Last month, Firaxis and 2K Games released XCOM: Enemy Unknown for iPhone and iPad, an extremely popular and well-regarded title on both consoles and the PC.

XCOM is known as an 'AAA title' in the industry; a major game with significant investments in both marketing and development. The company set the price of XCOM's iOS version at $20, well above the price for most games on the platform -- but the gamble worked out.

Strauss Zelnick, the CEO of Take-Two Interactive -- the corporation ultimately behind the game -- gave an interview with GamesIndustry.biz (via TUAW) where he explained that XCOM proved that customers are willing to pay a premium price for a premium experience, even on mobile devices.

NewImage

Zelnick said the game was not just critically acclaimed with a Metacritic average of 92, but commercially successful as well. In its first week of release, Zelnick said the adaptation was on Apple's top 10 grossing iPad app chart.

"The success of XCOM: Enemy Unknown for iOS illustrates that consumers are willing to pay a premium price for a premium entertainment experience on any platform. This bodes well for the opportunity to deliver profitably our most immersive new AAA titles to mobile platforms as they evolve."

XCOM: Enemy Unknown can be downloaded from the App Store for $19.99. [Direct Link]

Top Rated Comments

pipa Avatar
160 months ago
I hope more big devs see this and start producing more console type games. I would pay 20 to 30 dollars for big titles. Hats off to take two for taking a chance with their pricing model.
Score: 9 Votes (Like | Disagree)
firewood Avatar
160 months ago
The question is how many more copies would they have sold at $10 or $5.
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.
Score: 8 Votes (Like | Disagree)
duddy Avatar
160 months ago
Especially important now that iOS 7 is bringing gamepad support.
Score: 5 Votes (Like | Disagree)
Dulcimer Avatar
160 months ago
Yes! Mobile game developers, please keep making more premium titles and less freemium games.
Score: 4 Votes (Like | Disagree)
fouldsc Avatar
160 months ago
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.

I concur with this. Infact I found increasing my price has INCREASED sales as if people see a quality product with a proper price tag and good reviews it makes more sense to them than something offering the earth for 99c (to good to be true).


The age of the 99c app/game has to end as unless you have a massive (and I mean MASSIVE) hit you don't make enough to survive.
Score: 3 Votes (Like | Disagree)
Ichabod. Avatar
160 months ago
I hope this leads to an era of very powerful games on mobile devices.

I can't wait to see what devs end up doing with the game pad interfaces that are planned :D
Score: 2 Votes (Like | Disagree)

Popular Stories

iOS 26

iOS 26.1 Coming Soon: New Features for Your iPhone and Release Date

Monday October 27, 2025 7:55 am PDT by
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more. Below, we outline key details about iOS 26.1. Release Date Given that Apple has yet to seed an iOS 26.1 Release Candidate, which is typically the final beta version, the...
maxresdefault

Apple TV 4K Could Still Launch Before 2025 Ends: All the Rumored Features

Monday October 27, 2025 4:51 pm PDT by
Apple is designing an updated version of the Apple TV 4K, and rumors suggest that it could come out sometime in the next couple of months. We're not expecting a major overhaul with design changes, but even a simple chip upgrade will bring major improvements to Apple's set-top box. Subscribe to the MacRumors YouTube channel for more videos. We've rounded up all the latest Apple TV rumors. ...
iOS 26 Maps Glass

Apple Reportedly Moving Ahead With Ads in Maps App

Sunday October 26, 2025 6:22 am PDT by
Apple Maps could feature integrated ads as soon as next year, Bloomberg's Mark Gurman reports. In his latest "Power On" newsletter, Gurman said that Apple's plan to bring more ads to iOS is moving "gaining traction," with the Maps app being next in line. The project will apparently give restaurants and other businesses the option to pay to have their details featured more prominently in...
iOS 26 Battery Glass Feature

iOS 26.1 Beta Liquid Glass Battery Drain Test: Tinted vs Clear Mode

Friday October 24, 2025 2:30 pm PDT by
In the fourth iOS 26.1 beta, Apple added a "Tinted" option that reduces the translucency of Liquid Glass for those who prefer a more opaque look. I saw some comments wondering whether the setting might preserve battery life, so I thought I'd do some testing. Test Settings I did four separate tests using the iPhone 17 Pro Max, and I kept the parameters as similar as possible. Here are the...
M6 MacBook Pro Feature 1

M6 MacBook Pro: Release Date, Pricing, and What to Expect

Monday October 27, 2025 9:15 am PDT by
Apple this month refreshed the 14-inch MacBook Pro base model with its new M5 chip, and higher-end 14-inch and 16-inch MacBook Pro models with M5 Pro and M5 Max chips are expected to follow in early 2026. However, these machines will represent the final update to the current design, with Apple reportedly developing a completely new version of the MacBook Pro packed with next-generation hardware...
iOS 26

6 New Things Your iPhone Can Do in iOS 26.1

Wednesday October 29, 2025 4:22 am PDT by
Apple is about to drop iOS 26.1, the first major point release since iOS 26 was rolled out in September, and there are at least six notable changes and improvements to look forward to. We've rounded them up below. Apple has already provided developers and public beta testers with the release candidate version of iOS 26.1, which means Apple will likely roll out the update to all compatible...
iOS 26

Apple Seeds iOS 26.1, iPadOS 26.1, and macOS Tahoe 26.1 Release Candidates

Tuesday October 28, 2025 1:07 pm PDT by
Apple today provided developers and public beta testers with the release candidate versions of upcoming iOS 26.1, iPadOS 26.1, macOS Tahoe 26.1, tvOS 26.1, watchOS 26.1, and visionOS 26.1 updates for testing purposes. The RCs betas come a week after Apple released the fourth betas. The new betas can be downloaded from the Settings app on a compatible device by going to General > Software...
iOS 26

iOS 26.1 Coming Soon With These 8 New Features for Your iPhone

Wednesday October 22, 2025 6:15 am PDT by
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more. iOS 26.1 is currently in beta testing. The update will likely be released in the first half of November, and it is compatible with the iPhone 11 series and newer, but some...
swift for android

Developers Can Now Make Android Apps With Apple's Swift

Sunday October 26, 2025 4:23 am PDT by
The first preview release of the Swift SDK for Android was published this week, allowing developers to build Android apps in Swift with official tooling and making it easier to share code across iOS and Android. The SDK enables Android apps to be built in Swift using officially supported tooling rather than community workarounds. In June, it was announced that Apple's Swift programming...