At Apple's "Let's Talk iPhone" event in October, Epic Games showed off some visuals from Infinity Blade II, the sequel to the company's ground-breaking and profitable title launched nearly a year ago. Infinity Blade, utilizing Epic's Unreal Engine 3, has been highly-regarded for its rich visual textures and gesture-based input in fighting scenes.
As an encore performance, Infinity Blade II is making its way into the App Store today, with our sister site TouchArcadecalling it "an iOS masterpiece".
Infinity Blade 2 is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.
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It's a consistently well put together visual feast that shows off what Unreal 3, and now your new devices, can do.
Beyond the enhanced visuals, Infinity Blade 2 also advances the storyline of the original game and expands the combat experience to include more options and less predictable enemies.
Infinity Blade II has already appeared in Apple's Asia-Pacific App Stores such as in New Zealand [App Store], and should be hitting the U.S. store priced at $6.99 at 11:00 PM Eastern Time tonight.
Update: Infinity Blade II is now available in the U.S. App Store.
Friday September 19, 2025 10:02 am PDT by Joe Rossignol
As reported by Bloomberg today, some of the new iPhone 17 Pro and iPhone Air models on display at Apple Stores today are already scratched and scuffed.
French blog Consomac also reported on this topic.
The scratches appear to be most prominent on models with darker finishes, including the iPhone 17 Pro and Pro Max in Deep Blue, and the iPhone Air in Space Black.
Images Credit: Consoma ...
Monday September 22, 2025 2:16 am PDT by Tim Hardwick
Next year's rumored foldable iPhone will showcase an ultra-thin design resembling "two titanium iPhone Airs side-by-side," according to Bloomberg's Mark Gurman.
Writing in the Q&A section of his latest Power On newsletter, Gurman says Apple's first foldable device will be "super thin and a design achievement," combining Apple's thinnest iPhone form factor with cutting-edge folding...
Thursday September 18, 2025 9:17 am PDT by Joe Rossignol
Apple is preparing to release iOS 26.0.1, according to a private account on X with a proven track record of sharing information about future iOS versions.
The update will have a build number of 23A350, or similar, the account said.
It is likely that iOS 26.0.1 will fix a camera-related bug on the new iPhone Air and iPhone 17 Pro models. In his iPhone Air review, CNN Underscored's Henry T. ...
Monday September 22, 2025 12:44 pm PDT by Juli Clover
Apple released the first beta of iOS 26.1 today, just a week after launching iOS 26. iOS 26.1 mainly adds new languages to Apple Intelligence, but there are a few other features that are worth knowing about.
New Apple Intelligence Languages
Apple Intelligence is now available in Danish, Dutch, Norwegian, Portuguese (Portugal), Swedish, Turkish, Chinese (Traditional), and Vietnamese.
AirPo...
Friday September 19, 2025 7:39 am PDT by Joe Rossignol
While the iPhone Air is equipped with Apple's custom C1X modem for cellular connectivity, all of the iPhone 17 models are outfitted with Qualcomm modems still.
A teardown video shared on Chinese platform Bilibili today (via Reddit) appears to confirm the iPhone 17 Pro Max is equipped with Qualcomm's Snapdragon X80 modem in particular. The same modem is likely used in the iPhone 17 and iPhone ...
Apple's new iPhones launch today, and there are plenty of options to choose from when it comes to protecting your new device from drops and scratches. In this article, we're taking a look at some of the best options for iPhone 17, iPhone 17 Pro, and iPhone 17 Air cases, as well as a few charging accessories.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a...
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Infinity Blade II has already appeared in Apple's Asian App Stores such as in New Zealand [App Store (http://itunes.apple.com/nz/app/infinity-blade-ii/id447689011?mt=8)], and should be hitting the U.S. store priced at $6.99 at 11:00 PM Eastern Time tonight.
a glorified tap, tap game... Love how iOS kids keep talking about "X" just kills your batteries and turn around and waste battery life on an idiotic videogame that all you do is time taps and swipes :rolleyes:
keep saying it, iOS is the dumbing down of apple :mad:
a glorified tap, tap game... Love how iOS kids keep talking about "X" just kills your batteries and turn around and waste battery life on an idiotic videogame that all you do is time taps and swipes :rolleyes:
keep saying it, iOS is the dumbing down of apple :mad:
What are you expecting, or anyone for that matter, from a game played exclusively on a 3.5 inch screen with no physical buttons to play with?
All ios games are tap tap games, you tap, swipe, pull, push. What game doesn't use these features on the ios platform.
Thats like calling Diablo 3 a Click Click game, all you do is CLICK!
Must be the dumbing down of PC Gaming, how dare they!
Listen, I get that somewhere along the line you became jaded, or pissed off at Apple for something they did, its apparent you have some aggression aimed at iOS specifically. Its not just iOS, all touch screen style games are swiping and tapping. Yes, its a timed game, but it still takes skill, try some of the hardest levels of the first Infinity Blade and try to tell me its simple, its not.
iOS is not the dumbing down of Apple, Apple has ALWAYS been about K.I.S.S. (Keep it simple, stupid) Their operating systems, their hardware, and now iOS which does some amazing things, and not all are simple and dumb. How can you blame the dumbing down of Apple on a third party application?