Pokémon GO


'Pokémon GO' Articles

Pokémon Mobile Games Have Earned $2.5 Billion Total, Mostly From Pokémon GO

Mobile gamers on iOS and Android have spent approximately $2.5 billion on Pokémon games, according to new data shared this week by Sensor Tower. There are six mobile titles that Sensor Tower is counting towards the total, but the bulk of the money - 98 percent - was earned by the most popular Pokémon title, Pokémon GO. The other five titles that have brought in more modest amounts of revenue include Pokémon Shuffle Mobile, Pokémon Duel, Pokémon Quest, Pokémon: Magikarp Jump, and Pokémon TCG Online. The United States has spend the most on Pokémon games, with total U.S. revenue coming in at 875 million, or 35 percent of the $2.5 billion number. Japan comes in second and accounts for 29 percent or $725 million of the total Pokémon game revenue. Pokémon games have been installed by 640 million mobile users around the world since 2014, with Pokémon GO unsurprisingly making up the bulk of that with 550 million total worldwide

Pokémon Go Seeing 'Resurgence' With Most Daily Spending Since Launch, Due to Trading Update

It's now been two years since Pokémon Go launched on iOS, becoming immensely popular with players across iOS and Android in the months that followed its debut. Although the number of players in the game has lessened since then, Pokémon Go has remained consistently popular among its fans, and this week Sensor Tower reports that it's seen a "resurgence" this summer thanks to the long-awaited Pokémon trading update. That update came this past June, allowing players to trade Pokémon with nearby friends -- a feature that took the company two years to implement because it "wanted to make sure" the mechanic was done right, according to Niantic software engineer Kiersten Koa. Now, Sensor Tower says that Pokémon Go players have spent an average of $2.5 million per day in the game since the June 19 update. In the 60 days leading to the update, players worldwide were spending about $1.8 million per day in the app. This means that the trading update has increased Pokémon Go's daily revenue by $700,000 per day, representing a 39 percent increase. Sensor Tower points out that this daily spending "hasn't been seen since its summer 2016 launch." Niantic’s Pokémon GO has never stopped being popular, but it’s definitely had its share of peaks and valleys when it comes to player spending. Right now, it’s in the midst of a resurgence the likes of which hasn’t been seen since its summer 2016 launch, and the game’s most fevered spending has come in the wake of June’s big friends and trading update. Next, Sensor Tower says it's looking to see how the change of seasons will affect

Pokémon Go Gaining Ability to Trade Pokémon With Nearby Friends This Week

Two years after its release in the summer of 2016, Pokémon Go will officially add Pokémon trading between friends within the app later this week. The feature is coming via a new "Friends" area, allowing players to connect to real-life friends and trade Pokémon, keep track of their status in the game, and send them items and gifts. Friends will now get "Trainer Codes" to share with one another, which can be entered to become friends in the app. Once you're friends with someone there are multiple actions you can perform to increase your Friendship Level, like sending them gifts or participating in raids and gym battles with them. As this level grows, bonuses can be unlocked when you play together, so "Great Friends" can gain in-battle advantages, like attack bonuses. Friendship Levels can be increased once per day per friend, and the new friend-based mechanics lead into the game's trading system. If you are near your friend (within 100 meters) and have reached a Trainer Level of 10 or higher, the game will let you trade Pokémon that you've caught. Trades cost Stardust, and Niantic says that once your Friendship Level increases players will be able to complete trades "with much less Stardust." Special Pokémon like a legendary, shiny, or any Pokémon not in your Pokédex will have their own "Special Trade" rules: they can only occur once per day with a Great Friend or Best Friend, and cost "a lot of Stardust." Every trade also earns players bonus candy for the Pokémon that has been traded away, and the amount of candy increases if the Pokémon being traded were

Upcoming 'Pokémon: Let's Go' Game for Nintendo Switch Will Offer Integration With Pokémon Go on iOS

