Square-Enix has released a full 3D remake of Final Fantasy IV: The After Years for iOS devices, bringing its 2008 title to Apple's mobile platform for the first time. The game has players control various characters from the Final Fantasy IV universe in ten tales, with the game's original “Active Time Battle“ and “Band Abilities“ gameplay mechanics also intact. The remake of the game also includes Game Center support with achievements, as well as widescreen support on the iPhone 5, iPhone 5s, and iPhone 5c.

finalfantasyiv_theafteryearsios

With a full 3-D remake, FINAL FANTASY IV: THE AFTER YEARS can now be played as never before. Take part in the epic sequel that unfolds nearly two decades after the events of FINAL FANTASY IV. Classic characters make their return alongside several new heroes, such as Ceodore, son of Cecil and Rosa.

Our sister site TouchArcade also wrote a review of the title, stating that while the game's graphics are visually appealing, the lackluster episodic nature and repetitive “grinding“ throughout gameplay constrain it from establishing itself as a high quality entry of the series on iOS.

Notably, an interview with longtime Square-Enix producer Takashi Tokita last month also mentioned that Final Fantasy VI would be coming to iOS devices this Fall, with Tokita himself teasing a potential release of the mega-popular Final Fantasy VII for mobile devices sometime in the future. However, the producer later clarified his comments about a potential Final Fantasy VII mobile release in an interview five days later, stating that the game's appearance on iOS devices is “years away“ because of the space limitations on the platform.

Final Fantasy IV: The After Years is available on iOS devices for $15.99 and can be downloaded through the App Store. [Direct Link]

Top Rated Comments

joshdammit Avatar
150 months ago
An iOS app has a max of 2GB. As FF7 was 4 CD's, each 750MB, that would result in Square to remove 1/3 of the game. Even with modern compression techniques, I don't think that is feasible.

I don't think that you know what you're talking about.

For starters, the original game was 3 CD's, not 4. Also, the majority of the content on each disc was exactly the same, just with different events, videos and any areas and foes relevant to that leg of the game.
Score: 4 Votes (Like | Disagree)
Xenomorph Avatar
150 months ago
Today, you can't buy an iOS device with less than 16GB.

Ahem,

http://store.apple.com/us/buy-iphone/iphone4s
Score: 3 Votes (Like | Disagree)
Miharu Avatar
150 months ago
Remember that those 3 CDs weren't full of 650 Mb of unique content. Even Resident Evil 2 was on 2 CDs on Playstation but was successfully compressed to a 64 Mb N64 cart.
Score: 2 Votes (Like | Disagree)
acarney Avatar
150 months ago
Seriously?! Space limitations?! I can't help but wonder how much data was used with cut scene videos in what, MPEG1 or AVI format? Using h264 probably would cut down a couple hundred megs right there. I would gladly make room for a 1.4 to 2gig game and I figure any big fan would too!

I would be shocked if with the more advanced technology they couldn't get the game to fit into that kind of size... Probably while also increasing the resolution at the same time...


Edit: I mean infinity blade has grown from 600mb to 1.5gig and it sells crazy well just for the eye candy... Also, I recall iTunes HD movies are pretty large... Guess apple isn't afraid about space limitations...
Score: 2 Votes (Like | Disagree)
leukotriene Avatar
150 months ago
"Space limitations"? HAH!

FF7 was released on 4 CDs man. ~750 MB each. Square pulled out all stops to release the original *despite* the space limitations of 1997 technology, and despite the inconvenience of switching out CDs between chapters, and despite the manufacturing hassles. All in the name of getting the game out to its fans. 1990s Square would've absolutely released FF7 on iOS.

Today, you can't buy an iOS device with less than 16GB. Hey if you can't make FF7 for iOS in the near future for budgetary, political, manpower issues, etc. at least tell it to us straight.

But hey FF4 and FF4 After Years are both excellent games, glad to see those on the App Store.
Score: 2 Votes (Like | Disagree)
japanime Avatar
150 months ago
Blasphemy! It's "Square Enix" without hyphen "-".
When I started my career at SQEX, that was the very first thing they wanted us to always get right.

It wasn't always "Square Enix," though. Used to just be "Square," until merging with Enix about a decade ago. I've got quite a few vintage (1980s-1990s) FF collectibles that all have the solo "Square" trademark. Those were the heady days of Japanese game development.
Score: 1 Votes (Like | Disagree)

Popular Stories

Apple CarPlay Ultra instrument cluster themes 01

Apple's CarPlay Ultra Is Here – Does Your iPhone Support It?

Thursday May 15, 2025 5:17 am PDT by
Apple's recently announced CarPlay Ultra promises a deeply integrated in-car experience, but not all iPhone users will be able to take advantage of the new feature. According to Apple's press release, CarPlay Ultra requires an iPhone 12 or later running iOS 18.5 or later. This means if you're using an iPhone 11, iPhone XR, or any older model, you'll need to upgrade your device to access...
Apple CarPlay Ultra instrument cluster themes 01

Apple's 'CarPlay Ultra' Experience Now Available

Thursday May 15, 2025 5:07 am PDT by
Apple today announced that its next-generation CarPlay experience, now dubbed "CarPlay Ultra" begins rolling out today, starting with Aston Martin vehicles. Subscribe to the MacRumors YouTube channel for more videos. CarPlay Ultra is now available with new Aston Martin vehicle orders in the U.S. and Canada. It will also be available for existing models that feature the brand's next-generation ...
CarPlay Ultra Climate Controls

Apple Says These Vehicle Brands Plan to Offer All-New CarPlay Ultra

Thursday May 15, 2025 8:13 am PDT by
Apple today announced the launch of CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. CarPlay Ultra features deep integration with a vehicle's instrument cluster and systems, built-in Radio and Climate apps, customizable widgets, and more. The interface is tailored to each vehicle model and automaker's identity, and drivers can also adjust...
vision pro video recording

WSJ: Some Apple Vision Pro Buyers 'Feel Total Regret'

Friday May 16, 2025 7:43 am PDT by
Apple's Vision Pro headset has left many early adopters expressing dissatisfaction over its weight, limited use cases, and sparse software ecosystem, according to a new article from The Wall Street Journal. In the year following the device's launch, user feedback suggests that it has failed to meet expectations for comfort, software support, and social acceptance. In interviews conducted by T...
iPhone 17 Air Pastel Feature

iPhone 17 Air Battery Capacity and Weight Allegedly Revealed

Monday May 19, 2025 2:22 am PDT by
Apple is expected to launch an all-new ultra-thin iPhone 17 Air later this year, and while there have been plenty of rumors about the camera's overall design and thinness, we haven't heard any details about the device's weight and battery capacity until now. According to the leaker going by the account name "yeux1122" on the Korean-langauge Naver blog, the 6.6-inch iPhone 17 Air has a weight ...
iPhone 17 Air Pastel Feature

iPhone 17 Air Could Debut Advanced Silicon Battery Tech

Friday May 16, 2025 8:00 am PDT by
The upcoming all-new ultra-thin iPhone 17 Air could become the first Apple smartphone to adopt advanced battery technology, with Japanese supplier TDK preparing to ship its new generation of silicon-anode batteries by the end of June. According to DigiTimes, TDK CEO Noboru Saito revealed in a recent interview that the Apple supplier has accelerated its production timeline, moving shipments...