Doom Creator John Carmack Shares His Interactions With Steve Jobs

John Carmack, best known for his work on iconic games that include Quake, Doom, and Wolfenstein 3D, today took to Facebook to share details on his interactions with Steve Jobs and to provide some insight into Jobs' opinion on gaming, what it was like working with Jobs, and what it felt like to participate in one of Jobs' famous keynotes.

Carmack first interacted with Jobs when Jobs was still at NeXT, because Carmack wanted to add a "Developed on NeXT computers" logo to the original Doom game. His request was initially denied, but later Jobs changed his mind. Doom never included a made on NeXT label, but Carmack did go on to work with Jobs on other projects.

appledoom
Jobs, said Carmack, didn't appear to "think very highly of games" and seemed to wish "they weren't as important to his platforms as they turned out to be." Carmack was asked to discuss gaming requirements with Apple, and ended up having "a lot of arguments" with Jobs over the adoption of OpenGL. Jobs was good at talking with "complete confidence" about things he was "just plain wrong about."

Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn't actually be good.

"I have Pixar. We will make something [an API] that is actually good." It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.

Carmack did convince Apple to adopt OpenGL, something Carmack says was "one of the biggest indirect impacts" on the PC industry that he's had, and he ended up doing several keynotes with Jobs. According to Carmack, keynotes were always a "crazy fire drill with not enough time to do things right."

At one point, Jobs asked Carmack to do a keynote that was scheduled on the day of his wedding, with Jobs going as far as asking Carmack to reschedule the event, which Carmack declined to do.

Carmack and Jobs' relationship began to fall apart after the launch of the iPhone, over a disagreement about web apps. Carmack was advocating for native apps while Jobs preferred web apps, leading to a heated dispute that later escalated when Carmack's comments were covered by the media.

People were backing away from us. If Steve was mad, Apple employees didn't want him to associate the sight of them with the experience. Afterwards, one of the execs assured me that "Steve appreciates vigorous conversation".

Still deeply disappointed about it, I made some comments that got picked up by the press. Steve didn't appreciate that. The Steve Jobs "hero / sh**head" rollercoaster was real, and after riding high for a long time, I was now on the down side. Someone told me that Steve explicitly instructed them to not give me access to the early iPhone SDK when it finally was ready.

Carmack developed several now-defunct iOS games, the last of which was Rage for iOS, and while he had "allies" within Apple, he was "on the outs with Steve" and never again conversed with the Apple CEO.

Carmack's full account of working with Steve Jobs, which can be found over on Facebook, is well worth reading for anyone interested in the history of Apple.

Popular Stories

iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
Intel Inside iPhone Feature

Apple's Return to Intel Rumored to Extend to iPhone

Friday December 5, 2025 10:08 am PST by
Intel is expected to begin supplying some Mac and iPad chips in a few years, and the latest rumor claims the partnership might extend to the iPhone. In a research note with investment firm GF Securities this week, obtained by MacRumors, analyst Jeff Pu said he and his colleagues "now expect" Intel to reach a supply deal with Apple for at least some non-pro iPhone chips starting in 2028....
iPhone 14 Pro Dynamic Island

iPhone 18 Pro Leak Adds New Evidence for Under-Display Face ID

Monday December 8, 2025 4:54 am PST by
Apple is actively testing under-screen Face ID for next year's iPhone 18 Pro models using a special "spliced micro-transparent glass" window built into the display, claims a Chinese leaker. According to "Smart Pikachu," a Weibo account that has previously shared accurate supply-chain details on Chinese Android hardware, Apple is testing the special glass as a way to let the TrueDepth...
iPhone 17 Pro Cosmic Orange

10 Reasons to Wait for Next Year's iPhone 18 Pro

Monday December 1, 2025 2:40 am PST by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models at the same time, which is why we often get rumored features months ahead of launch. The iPhone 18 series is no different, and we already have a good idea of what to expect for the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth...
iOS 26

