Apple May Adopt 1704 x 960 Resolution Display for Upcoming iPhone 6

Apple's next generation iPhone 6 may adopt a higher resolution display, jumping from the current iPhone 5s resolution of 1136 x 640 to a sharper 1704 x 960 resolution, reports 9to5Mac. On the rumored 4.7-inch model, this would result in a display with 416 ppi and the same 16:9 ratio of the iPhone 5/5s/5c, while a 5.5-inch model at the same resolution would carry a density of 356 ppi.

iphone6
With Apple's rumored move to larger displays in the iPhone 6, much discussion has been centered around what resolution Apple will use and how any changes would affect developers. Some speculation had suggested Apple might simply maintain the same resolution as on the iPhone 5s, making a seamless transition for developers. This stretch process would, however, drop the pixel density of the display below Apple's criteria for a "Retina" display.

Alternatively, Apple could boost the resolution to maintain or increase the pixel density, although this move would require work from app developers to maintain compatibility with the new devices. KGI Securities analyst Ming-Chi Kuo suggested last month that Apple would maintain the current 326 ppi density, which could be achieved by bumping a 4.7-inch display to 1334 x 750, and we previously explored how that might work.

But according to 9to5Mac, Apple may adopt an even higher-resolution display that triples the base number of pixels of the iPhone screen in both length and width. This "3x" mode would take the base "1x" resolution of 568 x 320 and expand it to 1704 x 960. Using this method, Apple would retain the Retina branding at 416 ppi and keep the current 16:9 ratio of the iPhone 5/5s/5c.

This means that Apple will likely be tripling the aforementioned “base resolution” (568 x 320) of the iPhone screen in both directions, and that the iPhone screen resolution will be scaled with an increase of 150% from the current 2X resolution of 1136 x 640. Of course, Apple tests several different iPhones and display technologies, so it is possible that Apple chooses to take another route for display specifications for the 2014 iPhone upgrade.

Apple has allegedly been testing this 1704 x 960 resolution and while the design specs for the iPhone 6 are undoubtedly complete, it is not known for sure if Apple has elected to proceed with this resolution. Apple may be preparing to launch the 4.7-inch iPhone 6 sometime this fall with a faster A8 processor and improved camera technology.

Tag: 9to5Mac
Related Forum: iPhone

Popular Stories

iphone 16 display

iPhone 17's Scratch Resistant Anti-Reflective Display Coating Canceled

Monday April 28, 2025 12:48 pm PDT by
Apple may have canceled the super scratch resistant anti-reflective display coating that it planned to use for the iPhone 17 Pro models, according to a source with reliable information that spoke to MacRumors. Last spring, Weibo leaker Instant Digital suggested Apple was working on a new anti-reflective display layer that was more scratch resistant than the Ceramic Shield. We haven't heard...
iPhone 17 Air Pastel Feature

iPhone 17 Reaches Key Milestone Ahead of Mass Production

Monday April 28, 2025 8:44 am PDT by
Apple has completed Engineering Validation Testing (EVT) for at least one iPhone 17 model, according to a paywalled preview of an upcoming DigiTimes report. iPhone 17 Air mockup based on rumored design The EVT stage involves Apple testing iPhone 17 prototypes to ensure the hardware works as expected. There are still DVT (Design Validation Test) and PVT (Production Validation Test) stages to...
Beyond iPhone 13 Better Blue

20th Anniversary iPhone Likely to Be Made in China Due to 'Extraordinarily Complex' Design

Monday April 28, 2025 4:29 am PDT by
Apple will likely manufacture its 20th anniversary iPhone models in China, despite broader efforts to shift production to India, according to Bloomberg's Mark Gurman. In 2027, Apple is planning a "major shake-up" for the iPhone lineup to mark two decades since the original model launched. Gurman's previous reporting indicates the company will introduce a foldable iPhone alongside a "bold"...
apple watch ultra yellow

What's Next for the Apple Watch Ultra 3 and Apple Watch SE 3

Friday April 25, 2025 2:44 pm PDT by
This week marks the 10th anniversary of the Apple Watch, which launched on April 24, 2015. Yesterday, we recapped features rumored for the Apple Watch Series 11, but since 2015, the Apple Watch has also branched out into the Apple Watch Ultra and the Apple Watch SE, so we thought we'd take a look at what's next for those product lines, too. 2025 Apple Watch Ultra 3 Apple didn't update the...
iphone 17 air iphone 16 pro

iPhone 17 Air USB-C Port May Have This Unusual Design Quirk

Wednesday April 30, 2025 3:59 am PDT by
Apple is preparing to launch a dramatically thinner iPhone this September, and if recent leaks are anything to go by, the so-called iPhone 17 Air could boast one of the most radical design shifts in recent years. iPhone 17 Air dummy model alongside iPhone 16 Pro (credit: AppleTrack) At just 5.5mm thick (excluding a slightly raised camera bump), the 6.6-inch iPhone 17 Air is expected to become ...
iPhone 17 Pro Blue Feature Tighter Crop

iPhone 17 Pro Launching Later This Year With These 13 New Features

Wednesday April 23, 2025 8:31 am PDT by
While the iPhone 17 Pro and iPhone 17 Pro Max are not expected to launch until September, there are already plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models as of April 2025: Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone ...
iPhone 17 Pro on Desk Feature

All iPhone 17 Models Again Rumored to Feature 12GB of RAM

Tuesday April 29, 2025 3:36 am PDT by
All upcoming iPhone 17 models will come equipped with 12GB of RAM to support Apple Intelligence, according to the Weibo-based leaker Digital Chat Station. The claim from the Chinese leaker, who has sources within Apple's supply chain, comes a few days after industry analyst Ming-Chi Kuo said that the iPhone 17 Air, iPhone 17 Pro, and iPhone 17 Pro Max will all be equipped with 12GB of RAM. ...
AirPods Pro 3 Mock Feature

AirPods Pro 3 Just Months Away – Here's What We Know

Tuesday April 29, 2025 1:30 am PDT by
Despite being more than two years old, Apple's AirPods Pro 2 still dominate the premium wireless‑earbud space, thanks to a potent mix of top‑tier audio, class‑leading noise cancellation, and Apple's habit of delivering major new features through software updates. With AirPods Pro 3 widely expected to arrive in 2025, prospective buyers now face a familiar dilemma: snap up the proven...

