Apple Arcade Frustrations Persist for Game Developers

Some developers continue to be unhappy working with Apple's subscription-based mobile gaming service Apple Arcade, mobilegamer.biz reports.

apple arcade orange feature
Talking to the website, some developers said that studios have to wait up to six months to receive payments from ‌Apple Arcade‌. They also pointed out difficulties getting responses to routine emails, unsatisfactory technical support, and poor discoverability. One developer said:

We were able to sign a good deal for our titles which covered our whole development budget. Things have changed since the early times, it's a very difficult and long process to sign a deal with Apple these days. The lack of vision and clear focus of the platform is frustrating and if there is any goal, it keeps changing every year or so. Also technical support is pretty miserable.

Most developers pointed out that ‌Apple Arcade‌ pays well, particularly during its first few years:

Whatever anyone else says, the advances were fantastic. They were off the charts compared to what we're used to being paid. And you got royalties on top of that.

While initially developers benefited from prompt monthly payments from the Bonus Pool of ongoing royalty payments, there is now a five month backlog. One developer claims to have almost gone out of business as a result of the slow payments, while others have had to chase for payments for months.

Developers also pointed out general communication issues, and when they do receive a response, the results are often disappointing. One developer shared:

We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all. We're supposed to be able to ask product, technical and commercial questions, but often half the Apple team won't turn up and when they do they have no idea what's going on and can't answer our questions, either because they don't have any knowledge on how to answer it, or are not able to share that info for confidentiality reasons.

There are also apparently significant issues with developing ‌Apple Arcade‌ games for the Vision Pro headset. Developers expressed their frustration with Apple's technical support for the Vision Pro, which they described as inadequate and unhelpful. One developer said:

The technical support is awful – the worst I have seen anywhere. They are unable to offer any insights into how the hardware and the software it runs on works, or how essential middleware is meant to work with it.

Developing for Vision Pro is like going back in time 10 years because despite the advertised power – and the cost – it is not a machine built for gaming. Getting any complex games working on the platform is difficult.

Other sources told mobilegamer.biz that while they had been approached by Apple to make a game for the Vision Pro, they were offered no financial incentives and no guarantees of promotion. This contrasts with competitors like Meta, which offers generous financial incentives and marketing guarantees to developers creating content for its platforms.

Developers also pointed out issues with quality assurance and updates, claiming that a prolonged discussion with Apple over a single update cost their team two months of work. "Submitting updates is so painful our developers started trying to avoid it," they said. Likewise, there are apparently issues with discoverability. Other developers shared their frustration, stating:

It feels like the game's been in a morgue for the last two years. It doesn't matter what we put in the game, Apple won't feature us, it's like we don't exist. So as a developer you think, well, they've given us this money for exclusivity… I don't want to give them the money back, but I do want people to play my game. It's like we're invisible.

One developer concluded with a broader critique of ‌Apple Arcade‌'s strategic direction:

Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company. Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.

[...]

I believe Apple Arcade is a good idea in general, but they need a clear goal for where it should go and what it is for. That's a question they need to answer and then act accordingly.

Another developer offered a slightly more positive perspective:

I think Arcade knows who its audience is much more today than at the outset. If that doesn't turn out to be high concept artful indie games, that's not Apple's fault. If they can build a business on family games, good for them and good for the devs who can chase that opportunity.

‌Apple Arcade‌ launched in September 2019, giving users access to a large library of games for a monthly fee of $6.99. ‌Apple Arcade‌ is also available as part of the Apple One subscription bundle, which combines multiple Apple services into a single monthly plan.

Popular Stories

iOS 26

iOS 26.2 Coming Soon With These 8 New Features on Your iPhone

Thursday December 11, 2025 8:49 am PST by
Apple seeded the second iOS 26.2 Release Candidate to developers earlier this week, meaning the update will be released to the general public very soon. Apple confirmed iOS 26.2 would be released in December, but it did not provide a specific date. We expect the update to be released by early next week. iOS 26.2 includes a handful of new features and changes on the iPhone, such as a new...
Google maps feaure

Google Maps Quietly Added This Long-Overdue Feature for Drivers

Wednesday December 10, 2025 2:52 am PST by
Google Maps on iOS quietly gained a new feature recently that automatically recognizes where you've parked your vehicle and saves the location for you. Announced on LinkedIn by Rio Akasaka, Google Maps' senior product manager, the new feature auto-detects your parked location even if you don't use the parking pin function, saves it for up to 48 hours, and then automatically removes it once...
Foldable iPhone 2023 Feature 1

Apple to Make More Foldable iPhones Than Expected [Updated]

