iOS and Android Grab 58% of U.S. Portable Gaming Revenue

flurry us game revenue estimates
Mobile analytics firm Flurry today reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose devices. According to results compiled by Flurry from NPD market research and Flurry's own mobile app data, Apple's iOS and Google's Android mobile operating systems will account for 58% of portable gaming revenue in the United States for 2011, an almost exact flip-flop from 2010 when dedicated device leaders Nintendo and Sony held 57% of the market.

The most striking trend is that iOS and Android games have tripled their market share from roughly 20% in 2009 to nearly 60% in just two years. Simultaneously, Nintendo, the once dominant player, has been crushed down to owning about one-third of market in 2011, from having controlled more than two-thirds in 2009. Combined, iOS and Android game revenue delivered $500 million, $800 million and $1.9 billion over 2009, 2010 and 2011, respectively.

Flurry's data for 2011 is based on estimates for the final two months of the year, but suggests that the rapid growth in gaming on smartphone platforms is showing no signs of slowing. The market dynamics of free or low-cost games sometimes supplemented by in-app purchases and played on multi-function devices versus dedicated gaming devices with relatively high-cost game titles are clearly playing out in favor of iOS and Android. The result has been a surging gaming market increasingly attracting casual gamers willing to spend a few dollars to play on their phones, while established players have seen not only their shares but also their revenue declining each year.

Nintendo has been resisting increasing pressure to bring its games to the iPhone and other platforms, sticking by its long-standing tradition of making its games exclusive to its own hardware. Flurry suggests that the rapidly-shifting landscape of portable gaming may soon bring Nintendo face-to-face with a "Nokia-like" decision whether to jump over to smartphone platforms or watch its business erode away.

Top Rated Comments

FakeWozniak Avatar
120 months ago
Why combine iOS and Android when talking revenue? We all know the bulk of paid apps are iOS.
Score: 22 Votes (Like | Disagree)
radge Avatar
120 months ago
I just saw a job posting for an analyst.

Requirements:
1)Can type
2)Alive and breathing
Score: 13 Votes (Like | Disagree)
SPEEDwithJJ Avatar
120 months ago
I am not surprised.

With more & more people using a smartphone these days, be it on iOS or Android, & with lots of chances of buying games at prices for as low as $0.99 & sometimes even free (of course through legal channels such as iTunes), I doubt many people would be interested in paying like $29.99-$39.99 for new titles on the Nintendo DS &/or Sony PSP gaming platforms, except for exclusive games such as Mario Kart & so on.
Score: 10 Votes (Like | Disagree)
blackpond Avatar
120 months ago
The dawn of the indy game developer. This is poetic justice.

Anyone that's ever looked into developing for PSP, Nintendo DS or the Nintendo/Sony consoles understands what a true walled garden looks like...
Score: 8 Votes (Like | Disagree)
tigress666 Avatar
120 months ago
You know what? I say this as some one who uses her iPhone as a "gameboy" and doesn't have any dedicated portable game player (and doesn't plan on getting one).

Do you guys cheering for iphone/android to win and Nintendo and PSP to go obsolete think that's really a good thing for us who do like gaming on our iphone?

Really?

Think about it. iPhone/android games can not charge much for the game cause no one will pay it.

Therefore the games we get are either going to be ones that they aren't going to spend a lot of resources making (Angry Birds), or, here is where it is important that Nintendo/PSP stay around, ports of games from Nintendo/PSP.

Or alternatively forced to find some other way of making money... like say all the freemium crap. Go look at Let's Golf 3 or GT + by Gameloft if you want to see the future of games that companies spend more resources developing so have to make the money back. They're not cheap (you realize both games have packages that are 100 dollars to pay for and honestly if you play a lot you'll end up spending that much and more?), they cheapen gameplay though (paying to advance cheapens gameplay over *playing* to advance. Your reward is not even gotten by playing the game and comes too easy and you lose motivation for playing).

So... the fact that iPhone and Android are doing so well in gaming seems good at first until you look at long term affects.

What I'd be cheering for is all of them to do well (and iphone to do well enough to encourage them to send some ports over of the popular games. Kinda like squaresoft is doing a lot :) ). And for people to rebel against freemium and realize paying a little more upfront is a helluva lot better than emptying your pockets over time for a game that just isn't as rewarding.
Score: 6 Votes (Like | Disagree)
Icaras Avatar
120 months ago

I just saw a job posting for an analyst.