Apple Seeds Second iOS 26.2 Release Candidate to Developers and Public Beta Testers

Monday December 8, 2025 10:18 am PST by
Apple today seeded the second release candidate version of iOS 26.2 to developers and public beta testers, with the software coming one week after Apple seeded the first RC. The release candidate represents the final version iOS 26.2 that will be provided to the public if no further bugs are found. Registered developers and public beta testers can download the betas from the Settings app on...
Johny Srouji

Apple Chip Chief Johny Srouji Could Be Next to Go as Exodus Continues

Sunday December 7, 2025 10:41 am PST by
Apple's senior vice president of hardware technologies Johny Srouji could be the next leading executive to leave the company amid an alarming exodus of leading employees, Bloomberg's Mark Gurman reports. Srouji apparently recently told CEO Tim Cook that he is "seriously considering leaving" in the near future. He intends to join another company if he departs. Srouji leads Apple's chip design ...
Johny Srouji

Apple's Chipmaking Chief Johny Srouji Responds to Report About Him Potentially Leaving

Monday December 8, 2025 9:23 am PST by
Apple's chipmaking chief Johny Srouji has reportedly indicated that he plans to continue working for the company for the foreseeable future. "I love my team, and I love my job at Apple, and I don't plan on leaving anytime soon," said Srouji, in a memo obtained by Bloomberg's Mark Gurman. Here is Srouji's full memo, as shared by Bloomberg:I know you've been reading all kind of rumors and...
top stories 2025 12 04a

Top Stories: iOS 26.2 Coming Soon, Apple Execs Depart, and More

Saturday December 6, 2025 6:00 am PST by
You'd expect things to be starting to wind down for the holidays by now, but that doesn't seem to be the case yet in the world of Apple news, with Apple just about ready to release iOS 26.2 and other operating system updates to the public. There was also a flurry of news this week about Apple executive departures, some expected and some not so expected, while we also learned that Apple and...
ive and altman

Jony Ive's OpenAI Device Barred From Using 'io' Name

Friday December 5, 2025 6:22 am PST by
A U.S. appeals court has upheld a temporary restraining order that prevents OpenAI and Jony Ive's new hardware venture from using the name "io" for products similar to those planned by AI audio startup iyO, Bloomberg Law reports. iyO sued OpenAI earlier this year after the latter announced its partnership with Ive's new firm, arguing that OpenAI's planned "io" branding was too close to its...

Top Rated Comments

bladerunner2000 Avatar
99 months ago
This should work: http://archive.is/ceQzH
Full Post:

Steve Jobs

My wife once asked me “Why do you drop what you are doing when Steve Jobs asks you to do something? You don’t do that for anyone else.”

It is worth thinking about.

As a teenage Apple computer fan, Jobs and Wozniak were revered figures for me, and wanting an Apple 2 was a defining characteristic of several years of my childhood. Later on, seeing NeXT at a computer show just as I was selling my first commercial software felt like a vision into the future. (But $10k+, yikes!)

As Id Software grew successful through Commander Keen and Wolfenstein 3D, the first major personal purchase I made wasn’t a car, but rather a NeXT computer. It turned out to be genuinely valuable for our software development, and we moved the entire company onto NeXT hardware.

We loved our NeXTs, and we wanted to launch Doom with an explicit “Developed on NeXT computers” logo during the startup process, but when we asked, the request was denied.

Some time after launch, when Doom had begun to make its cultural mark, we heard that Steve had changed his mind and would be happy to have NeXT branding on it, but that ship had sailed. I did think it was cool to trade a few emails with Steve Jobs.

Several things over the years made me conclude that, at his core, Steve didn’t think very highly of games, and always wished they weren’t as important to his platforms as they turned out to be. I never took it personally.

When NeXT managed to sort of reverse-acquire Apple and Steve was back in charge, I was excited by the possibilities of a resurgent Apple with the virtues of NeXT in a mainstream platform.

