In a report sure to excite our readers, DigiTimes is saying that Apple may be readying an ultra high-resolution MacBook Pro for as early as second quarter (Q2) 2012:
Apple is likely to launch its new MacBook Pro lineup with a display resolution of 2880 by 1800 in the second quarter of 2012, setting a new round of competition for panel specifications in the notebook industry, according to sources in the upstream supply chain.
The publication cites supply chain partners as the source for the information which would double the resolution of the MacBook Pro to 2880x1800 pixels.
This new high resolution MacBook Pro would presumably be a 15" model which currently carries a native resolution of 1440x900 pixels. By doubling the resolution in each dimension, Apple would achieve four times the number of pixels and provide developers an easy way to scale existing artwork.
We've known about Apple's work to support these ultra high resolution screens, but we didn't necessarily expect them to arrive so soon. That said, support seems to be building for exactly such a thing.
Intel's upcoming Ivy Bridge processors are known to support resolutions as high as 4096x4096. Meanwhile, Apple has already added new "HiDPI" modes in Lion that support this resolution-doubling mode. Apple has even added ultra-high resolution artwork in Lion with desktop images at 3200x2000 pixels and icons at 1024x1024 pixels.
And Apple's not the only company preparing for the possibility. Microsoft is also building in support for high dpi monitors in Windows 8.
A Q2 2012 launch would place it near what has been expected to be the arrival of a 15" MacBook Air. Based on the expected timing of that product (Q1 2012), it seems this MacBook Pro may be a different product altogether.
Thursday November 6, 2025 11:12 am PST by Joe Rossignol
Apple today updated its trade-in values for select iPhone, iPad, Mac, and Apple Watch models. Trade-ins can be completed on Apple's website, or at an Apple Store.
The charts below provide an overview of Apple's current and previous trade-in values in the U.S., according to its website. Maximum values for most devices either decreased or saw no change, but the iPad Air received a slight bump.
...
Thursday November 6, 2025 2:45 pm PST by Juli Clover
Apple is promoting the new Liquid Glass design in iOS 26, showing off the ways that third-party developers are embracing the aesthetic in their apps. On its developer website, Apple is featuring a visual gallery that demonstrates how "teams of all sizes" are creating Liquid Glass experiences.
The gallery features examples of Liquid Glass in apps for iPhone, iPad, Apple Watch, and Mac. Apple...
Friday November 7, 2025 6:40 am PST by Joe Rossignol
Apple's online store in the U.S. is suddenly offering a pack of four AirTags for just $29, which is the same price as a single AirTag.
This is likely a pricing error, and it is unclear if orders will be fulfilled. Apple has not discounted the AirTag four-pack in any other countries that we checked.
Delivery estimates are already pushing into late November to early December, suggesting...
Monday November 3, 2025 5:54 am PST by Joe Rossignol
Following more than a month of beta testing, Apple released iOS 26.1 on Monday, November 3. The update includes a handful of new features and changes, including the ability to adjust the look of Liquid Glass and more.
Below, we outline iOS 26.1's key new features.
Liquid Glass Toggle
iOS 26.1 lets you choose your preferred look for Liquid Glass.
In the Settings app, under Display...
Thursday November 6, 2025 4:08 pm PST by Juli Clover
IKEA today announced the upcoming launch of 21 new Matter-compatible smart home products that will be able to interface with HomeKit and the Apple Home app. There are sensors, lights, and control options, all of which will be reasonably priced. Some of the products are new, while some are updates to existing lines that IKEA previously offered.
There are a series of new smart bulbs that are...
We're officially in the month of Black Friday, which will take place on Friday, November 28 in 2025. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more. In this article, the majority of the discounts will be found on Amazon.
Note: MacRumors is an affiliate partner with some of these vendors. When ...
The future of Apple Fitness+ is "under review" amid a reorganization of the service, according to Bloomberg's Mark Gurman.
In the latest edition of his "Power On" newsletter, Gurman said that Apple Fitness+ remains one of the company's "weakest digital offerings." The service apparently suffers from high churn and little revenue.
Nevertheless, Fitness+ has a small, loyal fanbase that...
Friday November 7, 2025 1:19 pm PST by Juli Clover
HTX Studio this week shared the results from a six-month battery test that compared how fast charging and slow charging can affect battery life over time.
Using six iPhone 12 models, the channel set up a system to drain the batteries from five percent and charge them to 100 percent over and over again. Three were fast charged, and three were slow charged.
Another set of iPhones underwent...
Thursday November 6, 2025 4:37 am PST by Tim Hardwick
Apple in iOS 26.2 will disable automatic Wi-Fi network syncing between iPhone and Apple Watch in the European Union to comply with the bloc's regulations, suggests a new report.
Normally, when an iPhone connects to a new Wi-Fi network, it automatically shares the network credentials with the paired Apple Watch. This allows the watch to connect to the same network independently – for...
I'm just wondering if current laptop GPU solutions would be able to push this kind of resolution. And if they could, how would this affect performance; I imagine the resolution would need to be dropped when playing games.
Oh no not this again.
Yes, the laptop GPUs would be fine. Performance would be great. We're talking desktop framebuffers here people, not gaming. In 1996, GPUs could push out desktops at 1600x1200 without sweating. I think 15 years later, we're covered for way more pixels. ;)
As for gaming, just drop back to a lower res for 3D graphics.
?
I personally would prefer to just have 2880x1880 of desktop space at the current DPI.
This would require you to have a 30" laptop. And if you mean you'd prefer to have the 2880x1880 resolution at the current screensize with the current UI dimensions, than that would make small text and UI elements completely unreadable.
This is not to say that increasing resolution without scaling the UI can't be good the current MacBook Air models show that but that wouldn't work for such a drastic resolution increase.