Apple Promotes 'Everyone Can Create' Campaign With Series of Inspiring Videos
Apple this week shared a series of inspiring videos tied to its "Everyone Can Create" and "Everyone Can Code" initiatives on its YouTube channel in Brazil. The titles and captions are in Portuguese, but some of the videos have English narration.
The first video interviews students on what creativity means to them, while the other videos highlight students using Apple's free Swift Playgrounds app to learn how to code in classrooms around the world, including in Orange, California; Blackpool, England; Osaka, Japan; Querétaro City, Mexico; and Sainte-Julie, a suburb of Montreal, Canada.
Everyone Can Create is designed to allow teachers to easily incorporate creativity into their existing lesson plans in any subject, including language arts, math, science, history, social studies, and coding. The series of guides teach students to develop ideas through drawing, music, video, and photos on the iPad.
Everyone Can Create resources are available through Apple Books, while the Swift Playgrounds app is available on the App Store.
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Top Rated Comments
Not everything that's created needs to be for public consumption.
I for one like to make music for me and no one else. I'm nowhere near as good to be a pro, but I'm good enough to enjoy it.
My daughter loves to draw on her iPad, and has gotten so proficient she was getting requests for monetization on Instagram on a few of her posts. But she doesn't do it for the money or the adulation. Not even I have seen all her work (she refuses to show it all).
My son loved to make stop motion videos with his action figures. All stuff no one outside the family will ever see, but it was fun for him to DO.
The creative process is it's own reward, which is what Apple is really going for here.
Everybody can use a hobby...
The whole movie is pretty great, but the entire monologue (not just my excerpt) elevates the whole thing over the top. Perfectly written. Perfectly performed.
All the easy apps made by Indy developers have already been built by the dozens and now there's millions of apps in the App Store.
At this late stage of the game- the question needs to be asked- wihat do I have to offer that will be valuable, and will all the time and headache I spend creating an app (and supporting it) be worth my while?
It's a tough question that needs to be answered BEFORE even considering playing around with Swift