Valve on Thursday announced that SteamVR no longer supports macOS so that its team "can focus on Windows and Linux."
As noted by UploadVR, Mac users will still be able to use SteamVR by running Windows with virtualization software like Parallels Desktop or VMware Fusion. Valve says legacy builds of the virtual reality platform will also remain accessible on the Mac by right-clicking on SteamVR in Steam and selecting Properties > Betas.
Apple software engineering chief Craig Federighi announced that SteamVR was coming to the Mac at WWDC 2017, but a recent Valve survey indicated that more than 95 percent of Steam users are running Windows or Linux.
Multiple reports have indicated that Apple plans to release a combination AR/VR headset by 2021 or 2022, followed by sleeker AR glasses by 2023.
Top Rated Comments
Meanwhile Windows can still run binaries from 20 years ago without much issue. Windows is the gold standard for keeping code working for a long time, second only to IBM zSeries (mainframes).
As much as I love MacOS, I hate that Apple has zero respect for old software. I built a gaming machine not too long ago and no longer give a hoot about gaming on MacOS.
Also, given the fact that Mac user base is small compared to PCs... it's not worth while for Valve.
No serious gamer really uses a Mac for games, they use Windows PCs, and Consoles.
Toxic? It's not toxic when it's a valid criticism. I want gaming on Mac to thrive. Apple has done little on their end to bring this to reality. MacOS may be ready for prime time, but lets be real the hardware side is very lacking to take advantage of that.It is only a question or market share, Macs can be great for gaming. OS is super stable, Metal is pretty fast. Toxic comment like yours are another reason.
Apple is stubborn in their support for the standards needed for gaming. The big game devs aren't going to rewrite their entire graphics subsystems to Metal and all of the other Apple centric API's for some piece of a 5% market share (most of that 5% of Steam Mac users are laptop users which don't have the horsepower anyway). Apple doesn't have that kind of pull in the Computer gaming ecosystem. Mobile devices sure, but Apple has no ability to get a foothold in desktop / laptop gaming.
And Steam is the computer equivalent of ADHD. They focus on something for a year or two, release a half assed version of it and if it doesn't pull Half Life, Portal, or Team Fortress numbers they kill it off. Similar to what Google does.