In June of last year, Epic Games reported that it had made more than $10 million from the sale of Infinity Blade on iOS devices. Now, with the addition of Infinity Blade II to the roster, which Epic says has made more than $5 million since it was introduced at the beginning of December, the Infinity Blade franchise has passed more than $30 million in total revenue.
Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR's blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.
Further fueling franchise momentum is the recent release of Infinity Blade II, which has seen net earnings in excess of $5 million in just one month since release on Dec. 1, 2011, a mark which took the original title three months to achieve. Infinity Blade II is on pace to exceed the record success of the original Infinity Blade game, which has grossed more than $23 million to date.
Infinity Blade II is a universal app, available for $6.99 on the App Store. [Direct Link]
The original Infinity Blade is also available for iPhone and iPad, and is available for $5.99 on the App Store. [Direct Link]
Top Rated Comments
Maybe some of the folks from the "Tim Cook Stock Bonus" thread should hop over here and tell us why no game deserves to earn $30M in revenue and that how this is hurting the little guys in America.
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Seriously, good for these guys -- they made a great and beautiful game and deserve it for all their hard work.
A sign of the times, the changing market, and just a minor taste of what's to come. I hope handheld device and console-makers alike are paying attention, in particular Nintendo.
Agreed. But no matter how great powerful handheld devices get, there will always be much more gaming power available on the desktop computer or a dedicated gaming consol. I hope the gaming industry doesn't stop making games that take full advantage of that power as well.
A sign of the times, the changing market, and just a minor taste of what's to come. I hope handheld device and console-makers alike are paying attention, in particular Nintendo.
They made an estimated £1,260,000,000 from the last generation (IV) on Pokemon alone and £32,315,670 from Mario 3DS Land (released in Nov 2011).Seems to me like they don't need to pay attention.
Congrats to Chair though. It's not my kind of game at all but it's great seeing such a small studio doing so well.
Phazer
I bought this game to see the graphics and they are impressive indeed. Why anyone would want to actually play the game is beyond me though. As far as I could tell, all you do is swipe your finger back and forth ferociously and hope the big metal baddy dies before you do. I couldn't figure out how to be better at swiping, and it got old very fast. So instead I just wandered around for a bit and enjoyed the scenery. That was the one and only time I ever played it. Well done to them all the same.
You're playing it wrong.