I was brought in to talk about the needs of games in general, but I made it my mission to get Apple to adopt OpenGL as their 3D graphics API. I had a lot of arguments with Steve.

Part of his method, at least with me, was to deride contemporary options and dare me to tell him differently. They might be pragmatic, but couldn’t actually be good. “I have Pixar. We will make something [an API] that is actually good.”

It was often frustrating, because he could talk, with complete confidence, about things he was just plain wrong about, like the price of memory for video cards and the amount of system bandwidth exploitable by the AltiVec extensions.


But when I knew what I was talking about, I would stand my ground against anyone.

When Steve did make up his mind, he was decisive about it. Dictates were made, companies were acquired, keynotes were scheduled, and the reality distortion field kicked in, making everything else that was previously considered into obviously terrible ideas.

I consider this one of the biggest indirect impacts on the industry that I have had. OpenGL never seriously threatened D3D on PC, but it was critical at Apple, and that meant that it remained enough of a going concern to be the clear choice when mobile devices started getting GPUs. While long in the tooth now, it was so much better than what we would have gotten if half a dozen SoC vendors rolled their own API back at the dawn of the mobile age.

I wound up doing several keynotes with Steve, and it was always a crazy fire drill with not enough time to do things right, and generally requiring heroic effort from many people to make it happen at all. I tend to think this was also a calculated part of his method.

My first impression of “Keynote Steve” was him berating the poor stage hands over “This Home Depot sh*t” that was rolling out the display stand with the new Mac, very much not to his satisfaction. His complaints had a valid point, and he improved the quality of the presentation by caring about details, but I wouldn’t have wanted to work for him in that capacity.

One time, my wife, then fiancée, and I were meeting with Steve at Apple, and he wanted me to do a keynote that happened to be scheduled on the same day as our wedding. With a big smile and full of charm, he suggested that we postpone it. We declined, but he kept pressing. Eventually my wife countered with a suggestion that if he really wanted “her” John so much, he should loan John Lassiter to her media company for a day of consulting. Steve went from full charm to ice cold really damn quick. I didn’t do that keynote.

When I was preparing an early technology demo of Doom 3 for a keynote in Japan, I was having a hard time dealing with some of the managers involved that were insisting that I change the demo because “Steve doesn’t like blood.” I knew that Doom 3 wasn’t to his taste, but that wasn’t the point of doing the demo.

I brought it to Steve, with all the relevant people on the thread. He replied to everyone with:

“I trust you John, do whatever you think is great.”

That goes a long way, and nobody said a thing after that.

When my wife and I later started building games for feature phones (DoomRPG! Orcs&Elves!), I advocated repeatedly to Steve that an Apple phone could be really great. Every time there was a rumor that Apple might be working on a phone, I would refine the pitch to him. Once he called me at home on a Sunday (How did he even get my number?) to ask a question, and I enthused at length about the possibilities.

I never got brought into the fold, but I was excited when the iPhone actually did see the light of day. A giant (for the time) true color display with a GPU! We could do some amazing things with this!

Steve first talked about application development for iPhone at the same keynote I was demonstrating the new ID Tech 5 rendering engine on Mac, so I was in the front row. When he started going on about “Web Apps”, I was (reasonably quietly) going “Booo!!!”.

After the public cleared out and the rest of us were gathered in front of the stage, I started urgently going on about how web apps are terrible, and wouldn’t show the true potential of the device. We could do so much more with real native access!

Steve responded with a line he had used before: “Bad apps could bring down cell phone towers.” I hated that line. He could have just said “We aren’t ready”, and that would have been fine.

I was making some guesses, but I argued that the iPhone hardware and OS provided sufficient protection for native apps. I pointed at a nearby engineer and said “Don’t you have an MMU and process isolation on the iPhone now?” He had a wide eyed look of don’t-bring-me-into-this, but I eventually got a “yes” out of him.