Tuesday December 9, 2025 9:59 am PST by
Apple has ordered 22 million OLED panels from Samsung Display for the first foldable iPhone, signaling a significantly larger production target than the display industry had previously anticipated, ET News reports. In the now-seemingly deleted report, ET News claimed that Samsung plans to mass-produce 11 million inward-folding OLED displays for Apple next year, as well as 11 million...
AirPods Pro Firmware Feature

Apple Releases New Firmware for AirPods Pro 2 and AirPods Pro 3

Thursday December 11, 2025 11:28 am PST by
Apple today released new firmware designed for the AirPods Pro 3 and the prior-generation AirPods Pro 2. The AirPods Pro 3 firmware is 8B30, up from 8B25, while the AirPods Pro 2 firmware is 8B28, up from 8B21. There's no word on what's include in the updated firmware, but the AirPods Pro 2 and AirPods Pro 3 are getting expanded support for Live Translation in the European Union in iOS...
iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
AirTag 2 Mock Feature

Apple AirTag 2: Four New Features Found in iOS 26 Code

Thursday December 11, 2025 10:31 am PST by
The AirTag 2 will include a handful of new features that will improve tracking capabilities, according to a new report from Macworld. The site says that it was able to access an internal build of iOS 26, which includes references to multiple unreleased products. Here's what's supposedly coming: An improved pairing process, though no details were provided. AirTag pairing is already...
iOS 26

Apple Seeds Second iOS 26.2 Release Candidate to Developers and Public Beta Testers

Monday December 8, 2025 10:18 am PST by
Apple today seeded the second release candidate version of iOS 26.2 to developers and public beta testers, with the software coming one week after Apple seeded the first RC. The release candidate represents the final version iOS 26.2 that will be provided to the public if no further bugs are found. Registered developers and public beta testers can download the betas from the Settings app on...
iPhone 14 Pro Dynamic Island

iPhone 18 Pro Leak Adds New Evidence for Under-Display Face ID

Monday December 8, 2025 4:54 am PST by
Apple is actively testing under-screen Face ID for next year's iPhone 18 Pro models using a special "spliced micro-transparent glass" window built into the display, claims a Chinese leaker. According to "Smart Pikachu," a Weibo account that has previously shared accurate supply-chain details on Chinese Android hardware, Apple is testing the special glass as a way to let the TrueDepth...
ipad blue prime day

iPad 12 Rumored to Get iPhone 17's A19 Chip, Breaking Apple Tradition

Wednesday December 10, 2025 12:22 pm PST by
The next-generation low-cost iPad will use Apple's A19 chip, according to a report from Macworld. Macworld claims to have seen an "internal Apple code document" with information about the 2026 iPad lineup. Prior documentation discovered by MacRumors suggested that the iPad 12 would be equipped with an A18 chip, not an A19 chip. The A19 chip was just released this year in the iPhone 17, and...
studio display purple

Apple Studio Display 2 Code Hints at 120Hz ProMotion, HDR, A19 Chip

Thursday December 11, 2025 4:19 am PST by
Apple's next-generation Studio Display is expected to arrive early next year, and a new report allegedly provides a couple more details on the external monitor's capabilities. According to internal Apple code seen by Macworld, the new external display will feature a variable refresh rate capable of up to 120Hz – aka ProMotion – as well as support for HDR content. The current Studio...

Top Rated Comments

Sherry Livingston Avatar
18 months ago
Just another reminder that Apple does not understand gaming.
Score: 25 Votes (Like | Disagree)
brofkand Avatar
18 months ago
Apple's services are like multitasking paradigms on iPad. Apple trumpets it out as the best thing ever, then allows it to die on the vine, and finally the cycle repeats.
Score: 23 Votes (Like | Disagree)
Apple Mac Daz Avatar
18 months ago
Overpriced garbage
Score: 18 Votes (Like | Disagree)
Janichsan Avatar
18 months ago
A story as old as the ages: Apple does not understand games. Never has, never will.

I think I have seen half a dozen attempts by Apple to push gaming on their platforms over the years, and they all inevitably petered out and eventually failed.
Score: 14 Votes (Like | Disagree)
TechnoTiger3000 Avatar
18 months ago
In Apple's defense... they put a lot of time, energy, and money into making it possible to customize app icons in the ugliest way possible.

All jokes aside, it has become a pattern for them to heavily invest in new gimmicks while barely maintaining existing features and services (Siri, Pages, Numbers, Maps, Music, Fitnes, Arcade,...). And once everyone is publicly completely fed up with their BS, they offer something.

We had to ffing shame them into putting a calculator on the iPad.
Score: 13 Votes (Like | Disagree)
dullydude Avatar
18 months ago
Existing game development has stagnated everywhere and the reason no one is playing these games is because they often suck or are just respins of existing concepts. Make some new innovative games that people actually want to play and there wont be issues.
Score: 9 Votes (Like | Disagree)