Top Rated Comments

pgiguere1 Avatar
143 months ago
It’s been a year since I started speculating that the iPhone 6 would have an @3x display, and so far a common reaction is always “But Steve Jobs said pixel-doubling was necessary when introducing the iPhone 4!”.

It’s important to understand why @2x made sense to also understand why @3x does:

1) It was an integer scaling multiplier.

Xcode/Cocoa use a “points” system for every possible coordinate/dimension. Those don’t represent pixel values unless you’re using a non-Retina display (@1x). For everything else, the pixel dimensions of elements are found using points * scaling multiplier. For example, an iPhone 5 is seen as being 568x320 points * @2x = 1136x640 pixels.

If you had a floating point scaling multiplier, say @2.5x, you’d end up with floating point pixel dimensions as well. For example, a 85x45 points UI element * @2.5x = 212.5 x 112.5 pixels. Oops, fractions of pixels! Since the screen can’t render those directly, multisampling will be applied to “blend” fractions of pixels (think of anti-aliasing). What it would look like is this (on the right):



You don’t want this blurry mess. Therefore, you don’t want your UI elements to end up with non-integer pixel dimensions. That’s why you want an integer scaling multiplier. In 2010 with the iPhone 4, @2x was chosen in large part because it was the next integer after 1, not because it’s the double. That means @3x would be an equally good scaling multiplier as far as keeping integer pixel dimensions goes.

2) It didn’t require scaling interpolation on older displays

Steve Jobs explained that one pretty clearly at WWDC.



One pixel would become a 2x2 pixel grid. No fancy math had to be done to “scale” older apps on the iPhone 4. But why does this matter? Because scaling interpolations often reduce quality (not for performance reasons, that’s insignificant). Keep in mind however that unlike with the @1x -> @2x transition we had in 2010, this time we’d only have a 50% enlargement rather than 100%.

The thing is, a 50% enlargement with interpolation doesn’t look worse than a 100% enlargement with pixel-doubling, despite the loss of details due to the interpolation.

See those examples I made with bilinear interpolation (iOS’ default interpolation when scaling images):



As you can see, older non-@3x-optimized apps would actually look better on an @3x iPhone than non-@2x-opitmized apps did on an @2x iPhone. Add to this the fact that the screen's pixel density would be higher this time around, and the perceived image quality difference would be even smaller.

Another common comment has been "But shouldn't developers be using AutoLayout constraints, which make apps pretty much resolution-independent? Therefore, who cares about the exact resolution?"

Yes, they should. But the reality is that most apps (even those using AutoLayout) wouldn't magically scale well to a bigger display like it was a responsive website. They would require significant tweaking before they could do that, and I can't see Apple forcing AutoLayout everywhere just yet. That would essentially force developers to redesign/test their app in around a month, unless which their app would probably look like crap on the iPhone 6. Since that's kind of an unrealistic timeframe, it's the consumers that would end up paying in the end. I think Apple will go through a smoother transition than that.

With the recent introduction of Asset Catalogs (https://developer.apple.com/library/ios/recipes/xcode_help-image_catalog-1.0/Recipe.html) in Xcode, I think it's pretty clear that Apple wants to introduce a new resolution. The fact images are still labeled by "@1x" and "@2x" also leads me to believe they're not ready to drop the points system just yet.
Score: 64 Votes (Like | Disagree)
regkilla Avatar
143 months ago
No 1080p at least? Come on Apple get it together!
Score: 15 Votes (Like | Disagree)
Anti-Lucifer Avatar
143 months ago
Just look at how much space is wasted in the iPad and you'll have the answer.

Ios on ipad is just pathetic waste of screen space it's purely blown up iPhone os. Terrible.
Score: 13 Votes (Like | Disagree)
furi0usbee Avatar
143 months ago
I won't be happy until I have 1000ppi. Anything less than 1000 won't impress me at all. I want *really* crisp.
Score: 10 Votes (Like | Disagree)
sualpine Avatar
143 months ago
Who cares what the resolution is?

All I want to know is how iOS is going to scale up. I don't want a pathetic new row of icons again.
Score: 10 Votes (Like | Disagree)
thasan Avatar
143 months ago
It’s been a year since I started speculating that the iPhone 6 would have an @3x display, and so far a common reaction is always “But Steve Jobs said pixel-doubling was necessary when introducing the iPhone 4!”.

It’s important to understand why @2x made sense to also understand why @3x does:

1) It was an integer scaling multiplier.
......

Yes, they should. But the reality is that most apps (even those using AutoLayout) wouldn't magically scale well to a bigger display like it was a responsive website. They would require significant tweaking before they can do that, and I can't see Apple forcing AutoLayout everywhere just yet. That would essentially force developers to redesign/test their app in around a month, unless which their app would probably look like crap on the iPhone 6. Since that's kind of an unrealistic timeframe, it's the consumers that would end up paying in the end. I think Apple will go through a smoother transition than that.
this is probably one of the most professional comments that i have seen in MR for a very very long time! thank you! :D
Score: 9 Votes (Like | Disagree)