MacRumors

AppleInsider reports that Apple is preparing to begin seeding builds of Mac OS X 10.6.3, the next maintenance release for Snow Leopard, to developers as soon as this week.

People familiar with the matter say the forthcoming builds are likely to be released to some developers in the next 48 hours, and carry the expected prefix of 10Dxx. It is not yet known what issues Apple hopes to address with the latest update.

While Mac OS X 10.6.2, the most recent update, saw an approximately one-month interval between its first developer seed and its public release, development times can vary significantly as Apple works to address both known issues and new ones that crop up throughout the process.

Through job listings and and interview comments, it's clear that Apple has finally taken an active interest in the gaming market. The company has been positioning the iPod touch as a gaming device in their advertisements both on the web and on television. Meanwhile, a recent job listing seeking a game developer raised the question of whether or not Apple might take matters into their own hands with game development.

Some weren't convinced that the game developer job listing necessarily meant that Apple would actually develop their own games, but another recently-discovered job listing further suggests that they may. In October, Apple posted a job listing specifically for a "Video Game Artist".

The interactive media group is looking for a skilled artist who wants to work as part of a small highly motivated team to work on interactive multimedia experiences on the iPhone and iPod Touch. The position on the team is to help design, visualize, enable and implement interface, 3D characters/environments, animation, texturing as well as original concept artwork.

The candidate must be able to model and animate 3D scene graph environments and be a strong environment and character concept artist. While you could argue that a game developer may simply be used to help Apple support their 3rd party developers, Apple's hiring of a gaming artist/modeler seems more telling.

Meanwhile, another Apple job listing reveals that Apple has been recruiting for an internal team called the "iPhone Games Group".

Related Forum: iPhone

Robert Cringely speculates that underneath all tensions, Intel is actually looking to purchase NVIDIA.

Intel had to do something the minute AMD bought ATi. Now with Larrabee gone Intel has no real choice but to buy another company to remain in contention. The only such company available is nVIDIA.

Cringely admits that it's just a "conspiracy theory" but he lays out why he thinks the move might happen.

Apple today released four software updates, one AirPort client update targeting Snow Leopard users and three firmware updates addressing optical disk drive noise on a number of the company's computers.

- AirPort Client Update 2009-002 (12.95 MB) addresses several issues experienced by users of Mac OS X Snow Leopard related to wireless networking.

This update is recommended for all Macintosh computers running Mac OS X Snow Leopard 10.6.2 and includes fixes for the following:

- Inability to turn AirPort on or off in some cases after upgrading from Mac OS X Leopard
- An occasional loss of network connection when using Wake on Demand
- Inability to create a computer-to-computer network, or share the Internet connection on some MacBook, MacBook Pro, and Mac mini computers

- Individual firmware updates for the MacBook (MacBook EFI Firmware Update 1.4, 3.14 MB) and MacBook Pro (MacBook Pro EFI Firmware Update 1.8, 3.36 MB) work with the separate SuperDrive Firmware Update 3.0 (18.35 MB) to address optical disk drive noises on Apple computers.

This update will eliminate the noise made by the optical disk drive during system startup and wake from sleep on your Mac. This update works with the following EFI updates:

iMac EFI Firmware Update 1.4
Mac mini EFI Firmware Update 1.2
MacBook EFI Firmware Update 1.4
MacBook Pro EFI Firmware Update 1.8

Full details on the SuperDrive firmware update are available in the associated support document. The update was previously offered in association with the August release of Mac mini EFI Firmware Update 1.2, and iMac EFI Firmware Update 1.4 was released in May.

Related Roundup: MacBook Pro
Related Forums: Networking, MacBook

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Nuance Communications today announced the release of Dragon Dictation [App Store, Free for a limited time], a new voice transcription application for the iPhone. The application, which relies on the Dragon NaturallySpeaking speech recognition engine to transcribe voice input to text, allows users to easily send transcribed text to new e-mail or text messages or save it to the clipboard for pasting into other applications.

With the Dragon Dictation App, spoken words are instantly transcribed using the world-renowned power of Dragon NaturallySpeaking speech recognition, giving anyone the power to simply "say anything" up to five times faster than typing. Dragon Dictation allows users to speak anything from a one-line text message or status update for Facebook, to a multi-paragraph e-mail. For instance, simply say, "We should meet at the restaurant at 7 and then go to the movies. I'll pick up Scott in Cupertino after he gets off work. See you then." Users can start and stop as needed or just speak free form to capture a quick brainstorm idea or reminder. It's completely up to you.

