Apple is reportedly assigning development partners to official iPhone developers to guide them in application plans and is gently suggesting that developers consider placing a price tag on their software "at some point". Developers will be able to create multiple versions of their applications for inclusion, such as a Lite and Pro versions.
So far, we are aware of three developers who have announced very reasonable pricing for their iPhone games: Ambrosia's Aki Mobile Mahjong ($9.99), Fiery Ferret's Lumen ($5), and Demiforce's Trism ($4.99).
Meanwhile, in an interview with PocketGamer.biz Spanish developer LemonQuest believes that the iTunes App Store will tolerate higher prices:
Cavero accepts that developing games for the iPhone and other new mobile platforms will be more costly and time-consuming, but says that higher prices will balance out these costs.