The Pokémon Company today announced the upcoming launch of Pokémon: Let's Go, Eevee! and Pokémon: Let's Go, Pikachu!, two games designed for the Nintendo Switch. The two new Pokémon: Let's Go games are designed to connect to Pokémon Go on the iPhone and other mobile devices and offer many of the gameplay functions that are available in Pokémon Go. Players will be able to catch Pokémon using Pokémon Go on iOS or Android and then transfer those Pokémon over to the switch. Any of the original 151 Pokémon from the Kanto region can be transferred over to the Switch using Bluetooth. As demonstrated in the video accompanying the announcement, a player captures a Dratini on a smartphone and then pulls out a Switch to transfer the Dratini to something called the "GO PARK" where the player is able to interact with the Pokémon. The video also shows a Nintendo Switch user sending a present to a Pokémon Go player on an Android device, suggesting gifts will also be able to be exchanged cross device. Pokémon Let's Go gameplay was inspired by Pokémon Yellow, where Pikachu followed the player throughout the game, and The Pokémon Company says the two games are designed for players "taking their first steps into the Pokémon video game world.""With the launch of Pokémon GO in 2016 and the global sensation that ensued, millions of new players were introduced to the world of Pokémon," said Junichi Masuda, director at GAME FREAK inc. "For many people, Pokémon GO was their first experience with the Pokémon brand, so we have crafted these two new titles to be an accessible

Pokémon GO Soon Won't Support iPhone 5, iPhone 5c, and Some Older iPads

Niantic on Tuesday announced that Pokémon GO will require an iPhone or iPad capable of running iOS 11 or later at the end of February. The company plans to release an update for Pokémon GO around February 28, 2018 that will end support for older iPhone and iPad models incapable of updating to iOS 11, including the iPhone 5 and iPhone 5c. The complete list of affected devices, released between 2011 and 2013:iPhone 5 iPhone 5c iPad (4th generation) iPad (3rd generation) iPad mini (1st generation) iPad 2After that date, players may no longer be able to access their Pokémon GO accounts on affected devices, or use their PokéCoins or other items in their bags. They will need to switch to a supported device to continue playing the game. More specifically, players who attempt to access Pokémon GO using any of the devices listed above will no longer be able to sign in and will see a message stating that they need to switch to a supported device, suggesting server-side changes. Niantic said the change is a result of improvements to Pokémon GO that push the game beyond the capabilities of previous iOS versions, likely including a new AR+ mode based on Apple's ARKit for iPhone 6s and

Pokémon Go for iOS Adding Advanced 'AR+' Capture Mechanics Thanks to Apple's ARKit

Niantic and The Pokémon Company today announced that an update coming this week to Pokémon Go on iOS will bring support for Apple's ARKit, enhancing the augmented reality abilities of the popular mobile game. The company is calling this feature "AR+" and will be available to players running iOS 11 on the iPhone 6s and later devices. Previously announced by Apple at WWDC, ARKit brings a few new advancements to Pokémon Go's augmented reality technology, including the ability for the app to fix Pokémon to a specific point in space. This scaling feature allows players to walk up close to a Pokémon and move around them freely, bringing the app "one step closer to truly realizing Pokémon the way they are supposed to be represented in the real world," according to Niantic. Another advancement is in the awareness of Pokémon that players are trying to capture, meaning that the creatures might run away if they notice trainers are getting too close. But, if trainers can sneak up on the Pokémon an Expert Handler bonus can be earned upon capture. This mechanic is represented in an "awareness meter" next to each Pokémon and if it fills up the Pokémon will flee, although another opportunity for capture might come if the player taps nearby tall grass. Both of these new features are combined for the Expert Handler bonus, which rewards players for moving close to a Pokémon in AR+ mode, and capturing it without it fleeing. The bonus will reward players with more XP and Stardust upon capture. Regarding the ARKit update to Pokémon Go, the company said that "this is our

Pokémon Go Developer Niantic's Next Augmented Reality Smartphone Game Will Be Harry Potter Themed [Updated]

