On MacOSForge, Apple has announced that they are releasing the Apple Lossless Audio Codec as an open source project:
The Apple Lossless Audio Codec (ALAC) is a lossless audio codec developed by Apple and deployed on all of its platforms and devices for some years now. Apple is making the Apple Lossless Audio Codec (ALAC) available as an open source project. Full details can be found on the Apple Lossless Audio Codec project page.
The Apple Lossless Audio Codec is a similar to other "lossless" codecs such as FLAC which offer audio compression without any loss in audio information. ALAC is said to compress files only by "about half" as compared to the originals.
Formats such as MP3 and AAC are considered "lossy" and result in much greater compression but at the cost of some fidelity. The main advantage of using ALAC over competing lossless formats is that ALAC is supported by all of Apple's iPods and iOS devices. The format had already been reverse engineered prior to this release, but this opens the door to even more products supporting both ALAC creation and playback.
Saturday April 18, 2026 6:45 am PDT by Joe Rossignol
During its Platforms State of the Union segment at WWDC 2025, Apple revealed that macOS 26 Tahoe is the final major macOS version for Intel-based Macs.
The upcoming macOS 27 release will be compatible with Apple silicon Macs only, meaning that you will need a Mac with an M-series chip or a MacBook Neo with an A18 Pro chip in order to install the software update. macOS 27 should be available...
Saturday April 18, 2026 5:59 am PDT by Joe Rossignol
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly a year later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon.
In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis.
CarPlay Ultra...
Apple CEO Tim Cook is stepping down as Apple's chief executive officer, and hardware engineering chief John Ternus is set to take over, Apple announced today.
Cook will continue on as Apple CEO through the summer, with Ternus set to join Apple's Board of Directors and take over as CEO on September 1, 2026. Cook is going to transition to executive chairman, and he will "assist with certain...
The main advantage of using competing lossless formats is that they are supported by ALL devices on any platform.
They're not. Many devices do not natively support FLAC. iOS devices will natively support ALAC, so that will outnumber "all devices" as you put it.
Can someone explain what "half as much" means? I though the ALAC didn't create fidelity loss. Or is some compression possible without such?
It doesn't create loss in sound. It's a lossless format. What they mean by compression is the file size. So if the original file is 30MB, ALAC compression will make it 15MB in file size but still sound like the original, with no loss of audio.
Android's market share has long surpassed that of iOS. I'd say theres little debate over which open source format will have more success.
Not to start a platform argument, but Android's marketshare may be bigger than the iPhone's. But if you include all iPods (non iOS ones), iPod Touches, and iPads, that market size is certainly still bigger than Android. In terms of devices which support ALAC.
Good news for widespread support, but one wonders why Apple didn't just go with FLAC in the first place.
As with most things Apple, presumably because they thought they could do better. They don't tend to do anything that they don't think is an improvement on something that already exists. If I recall correctly, isn't ALAC about half the file size?
The main advantage of using competing lossless formats is that they are supported by ALL devices on any platform*.