Requirements:
1)Can type
2)Alive and breathing


Funny :D but these are actual sales and data numbers compiled and not some joe trying to predict the future.
Score: 6 Votes (Like | Disagree)

Top Stories

iphone 5s black slate

Images of Unreleased iPhone 5s in Black and Slate Shared Online

Sunday January 17, 2021 9:47 am PST by
Twitter user @DongleBookPro has today shared images of a prototype iPhone 5s in an unreleased Black and Slate color. The iPhone 5s was launched in September 2013. The device featured Touch ID, a 64-bit processor, and a True Tone LED flash for the first time. Other new features included a five-element lens with an f/2.2 aperture, a 15 percent larger camera sensor, Burst Mode, and Slo-Mo...
iP12 charge airpods feature 2

Hidden iPhone 12 Hardware Feature Could Still be Unlocked

Thursday January 14, 2021 2:51 am PST by
All iPhone 12 and iPhone 12 Pro models purportedly have a hidden reverse wireless charging feature, according to an FCC filing. The feature has not yet been activated, but could yet be unlocked for an upcoming Apple accessory. The FCC filing suggests that iPhone 12 models contain the hardware for Wireless Power Transfer (WPT) to accessories: In addition to being able to be charged by a...
Top Stories 43 Feature

Top Stories: MacBook Pro, iMac, Mac Pro, and iPhone Rumors, Best of CES 2021

Saturday January 16, 2021 6:00 am PST by
This week was sure a busy one in the Apple world, with a flurry of announcements out of CES early in the week followed by a rash of Mac- and iPhone-related rumors later in the week. The new rumors this week included details on updated MacBook Pro, iMac, and Mac Pro models, as well as a few other tidbits, so make sure to read on below to get caught up! Kuo: New MacBook Pro Models to...
macbook pro flexgate

Apple Extends 13-Inch MacBook Pro Backlight Repair Program

Sunday January 17, 2021 10:31 am PST by
Apple this week extended its worldwide 13-inch MacBook Pro Display Backlight Service Program, authorizing coverage for eligible notebooks for up to five years after the original purchase date or up to three years after the start date of the program, whichever is longer. The previous cutoff was four years after the original purchase date. Apple launched the program on May 21, 2019 after...
foldable iPhone concept feature

Apple Testing In-Display Fingerprint Sensor for iPhone 13, Foldable iPhone Also in the Works

Friday January 15, 2021 1:46 pm PST by
Apple has started "early work" on an iPhone that has a foldable display, according to a new report from Bloomberg's Mark Gurman. Though testing of a foldable iPhone has begun, Apple has not committed to releasing a device that has a foldable display. Development has not yet expanded beyond a display and Apple does not have full foldable iPhone prototypes in its labs. Like foldable...
google maps detailed street level e1611052089473

Google Maps Gains Enhanced Street-Level Detail in Four Major Cities

Tuesday January 19, 2021 2:34 am PST by
Google Maps has quietly been updated to include significantly more detailed street-level information in a handful of key cities around the world. Upon zooming in, Google's maps for Central London, Tokyo, San Francisco, and New York now benefit from shapes and widths that match the scale of roads more accurately. Meanwhile, enhanced graphical representations of sidewalks, crosswalks,...
16inchmacbookpromain

Kuo: New MacBook Pro Models to Feature Flat-Edged Design, MagSafe, No Touch Bar and More Ports

Thursday January 14, 2021 9:32 pm PST by
Apple is working on two new MacBook Pro models that will feature significant design changes, well-respected Apple analyst Ming-Chi Kuo said today in a note to investors that was obtained by MacRumors. According to Kuo, Apple is developing two models in 14 and 16-inch size options. The new MacBook Pro machines will feature a flat-edged design, which Kuo describes as "similar to the iPhone 12" ...
macbook pro screensaver table

Some M1 Macs Affected By Fast User Switching Screensaver Bug

Monday January 18, 2021 1:57 am PST by
A growing number of user reports online suggest some of Apple's M1 Mac models are susceptible to a Fast User Switching bug that spontaneously activates the screensaver and leaves the user unable to dismiss it. In macOS Big Sur, Fast User Switching allows users to quickly switch between user accounts without having to completely log out. Based on posts in the MacRumors forums, Apple...
iphone x camera close

iOS 14.4 Will Introduce Warning on iPhones With Non-Genuine Cameras

Thursday January 14, 2021 8:07 am PST by
In the second beta of iOS 14.4 seeded to developers and public testers this week, MacRumors contributor Steve Moser has discovered code indicating that Apple will be introducing a new warning on iPhones that have had their camera repaired or replaced with aftermarket components rather than genuine Apple components. "Unable to verify this iPhone has a genuine Apple camera," the message will...
apple fitness plus burn bar

Fitness+ Subscribers Now Have Nearly 300 Workouts to Choose From

Monday January 18, 2021 3:24 am PST by
Apple on Monday added over two dozen new video workout sessions to Fitness+, continuing a recent trend of building out the catalog of its fledgling subscription service on a weekly basis. Fitness+ launched December 14, 2020, and is designed to help Apple Watch owners keep fit through a series of guided workouts that are available across multiple workout categories. As you follow along with...