The application works by transmitting spoken input to Nuance's central servers, where it is processed by the transcription algorithms and returned to the user's device. Consequently, the application does requires a data connection in order to function.

The application offers editing options including alternative suggestions for misinterpreted phrases and built-in keyboard functionality for manual editing of text. The application also offers voice corrections, allowing users to highlight a selected portion of text and replace it with newly-spoken phrases.

Several users have noted a potential privacy issue with Dragon Dictation, however, with a number of iTunes Store user reviews noting that the license agreement for the application reveals that data from users' lists of contacts will be sent to Nuance and stored on its servers.

Dragon Dictation is free for a limited time, and Nuance will in the near future be releasing Dragon Search, a second iPhone application allowing users to conduct voice searches of a number of sources including search engines, YouTube, Twitter, iTunes, and Wikipedia.

Update: Nuance has responded to the privacy concerns, noting that the use of users' contacts is limited to only names and is used to aid in transcribing those names when spoken.

As you may have experienced already, Dragon Dictation for the iPhone goes through your contact list on your iPhone and uploads the names to our server. We do this for a pretty simple reason: we found that people are often dictating names from their address book and expect the names to be recognized. We take this information and create an anonymous user profile for your device that understands what names are likely to dictate into a document. It's important to note that we only upload the names, not the e-mail addresses, phone numbers or any other personally identifying information from your contacts.

Related Forum: iPhone

Apple subsidiary Filemaker today announced that sales of its Bento iPhone and iPod touch application have topped 100,000 in the six months since the application's release. Bento is a personal database application that serves as a standalone application, but is also capable of synchronizing with the company's desktop software.

"Whether they want to take client information with them on the road, track trip expenses, create To Do lists, manage membership lists, get in shape or plan events, people are enthusiastically embracing Bento for iPhone and iPod touch to organize their busy lives," said Ryan Rosenberg, vice president, marketing and services, FileMaker, Inc. "We released Bento for iPhone just last May, and it is already among the most popular productivity apps on the Apple App Store."

Bento for the iPhone and iPod touch is available in the App Store for $4.99.

Related Forum: iPhone

Five major magazine publishers today announced the creation of a joint venture to develop standards for a digital content storefront and viewing on portable devices.

Cond Nast, Hearst, Meredith, News Corporation and Time Inc. today jointly announced that they have entered into an independent venture to develop open standards for a new digital storefront and related technology that will allow consumers to enjoy their favorite media content on portable digital devices.

Rumors of collaboration among major magazine publishers looking to prepare for Apple's much-rumored entrance into the tablet market have been circulating in recent months, with word of the specific joint venture appearing late last month.

While today's press release provides little specific information on plans for the new venture, it offers four goals for creating a flexible and robust framework to allow magazine publishers to offer their content and advertising on a variety of portable devices.

The goal of this digital initiative is fourfold, to create: a highly featured common reading application capable of rendering the distinctive look and feel of each publication; a robust publishing platform optimized for multiple devices, operating systems and screen sizes; a consumer storefront offering an extensive selection of reading options; and a rich array of innovative advertising opportunities.

With a growing number of devices capable of accessing media content, from the iPhone and other smartphones to dedicated e-readers to Apple's forthcoming tablet, publishers have recognized the potential for new revenue streams as well as the need to streamline the process for offering content for this wide variety of devices.

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Apple has featured a new list of songs, TV shows, movies, audiobooks, podcasts and apps in what is being called the iTunes Rewind 2009. This list is a compilation of what they consider the "Best of 2009" in each category as well as a list of the top sellers for the year. Some of the top sellers include Boom Boom Pow (song), Only By the Night by Kings of Leon (album), Twilight (2008) (movie), and Mad Men, Season 3 (TV season).

Of course, Apple also has a sizable App Store listing with a breakdown into traditional applications and games. Amongst the top selling apps were The Sims 3 and Mobile Navigator North America, while the best apps included Spider: The Secret of Bryce Manor and Reel Director.

The full list of items can be see in iTunes [link]. Exact items on the lists seem to be country specific.

Related Forum: iPhone

ArsTechnica reports that Intel's Larrabee graphics chip technology has been delayed indefinitely:

Specifically, Larrabee v1 is so delayed that, at the time it eventually launches, it just won't be competitive as a discrete graphics part, so Intel plans to wring some value out of it by putting it out as a test-bed for doing multicore graphics and supercomputing development. Intel will eventually put out a GPU, but may not be the one we've been calling "Larrabee" for the past few years.

