllers that already work with OS X, at least this way it would allow one to have a controller for iOS AND OS X)