With iOS 18, Apple is adding Game Mode to iPhone. A similar Game Mode was added to macOS Sonoma last year, and the same performance-enhancing features apply, according to Apple.
When enabled, Game Mode optimizes the gaming experience by giving the game the highest priority access to your iPhone's processor, while lowering usage for background tasks.
Apple says Game Mode also improves the responsiveness of connected AirPods and game controllers by reducing input latency and audio latency.
There's nothing to set up with Game Mode – it turns on automatically when you launch a game or an app associated with a game, as indicated by a brief notification.
The feature is designed for AAA titles like Assassin's Creed Mirage and Resident Evil Village. Capcom announced on Monday that Resident Evil 7 is coming to iPhone, iPad, and Macs on July 2, providing another opportunity to see how the new Game Mode performs in iOS 18 and iPadOS 18.
Apple today announced a "special Apple Experience" in New York, London, and Shanghai, taking place on March 4, 2026 at 9:00am ET.
Apple invited select members of the media to the event in three major cities around the world. It is simply described as a "special Apple Experience," and there is no further information about what it may entail. The invitation features a 3D Apple logo design...
Thursday February 12, 2026 11:17 am PST by Joe Rossignol
Apple plans to release an iPhone 17e and an iPad Air with an M4 chip "in the coming weeks," according to the latest word from Bloomberg's Mark Gurman.
"Apple retail employees say that inventory of the iPhone 16e has basically dried out and the iPad Air is seeing shortages as well," said Gurman. "I've been expecting new versions of both (iPhone 17e and M4 iPad Air) in the coming weeks."...
Apple's upcoming iPhone 18 Pro and iPhone 18 Pro Max models "won't be a big update," according to Bloomberg's Mark Gurman.
In the latest edition of his "Power On" newsletter, Gurman said that the iPhone 18 Pro models will "represent minor tweaks from last year's iPhone 17 Pro and 17 Pro Max." He compared the upgrade to Apple's past practice of appending the letter "S" to its more minor...
Friday February 13, 2026 8:43 am PST by Joe Rossignol
While the iPhone 18 Pro and iPhone 18 Pro Max are still seven months away, an analyst has revealed five new features the devices will allegedly have.
Rumored color options for the iPhone 18 Pro models
In a research note with investment firm GF Securities on Thursday, analyst Jeff Pu outlined the following upgrades for the iPhone 18 Pro models:
Smaller Dynamic Island: It has been rumored...
Tuesday February 17, 2026 8:08 am PST by Joe Rossignol
Apple on Monday invited selected journalists and content creators to a "special Apple Experience" on Wednesday, March 4 in New York, London, and Shanghai.
At an Apple Experience, attendees are typically given the opportunity to try out Apple's latest hardware or software. Following the launch of Apple Creator Studio last month, for example, some content creators attended an Apple Experience...
I would love to be able to trigger it manually to make other apps faster
Exactly.
Why not make everything faster?
It reminds me of an old Seinfeld joke about airplane speed:
"So I'm on the plane, we left late. Pilot says we're going to be making up some time in the air. I thought, well isn't that interesting? We'll just make up time. Of course, when they say they're making up time, obviously they're increasing the speed of the aircraft. Now, my question is if you can go faster, why don't you just go as fast as you can all the time? C'mon, there's no cops up here. Nail it. Give it some gas! We're flying."
Gaming on Apple is just weird. There is clearly a focus on performance, but the games aren’t there, it’s done half heartedly and the devices are just not designed for AAA gaming. They are designed for bursty processors usage. That’s where mobile Apple silicon excels most. It’s super efficient for normal consumer use.
Gaming is a whole other beast. It requires bigger batteries, better cooling and a 100 percent solid backing from the platform.
As if performance was the problem in first place...
No, Apple... it was your stupid requirements for games to pass App-Store approval. There is a reason why there are 99% casual games on the app-store...
With SteamDeck and similar gaming handhelds now on the market I'm afraid the ship sailed for anything beyond casual...
I just tried it for two days. At least on betas, it's not improving gaming performance and the games lags more. I expect it to improve on actual public release.
There would be YouTubers making in depth analysis as well
That's a shame. I feel like AAA gaming on the iPhone 15 Pro has largely been a PR excercise. From all the YouTube analyses I've seen (Digital Foundry, Andrew Tsai, MrMacRight) games like Resident Evil, Assassin's Creed and Death Stranding really struggle to reach 30 fps on the iPhone Pro and even on the iPad it seems like M2 is needed to get consistent 30 fps out of these games (the minimum that is really needed).
Perhaps the A18 chip will be the M2 iPad equivalent so a consistent 30 fps becomes possible on iPhone.
A bigger problem with AAA on iPhone/iPad, imo, is the control. The devs don't put a lot of thoughts on adapting the UI and controls to a mobile game, it's just not worth it for them.
If I am buying a PS5 controller, why not just buy a PS5 as well? It's 1/3 of the cost of an iPhone Pro, that's now required to run the new AAA games.
On some sense, a lot of Gacha mobile games are better designed for mobile (not the business model, but the actual controls)