Game Devs Express New Fears Over Future of Mac Gaming as Apple Deprecates OpenGL and OpenCL in macOS Mojave

Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in the fall. Alongside the new features, Apple has confirmed that it is deprecating OpenGL (Open Graphics Library) and OpenCL (Open Computing Language) in favor of Metal.

This means that apps built using OpenGL and OpenCL will still run in Mojave, but they will no longer be updated after macOS 10.14 launches. Apple encourages games and "graphics-intensive apps" built with OpenGL to adopt Metal ahead of Mojave's launch, and apps that use OpenCL for computational tasks "should now adopt Metal and Metal Performance Shaders."

rise of the tomb raider macos

Rise of the Tomb Raider: 20 Year Celebration is one of the latest Mac games to run on Metal

Launched four years ago, Metal is Apple's own 3D graphic and programming interface that combines the functions of OpenGL and OpenCL under a singular API. In explaining the move of deprecating the "legacy technologies" of OpenGL and OpenCL, Apple said that "Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality" of GPUs found in devices across iOS, macOS, and tvOS.

Although Apple's decision to deprecate the older technology in favor of its own graphics API may not be surprising, some game developers have begun criticizing Apple for the move, particularly how it affects the future of gaming on Mac. Notably, OpenGL is an open-source, cross-platform solution that made it simple for developers to build games on both Mac and PC at the same time, providing some parity to a platform that many have agreed is lacking as a gaming hub.

Since "many games and apps continue to use OpenGL," particularly those that released prior to Metal in 2014, the shift to Metal-focused development is leaving Mac developers worried about any potential to grow as a gaming platform (via PC Gamer). Game developer Sam Loeschen tweeted that he feels "conflicted" about the decision, calling Metal a "really, really good" graphics API but admitting that "this decision alienates macOS further as a gaming platform."

Speaking with PC Gamer, game designer Rami Ismail said that while "it's not doomsday," it appears that Apple is preparing for such an occasion in regards to fully terminating OpenGL/OpenCL on Mac. He explained that for now, "the worst that's going to happen" is that parts of old apps will "break," and pointed out that lacking a single cross-platform graphics API is a "pain" and "not very good for developer confidence" in Apple.

"With deprecation, abandonment can vary from 'soon' to 'never', so until we have information on that, we can't really say," he said. "All we know is Apple seems to have shown intent to rid itself of OpenGL in favor of its own graphics API, Metal. The problem with Metal is very similar to the problem with DirectX: it's not cross-platform.

"It's not doomsday, it's more like Apple building a giant EMP machine and saying 'we might or might not use this.' The worst that's going to happen is old stuff will break, and our engines and libraries will grow a bit to support both Direct3D and Metal. Not having a clear guideline for future actions Apple might take in this regard isn't very good for developer confidence, I'd guess, and not having a single cross-platform graphics API is just a pain."

More developers and programmers chimed in on the news to PC Gamer, including Alex Austin, who ultimately said that while he likes to develop on Mac to "support fans if I can," he's most likely "not going to spend any time on Metal because Macs are a pretty small percentage of the market and really probably not worth it even now."

Related Roundup: iMac
Buyer's Guide: iMac (Neutral)
Related Forums: iMac, macOS Mojave

Popular Stories

iPhone SE 4 Vertical Camera Feature

iPhone SE 4 Production Will Reportedly Begin Ramping Up in October

Tuesday July 23, 2024 2:00 pm PDT by
Following nearly two years of rumors about a fourth-generation iPhone SE, The Information today reported that Apple suppliers are finally planning to begin ramping up mass production of the device in October of this year. If accurate, that timeframe would mean that the next iPhone SE would not be announced alongside the iPhone 16 series in September, as expected. Instead, the report...
iPhone 17 Plus Feature

iPhone 17 Lineup Specs Detail Display Upgrade and New High-End Model

Monday July 22, 2024 4:33 am PDT by
Key details about the overall specifications of the iPhone 17 lineup have been shared by the leaker known as "Ice Universe," clarifying several important aspects of next year's devices. Reports in recent months have converged in agreement that Apple will discontinue the "Plus" iPhone model in 2025 while introducing an all-new iPhone 17 "Slim" model as an even more high-end option sitting...
Generic iPhone 17 Feature With Full Width Dynamic Island

Kuo: Ultra-Thin iPhone 17 to Feature A19 Chip, Single Rear Camera, Semi-Titanium Frame, and More

Wednesday July 24, 2024 9:06 am PDT by
Apple supply chain analyst Ming-Chi Kuo today shared alleged specifications for a new ultra-thin iPhone 17 model rumored to launch next year. Kuo expects the device to be equipped with a 6.6-inch display with a current-size Dynamic Island, a standard A19 chip rather than an A19 Pro chip, a single rear camera, and an Apple-designed 5G chip. He also expects the device to have a...
iPhone 16 Pro Sizes Feature

iPhone 16 Series Is Less Than Two Months Away: Everything We Know

Thursday July 25, 2024 5:43 am PDT by
Apple typically releases its new iPhone series around mid-September, which means we are about two months out from the launch of the iPhone 16. Like the iPhone 15 series, this year's lineup is expected to stick with four models – iPhone 16, iPhone 16 Plus, iPhone 16 Pro, and iPhone 16 Pro Max – although there are plenty of design differences and new features to take into account. To bring ...
icloud private relay outage

iCloud Private Relay Experiencing Outage

Thursday July 25, 2024 3:18 pm PDT by
Apple’s iCloud Private Relay service is down for some users, according to Apple’s System Status page. Apple says that the iCloud Private Relay service may be slow or unavailable. The outage started at 2:34 p.m. Eastern Time, but it does not appear to be affecting all iCloud users. Some impacted users are unable to browse the web without turning iCloud Private Relay off, while others are...

Top Rated Comments

cube Avatar
80 months ago
You guys are forgetting that Apple is creating a unified program for developing apps on the iOS and macOS. There are many metal games on the iOS that can now easily come over to the Mac.

You've just got to abandon the old school way of thinking how Mac games are made.
Who cares about iOS games for the Mac?
Score: 63 Votes (Like | Disagree)
zorinlynx Avatar
80 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
The thing is, there's a lot of software out there that is well-supported and being used on Macs right now, that uses OpenGL. A good example is Second Life.

Some developers may decide that it's not worth the effort to port their code to Metal, since Metal is only used by Apple. Thus they will just discontinue Mac support.

We are going to lose software on the Mac platform because of this.
Score: 61 Votes (Like | Disagree)
casperes1996 Avatar
80 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
OpenGL in itself isn't old though. It's just that Apple hasn't updated it past 4.1. But OpenGL keeps getting updated regularly.

Regardless, to tackle the cross-platform API issue, we have MoltenVK. It's not a single API at the backend, but it solves the issue somewhat. And a lot of games use middleware like Unity and Unreal, and they can handle the API calls.
Score: 57 Votes (Like | Disagree)
Naraxus Avatar
80 months ago
When have Macs EVER been good for gaming?
Score: 50 Votes (Like | Disagree)
maflynn Avatar
80 months ago
So correct me if I'm wrong,
Apple threaten's to abandon a cross platform product that allows developers to write code on multiple platforms in lieu of a propretary solution that only benefits Macs.

While I'll not disagree that Metal may be a better performer, it seems like Apple is not doing the best to court and entice developers. Games on macOS is anemic at best and this may make it worse.
Score: 48 Votes (Like | Disagree)
OldSchoolMacGuy Avatar
80 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
Score: 47 Votes (Like | Disagree)