Larrabee had been the codename for a new graphics card technology that would compete head to head with NVidia and ATI. Larrabee had a unique hybrid design that was said to scale incredibly well with multiple cores. Apple's Snow Leopard was well poised to take advantage of this multi-core design and Apple had been rumored to be planning on adopting the chip upon its release:

And I've heard from a source that I trust that Apple will use Larrabee; this makes sense, because Larrabee, as a many-core x86 multiprocessor, can be exploited directly by GrandCentral's cooperative multitasking capabilities.

Obviously, with this development, we're not going to be seeing this technology in Macs anytime soon. In fact, Intel is not even planning on announcing details about their followup graphics product until 2010.

iPhoneography reports that Apple's Phil Schiller has apparently taken action based on a complaint that one App Store developer was boosting their app's ratings artificially with fake reviews:

Please investigate for I have just looked at 44 of the reviewers who posted reviews for this Molinker Inc app "NightCam Pro" & EVERY Review except 2 of the 44+ are ALL FAKE 5 [star] reviews.

The customer suspected that the developer had used their 50 promo codes to leave these 5 star reviews on the iTunes App Store. This customer then emailed Apple's Phil Schiller notifying him of the findings which quickly resulted in removal of this developer's 1900+ apps.

The practice of leaving positive ratings for your own applications is not an uncommon practice in the App Store, though Molinker's efforts appear to be on a much greater scale. Schiller's quick response is just another sign that Apple is taking recent App Store criticisms very seriously. Schiller has been directly involved in many of the App Store decisions and has even given interviews defending their policies.

Apple also recently reversed a much publicized policy to heavily restrict the use of any Apple hardware images within App Store Apps.

Related Forum: iPhone

Media Memo reports that multiple sources are saying that Apple paid approximately $80 million in its acquisition of streaming music service Lala Media late last week.

Apple ended up paying around $80 million for the company, according to multiple sources. That's less than half of what investors valued the company at in 2008, but it's more than the $35 million the company raised throughout its life. Which means that some investors could get their money back and more.

The report notes that Warner Music Group had invested $20 million into Lala, but wrote down $11 million of that investment back in March. It remains unclear whether it will recoup its full $20 million investment with the sale or the smaller, post-write-down amount.

Lala reportedly possessed about $10 million in cash, meaning that it could have continued operating on its own for a significant period of time, but it appears that it sought a larger partner due to doubts about the company's ability to operate profitably as a stand-alone entity over the long-term.

Apple's exact motivation for purchasing Lala remains unclear, as some reports have suggested that Apple was primarily interested in the engineers behind Lala, while others have claimed that Apple is in fact looking to enter the streaming music business directly. Regardless of Apple's intentions, the purchase barely even dents its cash reserves, as the company reported approximately $34 billion in cash and cash equivalents at the end of its most recent quarterly reporting period.

Update: TechCrunch is now reporting that Apple's purchase price for Lala was only $17 million. Including Lala's reported cash reserve of $14 million, the purchase price would have valued the company itself at only $3 million.

Mobile analytics firm Flurry yesterday released a report promoting an interesting take on Apple's iPod touch market, one that sees its strong performance among young consumers as building a base that will naturally migrate to the iPhone as they mature.

As all industry eyes look to the iPhone, the iPod Touch is quietly building a loyal base among the next generation of iPhone users, positioning Apple to corner the smartphone market not only today, but also tomorrow. In terms of Life Stage Marketing, the practice of appealing to different age-based segments, Apple is using the iPod Touch to build loyalty with pre-teens and teens, even before they have their own phones (think: McDonalds' Happy Meal marketing strategy). When today's young iPod Touch users age by five years, they will already have iTunes accounts, saved personal contacts to their iPod Touch devices, purchased hundreds of apps and songs, and mastered the iPhone OS user interface. This translates into loyalty and switching costs, allowing Apple to seamlessly "graduate" young users from the iPod Touch to the iPhone.

As part of its metrics report, Flurry reveals an iPod touch market that is growing faster than the iPhone market in terms of "user sessions", with the iPod touch increasing its session share by four percentage points over that past five months while the iPhone's share has slipped by seven percentage points.