Following the success of Pokémon Go, TechCrunch is reporting today that developer Niantic Labs' next augmented reality game will be themed around the world of Harry Potter. The smartphone app will be called "Harry Potter: Wizards Unite" and is set to launch in 2018. Specific details about the app's gameplay have not yet been released, but it's said that "there will be significant influence" from Niantic's original game, Ingress, which also influenced Pokémon Go. The developer's previous two games task players with exploring the real world to perform in-game actions, defending locations, and collecting items. Still, it's unclear which aspects of the Harry Potter universe would be used to create an augmented reality experience. Image via Niantic Labs Niantic Labs had tremendous success with Pokémon Go, which paired their expertise in building location-based augmented reality mobile experiences with a top-flight IP with a ravenous fan base. So, it stands to reason that we should expect a similar fan response to Harry Potter: Wizards Unite, an AR title set to launch in 2018, co-developed by Warner Bros. Interactive and its new sub brand Portkey Games. The app is now official, bu the details are still scarce, with the launch timeframe of just sometime next year, but it sounds like there will be significant influence from the Niantic game Ingress, which allows players to roam the real world collecting power-ups, defending locations and exploring their environment. Augmented reality is quickly becoming a popular feature on smartphones, particularly for Apple's products.

Pokémon GO Creator's Next Game Will Integrate Audio Cues into the AR Experience

Pokémon GO creators Niantic are looking at ways to incorporate audio into future AR game experiences, according to the company's chief technology officer. Speaking on a panel discussing augmented reality at TechCrunch's Disrupt event, Niantic CTO Phil Keslin said that audio cues would mean players wouldn't have to awkwardly hold their phone up while interacting with games like GO. "I can tell you from experience that people don't do this," he said, mimicking how people playing an AR game would hold their phones. "It's very unnatural. It makes them look like a total doofus if they're doing it for an extended period of time," he added. "In Pokémon GO, the only time they really use it is to share their encounter with the Pokémon. To take that one picture, which is natural…. Everybody takes a picture, and then they're done. It's not walking around the world with the phone in front of their face," he said.Considering alternative solutions, Keslin suggested audio could be integrated into AR experience. "Audio is different," he said. "You can hide that." Most people today walk around with their audio earbuds stuck in their ears all the time, he noted. "Nobody knows that they're being augmented then." Keslin later explained that audio was something Niantic had toyed with when they were building Ingress, a location-based, augmented reality game considered a precursor to Pokémon GO. Audio integration was considered in a variety of ways, according to the CTO, for example, suggesting to players which location they should visit, or having their phone call them with

Niantic Refunds Guests as Pokémon Go Fest Plagued by Network Problems and Game Bugs

This past weekend, Niantic held a real-life event for the popular iOS and Android game Pokémon Go, called Pokémon Go Fest, where fans from all over the world descended upon Chicago to hunt for Pokémon in Grant Park. Ahead of the event, Niantic promised increased Pokémon encounters, challenges and rewards for the game's three teams, an exclusive in-game medal, special PokéStops, and more. Unfortunately, the anniversary event was met with disgruntled attendees once network issues and game bugs were discovered by some of the 20,000 visitors to Chicago (via NBC Chicago). Niantic chief marketing officer Mike Quigley described the problems to fans during the event: “One is a network issue. One of the providers is trying to pump in some more bandwidth so that’s something that we’re working with them closely on,” CMO Mike Quigley said onstage. “The other two issues are on the Niantic side. There’s a crash bug issue that we’ve identified. I know some of you have had that issue, as well as an authentication issue, so we’ve got it completely pinpointed to those three things.” Some fans, speaking to CNBC, said that the problems became less frequent as the day went on, because Niantic began implementing quick fixes in the game -- like reducing animations -- to get it to run smoother. "I spent more time trying to get the game to load than I have playing it," said Laura, who was using a phone with AT&T service. But early on, network issues were affecting all four of the major US carriers. "It was rough in the morning," said Abbie Harrison, a Verizon customer. "They're turning off

Niantic CEO Discusses For-Profit Cheating and Production Delays in Pokémon Go's First Year

One year ago this week, Pokémon Go began appearing on the App Store in the United States and around the world. Following the announcement of various in-game and real life events celebrating the anniversary, Niantic CEO John Hanke recently sat down with The Verge to talk about the game's first year, including for-profit cheaters, a six-month development delay due to the huge success of the game, and more. Concerning the current state of certain fan-requested updates (player-versus-player battles and Pokémon trading), Hanke said that those features have been delayed because of Pokémon Go's unpredictably huge launch. In total, Niantic lost as much as six months on its production schedule due to the team needing to shift to "rebuilding and rewiring infrastructure" to keep the game running, taking precedence over substantial new updates. Pokémon Go when it launched July 2016 We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at. We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features. That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading. I’d say we’re about six months behind where we thought we would be. Hanke

