Hands-On With Microsoft's Browser-Based Xbox Cloud Gaming Service on an iPhone - MacRumors
Skip to Content

Hands-On With Microsoft's Browser-Based Xbox Cloud Gaming Service on an iPhone

Microsoft earlier this week made its Xbox Cloud Gaming service available on iOS devices, which means iPhone and iPad users can play Xbox games using the Safari browser.


We decided to test out Xbox Cloud Gaming to see how it works at launch, and whether it's worth the $14.99 subscription price for the Xbox Game Pass Ultimate subscription, which is how you can get access to Xbox Cloud Gaming.

In a nutshell, whether it's worth trying out depends on what you want to play. In our experience, and based on other accounts from people who have tested the service, there's latency, sometimes bad and sometimes just sporadic. The lag doesn't make most games unplayable, but it does affect competitive online shooters.

Latency can depend on connection, so it's possible Xbox Cloud Gaming is fine if you have stellar internet speeds, but most reports so far suggest that it needs to be further refined for games where latency is a dealbreaker. We found we could adjust to the very slight delays for sports games and other titles, but with shooters, gameplay was hampered.

Given the latency issues, we wouldn't recommend the Xbox Game Pass Ultimate subscription strictly for Xbox Cloud Gaming, but if it's something that you already have, it's a great bonus feature. Xbox Game Pass Ultimate provides access to more than 100 games on Xbox, PCs, and mobile devices, plus same day release access to Xbox Game Studios titles.

If you want to try out Xbox Cloud Gaming, you can pay $1 to get three months of access to Xbox Game Pass Ultimate. After that three-month period, the subscription is priced at $14.99 per month.

Popular Stories

iPhone Handoff iOS 27 Feature

T-Mobile to Charge $5 a Month for iOS 27 iPhone Handoff

Thursday September 10, 2026 3:58 pm PDT by
T-Mobile will charge customers $5 per month to use iPhone Handoff, an e-SIM feature that allows the same phone number to be used on two separate iPhones. iPhone Handoff requires carrier support, and at launch, only T-Mobile users in the U.S. and Deutsche Telekom users in Germany will be able to use it. T-Mobile says customers can use their number across two compatible iPhone models and...
iphone duo

IMAX Reacts to iPhone Duo's 1:1.4 Aspect Ratio Displays

Friday September 11, 2026 4:42 am PDT by
Production theater company IMAX has responded in a mixed way to Apple's embrace of a 1:1.4 aspect ratio on the iPhone Duo's inner and outer displays. The boxier ratio happens to be very close to the classic "full-frame" IMAX 1.43:1 aspect ratio, which comes from the geometry of the company's original 15-perforation/70mm film system. In response to an X post from someone wondering if we'll see...
iOS 27 Feature Dark

Apple Announces iOS 27 Release Date

Wednesday September 9, 2026 10:46 am PDT by
At its event today unveiling the iPhone 18 Pro, AirPods 5, Apple Watch Series 12, and more, Apple announced that iOS 27 will be released later this month. iOS 27 has already been available as a developer beta since June and as a public beta since July, and Apple today said that the update will be released for all users with a compatible iPhone model on Monday, September 14. iOS 27 is...

Top Rated Comments

68 months ago

It works impressively well on iOS and my iPad. I'm just salty there's NO way this solution works on Apple TV and I have a great use case for just that.
Apple has to "protect you" against this service as much as they can ;D
Score: 18 Votes (Like | Disagree)
4jasontv Avatar
68 months ago

Stadia has no lag even over wifi.
Googles data mining actually predicts what button you were going to press and serves it up to create the appearance of no lag. /s
Score: 13 Votes (Like | Disagree)
ScottishDuck Avatar
68 months ago
Just a reminder that it doesn’t matter how fast your internet is, if it’s not stable and/or low latency - Signed a comms engineer
Score: 10 Votes (Like | Disagree)
Think|Different Avatar
68 months ago
It works impressively well on iOS and my iPad. I'm just salty there's NO way this solution works on Apple TV and I have a great use case for just that.
Score: 9 Votes (Like | Disagree)
Krevnik Avatar
68 months ago

Hi, ordinary civilian here. Doesn’t fast Internet speed mean low latency?
Nope. Latency is the trip time of a packet (round trip being important here), while speed or bandwidth says how many packets can be sent per second. The thing is that computers can and will send multiple packets in a row and not wait for the response to send the next one. Some protocols don’t even rely on the concept of an acknowledgement packet, and use a fire-and-forget approach. UDP based protocols have to build any ACK behaviors themselves.

There are practical limits to this, but generally latency and throughput can be decoupled from each other.
Score: 7 Votes (Like | Disagree)
Pakaku Avatar
68 months ago

Apple desperately needs to release an Apple Gaming Controller.

Impressive! Makes me want to return my XBOX series X
I'd like to see them partner with a company like Microsoft or Valve to make a controller, but I wouldn't trust Apple themselves to design good videogaming hardware...
Score: 6 Votes (Like | Disagree)