Last week Overhaul Games announced that Baldur's Gate: Enhanced Edition would be making its way to the iPad later this summer. Baldur's Gate: Enhanced Edition is a recently announced remake of the original 1998 game and Tales of the Sword Coast expansion pack. The original game was well received and sold over two million copies worldwide.
The company has now announced that the game will also be available for the Mac in summer 2012 in the Mac App Store.
Baldur’s Gate: Enhanced Edition™ runs on an upgraded and improved version of the Infinity Engine. It includes the entire Baldur’s Gate adventure, the Tales of the Sword Coast expansion pack, and never before seen content including a new adventure and a new party member.
The company reports that there will be a variety of Mac OS X specific features "including widescreen and iCloud support".
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Developers of all shapes, sizes, colors and platforms are rushing to develop for the iOS, which as we all know is a subset of Mac OS X libraries (and some of its own, etc). But it's essentially Mac OS X.
That means these developers are gaining the skillets and the tools to also deploy Mac OS X software. They aren't going to be using any proprietary Windows tech such as DirectX, to get things running on iOS, which means it's simple to get their product running on the Mac...
But then poses the more interesting and perhaps surprising question for some: "Should we bother porting this to Windows now?" My belief is the answer will be "no" more frequently as time goes on.
I love where this is headed.
As far as I remember they worked ok under classic, but were very unstable on my (then) system under OSX, so I never completed it.
Not sure if I want to go back to the bad old days of spending hours in the dark into the early hours in front of my Mac..., I have been 'clean' for years now! :)