Niantic Reveals Major Pokémon Go Update With Revamped Gyms, Co-op Raid Battles Coming Soon

Niantic and The Pokémon Company today revealed an all-new gym system heading to the popular mobile app Pokémon Go soon, as well as announcing a new cooperative "Raid Battle" update coming in the future. For gyms, the developer said that its goal was to encourage more players to head to friendly gyms because now they'll be able to interact with them in new ways. Notably, gyms will now act as PokéStops and include a spinnable disc that gives players unique items like Poké Balls. The basic structure of a gym is being altered as well, so now six Pokémon can occupy a gym and each one must be unique, preventing duplicates of the same Pokémon from appearing multiple times in one gym battle. Enemy teams will battle these Pokémon in the order they were added to the Gym, not in the order of their combat power as before. Pokémon will also need to be motivated to stay inside a gym with the new "motivation system." Over time, each Pokémon will lose motivation naturally and as they are defeated in battle, temporarily lowering its combat power so enemy teams will be able to more easily defeat the gym. To help keep up a Pokémon's motivation, friendly team members can feed it berries. Niantic said that all of these updates will feed into the new gym badges system as well, which will reward players for taking part in battles and feeding berries to Pokémon. Now you’ll be able to earn Gym Badges when interacting with the many Gyms around the world. Gym Badges serve as mementos of your Pokémon GO adventures and reflect your contribution to a Gym’s success. You’ll be able

Pokémon Go Announces In-Game and Real Life Anniversary Events as Niantic Touts Apple's ARKit

It's just under a month until the one year anniversary of Pokémon Go, which began appearing on the iOS App Store in the United States, United Kingdom, Australia, and New Zealand in early July of 2016. To celebrate the occasion, developer Niantic today revealed a few events coming to Pokémon trainers both inside of the game and outside, in the form of real-life Pokémon Go Festivals. Starting off within the game, the Solstice Event will kick off next week on June 13 and feature Fire-type and Ice-type Pokémon prominently in the wild, increased XP bonuses for accurate Poké Ball throws, and Lucky Egg discounts in the shop. Further updates and events were left vague by Niantic, but the company said that trainers can look forward to a new update soon "focused on collaborative group gameplay." Gyms will be temporarily disabled for a period of time to prepare for the Solstice Event, but the developer didn't specify when that will happen. Additionally, Niantic announced that its game has reached 750 million global downloads. We’re celebrating two amazing milestones—Pokémon GO’s one-year anniversary and 750 million global downloads—and you’re invited to join in on the fun! Over the next few months, we’re hosting real-world and in-game events planned alongside some very exciting new features that will get you outside exploring the world with family and friends. Get ready for an action-packed couple of months! Staying true to Pokémon Go's gameplay, Niantic also announced Pokémon Go Fest Chicago, which will encourage players to get outside and visit downtown Chicago's Grant

'Pokémon Go' Gaining 80 New Pokémon Later This Week [Update Now Live]

Starting later this week, popular augmented reality game Pokémon Go will gain tons of new content in the form of 80 new Pokémon that are being introduced to the game. The Pokémon come from the Johto region in the Pokémon Silver and Pokémon Gold games, and will include both new Pokémon and new evolutions. Gender-specific variations are also being implemented. Some Johto region Pokémon have been previously added to the game through various holiday updates and promotions, but this will be the biggest update to the Pokémon Go since it was first released last summer. New berries are being added to the game, along with new items that are required for some of the Johto Pokémon evolutions. Both will be available from PokéStops. The berries will include the Nanab Berry, which will slow a Pokémon's movements to make it easier to catch, and the Pinap Berry, which doubles the amount of Candy received if the next capture attempt is successful. Pokémon Go is also gaining new encounter gameplay, and Niantic says Pokémon encountered in the wild may "react in new ways" when you're attempting to catch them. A new item carousel will also allow users to select berries and Poké Balls without needing to open the backpack. The final new feature coming this week is an expanded wardrobe and new outfit options for a player's avatar. A new selection of hats, shirts, pants, and other items are being added to the game. Excitement for Pokémon Go has died down in the months since its release, but the game continues to have a loyal fan base and Niantic has been committed to