I said that OS-X was surely being used for things that were more security critical than a phone, and if Apple couldn’t provide enough security there, they had bigger problems. He came back with a snide “You’re a smart guy John, why don’t you write a new OS?” At the time, my thought was, “F*ck you, Steve.”.

People were backing away from us. If Steve was mad, Apple employees didn’t want him to associate the sight of them with the experience. Afterwards, one of the execs assured me that “Steve appreciates vigorous conversation”.

Still deeply disappointed about it, I made some comments that got picked up by the press. Steve didn’t appreciate that.

The Steve Jobs “hero / s**thead” rollercoaster was real, and after riding high for a long time, I was now on the down side. Someone told me that Steve explicitly instructed them to not give me access to the early iPhone SDK when it finally was ready.

I wound up writing several successful iPhone apps on the side (all of which are now gone due to dropping 32 bit support, which saddens me), and I had many strong allies inside Apple, but I was on the outs with Steve.

The last iOS product I worked on was Rage for iOS, which I thought set a new bar for visual richness on mobile, and also supported some brand new features like TV out. I heard that it was well received inside Apple.

I was debriefing the team after the launch when I got a call. I was busy, so I declined it. A few minutes later someone came in and said that Steve was going to call me. Oops.

Everyone had a chuckle about me “hanging up on Steve Jobs”, but that turned out to be my last interaction with him.

As the public story of his failing health progressed, I started several emails to try to say something meaningful and positive to part on, but I never got through them, and I regret it.

I corroborate many of the negative character traits that he was infamous for, but elements of the path that led to where I am today were contingent on the dents he left in the universe.

I showed up for him.
Score: 22 Votes (Like | Disagree)
bladerunner2000 Avatar
99 months ago
Steve Jobs was always a prick. This is just more evidence of that.
Score: 21 Votes (Like | Disagree)
Count Blah Avatar
99 months ago
he could talk, with complete confidence, about things he was just plain wrong about

Who knew that Steve had so much in common with a lot of people around here.
Score: 14 Votes (Like | Disagree)
bladerunner2000 Avatar
99 months ago
I've been around IT before it was called IT. The one thing that stands out in my experience is; marketing prevails over everything. Another-words, the loudest and most compeling "voice" wins even though there might be a better alternative.
Bill Hicks' take on people in advertising and marketing has always been and still is spot on.

Score: 12 Votes (Like | Disagree)
MagnusVonMagnum Avatar
99 months ago
Sadly, Tim Cook and his cohort Jony Ive are just as utterly clueless about gaming today as Steve was then.... Witness not ONE Mac has a decent GPU in it. NOT ONE. And switching to Metal pretty much seemed to kill what little of Mac gaming that had appeared in more recent years. We were getting 6-12 big titles a year and then Metal shows up and it's DEAD. NO ONE really wants to build an entire new API around a single system that has probably less than 1% of the gaming market. I read every excuse imaginable on here about how once they get it together, they'll start arriving, etc. But Apple doesn't want to do gaming and they sure as hell don't want to do STANDARDS anymore. The one small glimmer of hope we had with external graphics cards pretty much got botched too (no support for Thunderbolt 1 or 2 or NVidia for that matter.... might as well just ship with one card if you're only going to support a few Radeons.)

Apple can't seem to do a damn thing right anymore when it comes to the Mac.... A $5000 iMac? Holy HELL Batman! To think you used to be able to get the cheese grater Mac Pro for $2000 with full internal expansion capability. Apple couldn't have screwed things up worse with that trash can Mac Pro if they tried. Yet we heard the Apple Kool-Aid stories then too! It's a beautiful trash can!!! (wish I could afford one or I'd buy ten!) I guess no one could afford one since they sold about as well as the Edsel.
Score: 10 Votes (Like | Disagree)
Labeno Avatar
99 months ago
Joking... Apple is Doom'ed
Score: 8 Votes (Like | Disagree)