135623 NovPulse2009 iPodTouch AllCategories

A major factor in the growth of the iPod touch has come from games, where the iPod touch has overtaken the iPhone (49% to 46%) in the number of user sessions. The usage pattern falls in line with Apple's emphasis on promoting the iPod touch as a gaming device, a market positioning that Apple took some time to come around to.

135623 NovPulse2009 iPodTouch Games

While the iPod touch's tremendous performance, growing 100% year-over-year, has propped up lagging sales of Apple's traditional iPods, the iPhone has quickly grown to surpass the iPod division in revenue. Consequently, Apple's strategy of fostering the next generation of iPhone users via the iPod touch bodes well for the company's continued growth in the mobile market.

Related Forum: iPhone

The New York Times yesterday published a lengthy feature article on Apple's iPhone and the App Store, calling them a "game changer" in the field of telephony and mobile applications. While the article provides little in the way of new information, the prominent story is part of a recent push by Apple executives to share their vision for the App Store and to address concerns from customers and iPhone developers over the App Store approval process.

In discussing the "game changing" nature of the App Store, the report quotes a "giddy" Apple senior vice president Phil Schiller, who has been Apple's primary point person for the media, particularly when it comes to the App Store.

"I absolutely think this is the future of great software development and distribution," Mr. Schiller says. "The idea that anyone, all the way from an individual to a large company, can create software that is innovative and be carried around in a customer's pocket is just exploding. It's a breakthrough, and that is the future, and every software developer sees it."

Addressing the issue of the App Store approval process, the report sees it as a "necessary evil" in order to provide a safe and secure repository of applications for customers' use. Regardless, Schiller claims that the vast majority of applications have little problem receiving approval, although there are occasional issues that crop up and the company appreciates the feedback it receives.

"I think, by and large, we do a very good job there," Mr. Schiller said. "Sometimes we make a judgment call both ways, that people give us feedback on, either rejecting something that perhaps on second consideration shouldn't be, or accepting something that on second consideration shouldn't be."

The article also compares the App Store's revolutionary impact on mobile applications to the iTunes Store's impact on the digital music industry, noting that while the App Store is part of the iTunes Store experience, it is a vastly different operation.

"A rocket ship is even too small of an analogy," says Eddy Cue, Apple's vice president for iTunes, of the App Store's popularity. "We've been able to leverage a lot of our iTunes technology for the App Store. But it's completely different. We're reviewing all of those apps. We really don't have to review each and every song."

But Apple is not alone in the industry, and the report highlights efforts on other platforms and how they differ from Apple's approach. Some companies, such as Research in Motion and Microsoft, acknowledge Apple's huge lead in the application market with over 100,000 applications and instead claim to be focused on the quality of their smaller application libraries. Others, such as Palm and Google, are offering a simpler or non-existent review process, touting unfettered access and content as their selling points.

Regardless of how things turn out in the future, the report's conclusion is that Apple's iPhone and App Store will almost certainly be seen as a "turning point" in the mobile communications industry, marking the transition of mobile phones into mobile computers.

Related Forum: iPhone

102952 mark the spot 1

AT&T yesterday released AT&T Mark the Spot [App Store, Free], a new iPhone application allowing users to alert the company to problems with its wireless network. The application takes advantage of the iPhone's GPS receiver to pinpoint the user's location and allow them to submit reports on a number of network issues, including dropped calls, failed calls, coverage holes, data service failures, and voice quality issues.

102952 mark the spot 2

Users can specify the general frequency of an issue, from a one-time glitch up to consistently repeatable problems, and can add additional comments to their reports for more complete information. Users can report issues at the time of their occurrence or at a later time, and can also request follow-up text messages confirming that their reports have been received.

Related Forum: iPhone

In case you missed it, Apple acquired a streaming music service called Lala Media late last week. The acquisition has generated the obvious speculation about what Apple might do with a streaming music service. Apple's official response was, of course, unrevealing:

"Apple buys smaller technology companies from time to time and we generally do not comment on our purpose or plan."

While a New York Times article suggested it was primarily a talent acquisition with Apple's interest lying with the engineers, a Reuters source over the weekend suggests Apple is indeed looking towards adding streaming to iTunes:

"Apple recognizes that the model is going to evolve into a streaming one and this could probably propel iTunes to the next level," said the person.

The source also stated that Apple was looking into new ways to expand iTunes beyond being a download service for songs.