Pokémon Go Trading and Real-Time Player Battles Coming Soon, Says Niantic

Pokémon Go fans waiting for a new reason to resume their engagement with the hit augmented reality title may have reason to cheer. According to MacRumors sister site TouchArcade, two features that were sorely missing in the game's original incarnation – real-time player battles and Pokémon trading – are said to be coming "soon". John Hanke, founder and CEO of Pokémon Go developer Niantic, revealed in an interview that both co-operative trading and player vs player battles are in the works, although their introduction is likely to be staggered via a series of updates, in what he called "an abbreviated form". The omission of the two features around launch time was said to be down to the daunting server issues the company experienced shortly after the debut of Pokémon Go last summer. Hanke revealed that if the company hadn't been so busy trying to keep the servers online, at least one of the features would likely have been in version 1 of the game. "It’s going to be done soon," Hanke told Waypoint. "It is what it is. I'll take the massive wave of hysteria we enjoyed, and just deal with the fact that it's caused us to take a bit longer to get the rest of the features up. We're really happy to make our users

Pokémon Go Makes a Late Debut in South Korea

Pokémon Go finally launched in South Korea today, almost six months after the popular game's initial launch. Developers Niantic had to overcome some unique challenges to bring Pokémons to the hugely lucrative gaming market because of the way the game relies on Google Maps to work. Those functions are limited by the government for national security reasons, because the country is technically at war with North Korea, so Niantic had to use publicly available data sources to fill in the gaps. Last year, some fans of the augmented reality title travelled to Sokcho, close to the border with North Korea, because the city is not classified as South Korean territory in Google Maps, which allowed the game to be played there. According to The Associate Press, dedicated tour and travel packages were created for gamers to stay in Sokcho, where local businesses and restaurants embraced Pokémon to appeal to gamers, whose annual average gaming spend is said to be the highest in the

Pokémon GO for Apple Watch Now Available on App Store

Niantic has announced Pokémon GO is now available for Apple Watch as expected, enabling players to discover nearby Pokémon and collect items from PokéStops directly from their wrists. The companion app is bundled with the latest update to Pokémon GO for iPhone [Direct Link], version 1.21.2, rolling out on the App Store now. Pokémon GO for Apple Watch enables players to log each play session as a Workout, with gameplay counting toward personal Activity rings, receive notifications about nearby Pokémon, view distances toward hatching Pokémon Eggs, receive notifications when Eggs hatch and medals are awarded, and more at a glance. Pokémon GO cannot be fully played on Apple Watch, as once you encounter a Pokémon, you must catch it from your iPhone. Nevertheless, it should allow players to stare less at their smartphone screens and focus on the real world around them while playing the game, which should dually make catching Pokémon

Niantic Says Pokémon GO for Apple Watch is 'Coming Soon' Following Cancellation Hoax

Over the weekend, an image of a fake email circulated on Reddit which appeared to claim Pokémon GO for Apple Watch had been abandoned. A subsequent report, citing "a source with knowledge of the plans," said development of the companion Apple Watch app had indeed been shelved. Pokémon GO developer Niantic confirmed the image in the Reddit post "is not real" in a statement sent to TechCrunch and Recode, and debunked the subsequent report in the process by noting development of the companion Apple Watch app continues, as it has since before the app was announced in September. Pokémon GO also confirmed on Twitter that the Apple Watch app is "coming soon." Pokémon Go for Apple Watch is coming soon. Stay tuned.— Pokémon GO (@PokemonGoApp) December 17, 2016 Rene Ritchie at iMore, citing "a couple sources," believes Pokémon Go for Apple Watch is "still on track for a 2016 launch." #pokemongo for Apple Watch is still on track for release. Looking forward to it! (Checked with a couple sources. They’re all excited.)— Rene Ritchie 🖇 (@reneritchie) December 17, 2016 Ritchie believes Apple and Niantic are likely taking the time to ensure Pokémon GO's integration with the Apple Watch is done right.So where is it? There's a certain amount of complexity involved in making Pokémon Go for Apple Watch. It ties into both the Apple Watch Workout system, which means you'll get credit towards your activity goals while out catching Pokémon, and HealthKit, which syncs all the information. The latter especially has some of the most involved privacy systems Apple has ever deployed, and my

