With iOS 18, Apple is adding Game Mode to iPhone. A similar Game Mode was added to macOS Sonoma last year, and the same performance-enhancing features apply, according to Apple.
When enabled, Game Mode optimizes the gaming experience by giving the game the highest priority access to your iPhone's processor, while lowering usage for background tasks.
Apple says Game Mode also improves the responsiveness of connected AirPods and game controllers by reducing input latency and audio latency.
There's nothing to set up with Game Mode – it turns on automatically when you launch a game or an app associated with a game, as indicated by a brief notification.
The feature is designed for AAA titles like Assassin's Creed Mirage and Resident Evil Village. Capcom announced on Monday that Resident Evil 7 is coming to iPhone, iPad, and Macs on July 2, providing another opportunity to see how the new Game Mode performs in iOS 18 and iPadOS 18.
Monday September 15, 2025 12:00 am PDT by Eric Slivka
Update 10:06 a.m.: iOS 26 is rolling out now, though it may take a bit for all users to see it, so keep checking!
Today's the day! Apple is about to release iOS 26, which will deliver the biggest redesign since iOS 7 and bring a range of new features and improvements to iPhones worldwide. It's Apple's biggest software update of the year, and Apple announced at last week's iPhone event that...
Monday September 15, 2025 10:56 am PDT by Juli Clover
In the iOS 26 release notes, Apple is warning iPhone users that installing the new software might have a temporary impact on battery life, which is normal.
A new support document explains that major iOS updates require background setup like indexing data and files for search, downloading new assets, and updating apps.
Further, Apple says that new features could require more resources,...
Sunday September 14, 2025 8:45 am PDT by Joe Rossignol
Apple's annual September event is now in the rearview mirror, with the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max, iPhone Air, Apple Watch Series 11, Apple Watch Ultra 3, Apple Watch SE 3, and AirPods Pro 3 set to launch this Friday, September 19.
As always, there is more to come. In his Power On newsletter today, Bloomberg's Mark Gurman said Apple plans to release many products in the...
Monday September 15, 2025 10:50 am PDT by Juli Clover
Apple today released updated firmware for the AirPods Pro 2 and the AirPods 4, introducing support for the new AirPods features that are included in iOS 26, iPadOS 26, and macOS Tahoe.
The firmware has a build number of 8A356, and it replaces the current 7E93 firmware.
With Apple's new software updates, the AirPods Pro 2 and the AirPods 4 support better audio quality for phone calls and...
Monday September 15, 2025 5:45 am PDT by Joe Rossignol
Following three months of beta testing, iOS 26 was released today, September 15. The update is compatible with the iPhone 11 series and newer, and it is available to install via the Settings app, under General → Software Update.
Below, we have highlighted eight new features included in iOS 26. Even more new features and changes are outlined in Apple's release notes for the update.
Some of ...
Friday September 12, 2025 7:58 am PDT by Tim Hardwick
Apple will launch its new iPhone 17 lineup and ultra-thin iPhone Air in stores on Friday, September 19, and the company has already shown off the new devices at its fall event, which ran with the the tagline "Awe dropping."
The iPhone 17 series brings a host of new features and enhancements. Here's a rundown of the biggest upgrades and changes:
iPhone 17
Display Changes
The iPhone...
I would love to be able to trigger it manually to make other apps faster
Exactly.
Why not make everything faster?
It reminds me of an old Seinfeld joke about airplane speed:
"So I'm on the plane, we left late. Pilot says we're going to be making up some time in the air. I thought, well isn't that interesting? We'll just make up time. Of course, when they say they're making up time, obviously they're increasing the speed of the aircraft. Now, my question is if you can go faster, why don't you just go as fast as you can all the time? C'mon, there's no cops up here. Nail it. Give it some gas! We're flying."
Gaming on Apple is just weird. There is clearly a focus on performance, but the games aren’t there, it’s done half heartedly and the devices are just not designed for AAA gaming. They are designed for bursty processors usage. That’s where mobile Apple silicon excels most. It’s super efficient for normal consumer use.
Gaming is a whole other beast. It requires bigger batteries, better cooling and a 100 percent solid backing from the platform.
As if performance was the problem in first place...
No, Apple... it was your stupid requirements for games to pass App-Store approval. There is a reason why there are 99% casual games on the app-store...
With SteamDeck and similar gaming handhelds now on the market I'm afraid the ship sailed for anything beyond casual...
I just tried it for two days. At least on betas, it's not improving gaming performance and the games lags more. I expect it to improve on actual public release.
There would be YouTubers making in depth analysis as well
That's a shame. I feel like AAA gaming on the iPhone 15 Pro has largely been a PR excercise. From all the YouTube analyses I've seen (Digital Foundry, Andrew Tsai, MrMacRight) games like Resident Evil, Assassin's Creed and Death Stranding really struggle to reach 30 fps on the iPhone Pro and even on the iPad it seems like M2 is needed to get consistent 30 fps out of these games (the minimum that is really needed).
Perhaps the A18 chip will be the M2 iPad equivalent so a consistent 30 fps becomes possible on iPhone.
A bigger problem with AAA on iPhone/iPad, imo, is the control. The devs don't put a lot of thoughts on adapting the UI and controls to a mobile game, it's just not worth it for them.
If I am buying a PS5 controller, why not just buy a PS5 as well? It's 1/3 of the cost of an iPhone Pro, that's now required to run the new AAA games.
On some sense, a lot of Gacha mobile games are better designed for mobile (not the business model, but the actual controls)