Related Forum: Mac Apps

BrightSideofNews claims that Apple is refusing to accept Intel's upcoming mobile Arrandale chip which incorporates Intel's integrated graphics chipset:

According to sources close to the heart of the matter, Apple allegedly refused to adopt Intel's Arrandale and the Calpella platform in its default form. In order for Apple to implement Calpella design with their next refresh of Mac mini / MacBook / MacBook Pro lines, Intel will have to provide Apple with the 32nm version without the integrated graphics part. Again, we cannot confirm the information about the replacement CPU, we only know that Apple rejected Arrandale.

The report has generated some debate in our Waiting for Arrandale thread both due to the untested source of the rumor as well as the technical implications of creating a custom chip just for Apple.

Intel's addition of integrated graphics into the Arrandale processor comes at an interesting time with the legal battle ongoing between Intel and NVIDIA. Apple had switched from Intel to NVIDIA chipsets for their most recent line of notebook computers. The transition from Intel to NVIDIA in that case resulted in significantly improved integrated graphics performance in the latest round of MacBooks and MacBook Pros. Due to a licensing disagreement with Intel, NVIDIA has since exited the chipset market. Intel's new integrated graphics chipset included in Arrandale is said to be a significant improvement over their previous offerings. Apple, of course, would still be able to offer additional "discrete" graphics cards in their notebooks in conjunction with Intel's system.

The benefit of a custom graphics-less Arrandale, however, is less clear, though Intel and Apple have been known to collaborate on custom chip designs, as in the CPU found in the original MacBook Air. The past report had suggested that Intel and Apple were continuing to work on more projects that were "equally aggressive".

We're not sure what there is to these claims, though based on timelines, the MacBook Pro line is due to be refreshed in the first half of 2010.

Related Roundup: MacBook Pro

It appears the last minute reports of Apple's interest in streaming music company Lala media were true. Both the New York Times and Wall Street Journal are reporting that Apple has indeed acquired Lala Media.

Lala is a four year old startup company that offers customers streaming music not unlike the popular Pandora music service.

Lala's engineers have built a service that music enthusiasts say is very easy to use. Lala scans the hard drives of its users and creates an online music library that matches the user's collection, making it painless (and free) for people to get their music in the cloud.

Like Pandora, Lala's music is streamed from the internet rather than stored locally. This allowed users to listen to a catalog of over 7 million songs for free as a stream over the web -- much like internet radio. If you wanted to buy the right to listen to a particular song on demand an unlimited amount of times from the web, it would cost $.10. In order to permanently download the song to your hard drive or device, however, it would cost the more traditional $.79-$.89 per song.

Of the acquisition, Apple spokesman Steve Dowling said "Apple buys smaller technology companies from time to time and we generally do not comment on our purpose or plan."

Apple's interest in Lala sparks a number of possibilities for the direction of the company. Pandora's iPhone app, in particular, has been enormously successful by allowing individually tailored music to be streamed over cellular and Wi-Fi connections. It's natural to believe that Apple may offer a competing service for the iPhone based on this acquisition or Apple could also use the technology to bolster their iTunes Genius recommendations with personalized streaming music.

Related Forums: iPhone, Mac Apps

Silicon Alley Insider reports that Apple has been told to pay a $21.7 million patent infringement judgment to OPTi Inc., a former semiconductor company that abandoned its business to focus on pursuing patent claims against other companies.

The patent in question involves "predictive snooping" technology for transferring data and the suit was initially found in OPTi's favor by a jury back in April with Apple ordered to pay $19 million to OPTi. For unknown reasons, the judgment is only now being finalized, with Apple being ordered to pay an additional $2.7 million in pre-judgment interest.

The decision was made in the plaintiff-friendly U.S. District Court for the Eastern District of Texas. Because Apple did not willfully infringe on the patent, it does not have to reimburse any attorney fees.

Obviously $21.7 million is couch change to Apple, and they have every incentive to keep fighting a patent troll. So it's possible it will appeal.

As Digital Daily notes, OPTi previously won a $10 million verdict and ongoing licensing fees from NVIDIA, and has also sued AMD over the same patent.

In other patent lawsuit news, The Loop reports that Apple has been sued by St. Clair Intellectual Property Consultants over several patents it claims are being violated by Apple's iPhone camera.

Filed in the United States District Court in Delaware, the lawsuit claims that Apple's iPhone camera infringes on four separate patents including the '459, '219, '010 and '899 patents the company holds.

Apple is again not alone in being a target for St. Clair, as the group previously won significant judgments against Sony and Canon and has brought suits against a wide variety of major camera and technology companies.