Pokémon GO Officially Launches in India Tomorrow

Monster chasing phenomenon Pokémon GO is finally coming to India, it was announced today (via Mashable). 4G LTE carrier Reliance Jio has partnered with Niantic, publisher and developer of Pokémon GO, to bring the hit game to the country on Wednesday. The partnership will see thousands of Reliance Digital Stores and other affiliated premises become PokéStops and gyms, where players are most likely to discover the game's iconic characters. "It’s exciting to see Pokémon fans in India step out and explore their neighbourhoods in search of Pokémon and Jio’s disruptive high speed 4G LTE Network will be an excellent way to experience the game,” said John Hanke, CEO and founder of Niantic in a press statement. Since its debut on iOS in July, Pokémon GO has been downloaded 500 million times. Despite the game not being available in India during that time, many fans in the country force-installed the game to join in the global phenomenon. Niantic updated the game yesterday with new characters, introducing Togepi, Pichu, and other select Pokémon that were originally found in Pokémon Gold and Pokémon Silver

Pokémon Go for iOS Gains New Pokémon, Including Special Edition Holiday Pikachu

Popular augmented reality app Pokémon Go was today updated to add brand new Pokémon, introducing Togepi, Pichu, and other select Pokémon that were originally found in Pokémon Gold and Pokémon Silver. The new Pokémon can only be found in eggs, which can be obtained from PokéStops. Eggs are hatched by walking a set distance with the iPhone. Niantic and The Pokémon Company are keeping some of the new Pokémon a secret, and have only announced Togepi and Pichu. From December 12 at 10:00 a.m. Pacific Time to December 29 at 11:00 a.m. Pacific Time, Pokémon Go players have a chance to catch a special holiday-themed Pikachu, who is wearing a festive hat for the holiday season. Niantic says the new Pikachu will "appear in large quantities. ""Fans around the world fell in love with Pokémon GO for the opportunity to encounter Pokémon--beloved pop-culture and gaming icons for 20 years--in the real world. Matched with the innovative technology and development of the mobile game by Niantic, hundreds of millions of players have filled their Pokédexes with over 100 available Pokémon in Pokémon GO while exploring the world around them," said J.C. Smith, senior director of consumer marketing at The Pokémon Company International. "The opportunity to hatch select Pokémon originally discovered in the Johto region is just the beginning of how more Pokémon will be added to the game for Trainers to continue their Pokémon GO adventures."Niantic has also established partnerships with companies like Sprint, which will see 10,500 Sprint, Boost Mobile, and Sprint at RadioShack locations turned

Pokémon Go to Get New Pokémon as Starbucks and Sprint Stores Become Pokéstops and Gyms

Pokémon Go recently announced that Sprint and Starbucks locations have officially been added into the game as Pokéstops and Gyms. The Sprint collaboration began yesterday with over 10,500 Sprint locations around the United States supporting the GPS-based game, including Sprint, Boost Mobile and Sprint at Radioshack stores. In-store charging stations are also being offered to players so they can keep playing the game longer. Today, another U.S.-based collaboration will begin at 11 a.m. PST, where 7,800 Starbucks stores around the country will turn into Pokéstops and Gyms to entice players to visit the popular coffee shop more often. In celebration of the partnership, the company has also created a new Pokémon Go Frappuccino for customers to try out while they hunt Pokémon in the game. By locating a Starbucks® store within Pokémon GO, players will discover the Pokémon GO Frappuccino® blended beverage. The Pokémon GO Frappuccino® starts with a Vanilla Bean Frappuccino® blended beverage and raspberry syrup blended with freeze dried whole blackberries and topped with whipped cream. It's the perfect treat for any Pokémon Trainer on the go. The Pokémon GO Frappuccino® blended beverage will be available at participating Starbucks® stores for a limited time while supplies last. The partnership news this week precedes a new generation of Pokémon coming to the game sometime soon. In the Sprint press release, Niantic CEO John Hanke teased fans and said to "keep an eye out on our social media channels on December 12th for details about the first addition of more Pokémon into P