AnandTech takes a closer look at the new MacBook Pro's 2880x1800 Retina display, revealing just how well the display stacks up against its predecessor and other notebook displays and delving into the details of how it handles various resolutions.
In looking at scaling, the report explains the new slider option in System Preferences that allows users to select from a spectrum of resolutions that include not only the 1440x900 resolution in Retina quality using the full 2880x1800 pixels, but also larger desktop spaces at 1920x1200 and 1680x1050.
Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however and opted for the 1680 x 1050 "high-res" upgrade last generation, this won't do. Thankfully Apple offers 1680 x 1050 and 1920 x 1200 scaling options that trade a bit of image quality and performance for added real estate.
AnandTech's report also describes how Apple's display design has done away with the cover glass that in some circumstances suffers from significant glare on the standard non-Retina MacBook Pro. Phil Schiller noted during the keynote introduction that glare has been reduced 75% from the previous MacBook Pro, and AnandTech calls the Retina MacBook Pro's glare "remarkably close" to that seen on an earlier-generation matte MacBook Pro.
Comparing color and contrast, AnandTech discovered that the Retina MacBook Pro's display has remarkably improved black levels, which help compensate for slightly lower brightness. Contrast is also excellent, making for crisp and vivid content display.
As with Retina displays on iOS devices, Apple automatically scales text to display at the crisper Retina resolution, but it is dependent on apps using Apple's text rendering. AnandTech notes that Google Chrome currently uses its own text rendering engine and is thus unable to take advantage of the sharper text available in Safari.
Finally, the report takes a look at how games handle the Retina display, with Diablo III taking full advantage of the 2880x1800 display as touted by Apple during the keynote. Some games are able to see the full resolution while others are limited to the "non-Retina" resolutions topping out at 1920x1200, but it seems reasonable to believe that over time game developers will be building in support for the ultra-high resolution of the new MacBook Pro.
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Apple provided developers with the third beta of an upcoming iOS 26.2 update, and there are still new features that are being added with each beta that we get. We've rounded up all of the changes that Apple made in beta 3.
AirDrop
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iOS 26.2...
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The company's board of directors and senior executives "recently intensified preparations for Cook to hand over the reins," the report said.
While the report said that Apple is unlikely to name a new CEO before its next earnings report in late January, it went on to ...
Apple today announced an expansion of AppleCare+ coverage in India, with new options for monthly and annual plans, and the addition of Theft and Loss for iPhone for the first time.
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There's no word on what's include in the updated firmware, but the AirPods Pro 2, AirPods 4 with ANC, and AirPods Pro 3...
We're officially in the month of Black Friday, which will take place on Friday, November 28 in 2025. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more. In this article, the majority of the discounts will be found on Amazon.
Note: MacRumors is an affiliate partner with some of these vendors. When ...
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Starting this Wednesday, November 19, the feature will be available to residents of Illinois.
The announcement confirmed that the...
Friday November 14, 2025 6:20 am PST by Joe Rossignol
Apple recently teamed up with Japanese fashion brand ISSEY MIYAKE to create the iPhone Pocket, a limited-edition knitted accessory designed to carry an iPhone.
iPhone Pocket is available to order on Apple's online store starting today, in the United States, France, China, Italy, Japan, Singapore, South Korea, and the United Kingdom. However, it is already completely sold out in the United...
Friday November 14, 2025 3:23 pm PST by Juli Clover
Most of Apple's Macs are slated to get M5 chips across 2026, and there's a possibility we'll even see the first M6 chips toward the end of the year. Updates are planned for everything from the MacBook Air to the Mac Studio.
MacBook Air (Early 2026)
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Sunday November 16, 2025 6:49 am PST by Joe Rossignol
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This is easily the biggest news for the regular version of CarPlay in years, should Tesla actually follow through with offering the system in its vehicles.
As noted by Gurman, this would be a stunning reversal for Tesla and its CEO Elon ...
Friday November 14, 2025 10:02 am PST by Joe Rossignol
Starting with the upcoming tvOS 26.2 update, currently in beta, additional profiles created on the Apple TV no longer require their own Apple Account.
In the Settings app on the Apple TV, under Profiles and Accounts, anyone can create a new profile by simply entering a name and indicating whether the profile is for a kid. The profile will be associated with the primary user's Apple Account,...
The 75% reduction in glare is the most interest to me - hoping they might take this into the next iMac refresh to make it more viable for pros perhaps?
Scaled at 1680x1050:
[url=http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM_thumb.png]Image (http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM.png)[/URL]
(Click to enlarge)
Look at the size of the image. It's a 3,360px × 2,100px image. Basically, it's a pixel perfect rendition of a retina 1680x1050 image. That's no good to evaluate the downscaling algorithm used to display it in full screen on a 2880x1800 screen.
Sure we can use Photoshop or Gimp to downscale it, but then we have Photoshop or Gimp's downscaling algorithm coming into play. What we need to know and see is a 2880x1800 shot of the 3360x2100 shot downscaled using the same code OS X uses.
That's why I say Anand's comparison is bunk, it's not possible to see what it actually looks like on the screen.
I'll wait to see it in store. Feel free to downrank me for not "believing" blindly.
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
When you pick the "more space" option, which is equivalent to 1920x1200, OSX actually renders it at double that size in both directions, or 3840x2400, using the retina quality graphics. It then smoothly downscales to 2880x1800.
It probably isn't perfect, I haven't seen one in person yet, but it should be much better than simply setting a display to a non-native resolution.
Instead of upscaling a low resolution image, it's downlscaling a high resolution one.
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
Yes. Also not much point paying for an expensive 2880 screen and running it at 1680 when a native 1680 screen would be both sharper and cheaper, if they offered it.
Anandtech specifically says that the '1680x1050' mode on the Retina Macbook Pro looks better than the old 1680x1050 display:
Even at the non-integer scaled 1680 x 1050 setting, the Retina Display looks a lot better than last year's high-res panel. It looks like Apple actually renders the screen at twice the selected resolution before scaling it to fit the 2880 x 1800 panel (in other words, at 1920 x 1200 Apple is rendering everything at 3840 x 2400 (!) before scaling - this is likely where the perf impact is seen, but I'm trying to find a way to quantify that now). Everything just looks better. I also appreciate how quick it is to switch between resolutions on OS X. When I'm doing a lot of work I prefer the 1920 x 1200 setting, but if I'm in content consumption mode I find myself happier at 1440 x 900 or 1680 x 1050.
The scaling that Apple is doing is very different than just running a display at a non-native resolution.