Resident Evil 4 Coming to iPhone, iPad and Mac on December 20 - MacRumors
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Resident Evil 4 Coming to iPhone, iPad and Mac on December 20

The 2023 remake of popular game Resident Evil 4 is set to be available on the iPhone, iPad, and Mac on Wednesday, December 20. Capcom updated its website with the launch date this week.

resident evil 4
Resident Evil 4 is one of the console games that can be played on the iPhone 15 Pro models with A17 Pro chip. The A17 Pro chip features hardware-accelerated ray tracing and improved GPU capabilities that make console-quality gaming possible.

The title will be playable on the iPhone 15 Pro, the iPhone 15 Pro Max, iPads that are equipped with an M1 or later, and all Apple silicon Macs.

Capcom plans to charge $59.99 for Resident Evil 4 on the iPhone and ‌iPad‌, which is the same price as the game on consoles like the PlayStation 5 and Xbox Series X. Additional DLC content like new areas and weapon packs will be available at prices ranging from $2.99 to $19.99.

Capcom released the Resident Evil 4 remake on PlayStation, Xbox, and PC in March. Compared to the original 2005 title, the updated version includes overhauled graphics, new characters, and updated gameplay elements like crafting items and ammo from resources.

Pre-orders for Resident Evil 4 are available on the App Store, and Capcom says that there will be a demo available for those who want to try the game out before buying.

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Top Rated Comments

The_Gream Avatar
36 months ago

I know $59.99 sounds like a lot, but remember that Apple is taking 30% of Capcom's revenue.
So does Sony, Microsoft and Valve (Steam). So, your comment doesn’t really have any significance.
Score: 35 Votes (Like | Disagree)
Nekomichi Avatar
36 months ago

700mb on the iPhone compared to 60-70gb on a console. Textures must be highly compressed.
700MB is the base app, as soon as you launch it there will be a prompt to download the rest of the assets.

The same happened with Resident Evil Village, 1GB initial download with 16GB total assets.
Score: 22 Votes (Like | Disagree)
kiensoy Avatar
36 months ago
700mb on the iPhone compared to 60-70gb on a console. Textures must be highly compressed.
Score: 7 Votes (Like | Disagree)
casperes1996 Avatar
36 months ago

I still don't know what ray-tracing is.

Is it of any use for people who aren't gamers?
There are some non-gaming use-cases, but they are also very specialised. In general it is for rendering visuals; Mostly 3D visuals. This could be animators working on animated films, games. It can also be used in scientific computing when you need to compute behaviours of light.

Ray-tracing is about mimicking the way light works by "tracing" the light rays that reach the camera (where the camera could also be your eye or whatever you think of as the observer). It can more accurately account for the way light bounces, reflects, passes through and generally interacts with its environment than any other rendering technique.

While you may look at that and thing the hardware is useless if you don't make use of any of the above, don't worry too much. While some parts of the ray acceleration hardware can pretty much only be used for that, other aspects of implementing ray tracing hardware is also just synergetic with improving general GPU performance
Score: 4 Votes (Like | Disagree)
YankeeSR23 Avatar
36 months ago
I know the article mentions all the devices you can play this on, but I’m surprised there’s no mention about this being a universal purchase. I wouldn’t even consider this if it wasn’t a universal purchase across all compatible Mac platforms.
Score: 4 Votes (Like | Disagree)
WarmWinterHat Avatar
36 months ago

Ray Tracing on a phone is still shocking to me.
I still don't know what ray-tracing is.

Is it of any use for people who aren't gamers?
Score: 4 Votes (Like | Disagree)