Microsoft's Xbox Cloud Gaming service is officially launching today and is now available to be used on the iPhone and iPad through the Safari browser, says Microsoft.
As of today, Xbox Cloud Gaming is available to all Xbox Game Pass Ultimate members with Apple smartphones and tables and Windows 10 PC users. The service can be accessed by visiting xbox.com/play on Microsoft Edge, Chrome, or Safari on a mobile device or on PC.
Two weeks ago, Microsoft said that Xbox Cloud Gaming would be launching on Apple devices "in the next few weeks" following a limited beta test for a small number of users.
Xbox Cloud Gaming is designed to allow users to play hundreds of games from the Xbox Game Pass library on any device using a web browser. According to Microsoft, the service is now powered by Xbox Series X hardware in upgraded Microsoft data centers to deliver faster load times and improved framerates.
To ensure low latency, Microsoft plans to stream at 1080p at up to 60 frames per second, and the service is designed to offer seamless play across all devices. Using Xbox Cloud Gaming requires an Xbox Game Pass Ultimate subscription, which is priced at $14.99 per month. New users can get a three month trial for $1.
Along with a full rollout of Xbox Cloud Gaming, Microsoft today announced that it is expanding its Designed for Xbox mobile gaming accessory lineup to iOS devices, with several new accessories available starting today.
The Xbox Backbone One, for example, is an iPhone-compatible gaming controller with built-in Xbox integrations such as a Capture Button for sharing gameplay moments. Microsoft is also touting the Razer Kishi Universal Gaming Controller for iOS and OtterBox Power Swap Controller Batteries.
Monday October 27, 2025 7:55 am PDT by Joe Rossignol
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more.
Below, we outline key details about iOS 26.1.
Release Date
Given that Apple has yet to seed an iOS 26.1 Release Candidate, which is typically the final beta version, the...
Wednesday October 29, 2025 4:22 am PDT by Tim Hardwick
Apple is about to drop iOS 26.1, the first major point release since iOS 26 was rolled out in September, and there are at least six notable changes and improvements to look forward to. We've rounded them up below.
Apple has already provided developers and public beta testers with the release candidate version of iOS 26.1, which means Apple will likely roll out the update to all compatible...
Monday October 27, 2025 4:51 pm PDT by Juli Clover
Apple is designing an updated version of the Apple TV 4K, and rumors suggest that it could come out sometime in the next couple of months. We're not expecting a major overhaul with design changes, but even a simple chip upgrade will bring major improvements to Apple's set-top box.
Subscribe to the MacRumors YouTube channel for more videos.
We've rounded up all the latest Apple TV rumors.
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Monday October 27, 2025 9:15 am PDT by Tim Hardwick
Apple this month refreshed the 14-inch MacBook Pro base model with its new M5 chip, and higher-end 14-inch and 16-inch MacBook Pro models with M5 Pro and M5 Max chips are expected to follow in early 2026. However, these machines will represent the final update to the current design, with Apple reportedly developing a completely new version of the MacBook Pro packed with next-generation hardware...
Tuesday October 28, 2025 1:07 pm PDT by Juli Clover
Apple today provided developers and public beta testers with the release candidate versions of upcoming iOS 26.1, iPadOS 26.1, macOS Tahoe 26.1, tvOS 26.1, watchOS 26.1, and visionOS 26.1 updates for testing purposes. The RCs betas come a week after Apple released the fourth betas.
The new betas can be downloaded from the Settings app on a compatible device by going to General > Software...
Friday October 24, 2025 2:30 pm PDT by Juli Clover
In the fourth iOS 26.1 beta, Apple added a "Tinted" option that reduces the translucency of Liquid Glass for those who prefer a more opaque look. I saw some comments wondering whether the setting might preserve battery life, so I thought I'd do some testing.
Test Settings
I did four separate tests using the iPhone 17 Pro Max, and I kept the parameters as similar as possible. Here are the...
Monday October 27, 2025 7:41 am PDT by Joe Rossignol
You will "soon" be able to add a digital version of your U.S. passport to your iPhone, according to Jennifer Bailey, vice president of Apple Pay and Apple Wallet.
Bailey reiterated that the feature is coming soon during her keynote at the Money20/20 USA conference in Las Vegas on Sunday.
On its iOS 26 page, Apple says the delayed feature will be "coming later this year."
Apple's...
Tuesday October 28, 2025 1:21 pm PDT by Juli Clover
Apple today provided developers and public beta testers with the release candidate version of macOS Tahoe 26.1, which means the update will likely see a public launch next week.
The release candidate includes notes on what's in the update, so we have a full picture of the new features that Apple has included.
macOS Tahoe 26.1 adds AutoMix support over AirPlay, improved FaceTime audio...
Tuesday October 28, 2025 5:27 am PDT by Tim Hardwick
Apple is preparing to bring support for its digital car key feature to Jetour vehicles, according to evidence uncovered on Apple's backend by MacRumors contributor Aaron Perris.
Introduced in 2022, Car Keys allows an iPhone or Apple Watch to unlock a vehicle through the Wallet app. A digital version of a car key is stored in Wallet, and unlocking can be done by holding an Apple Watch or...
Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
Since when is Apple tech being used for free? Didn’t you buy your $high end$ devices and licensed the required OS for your use? Wasn’t the API licensed for use by devs already? Haven’t you bought the iPhone, iPad, Macbook or iMac to access apps and services you need or was just for you to travel around showing off how cool you look with an iPhone in your hand?
Jezzz. This is classic double dipping … aka selling exactly the same thing over and over and over again to the same person ... The “thing” is “to do what was supposed to do” when you bought in the first place … that is run the apps and digital services that you need or want.
Not judging Apple at all, they do what it best for them. I’m actually judging you and customers like you that tend to argue more in favor of Apple than yourselfs and drag everyone else down, including me. Weak minds in my opinion.
Would it be a bad thing for you or someone else to also have an xCloud or Stadia app in our $1.2k devices? Why is it good for you to be forced to use web browser instead of an app in your $1k iPhone … because Apple wants even more $$$ … heck in my $2k iPad Pro?
Why Why Why?
So please explain to us ignorant customers why you want to pay for the same thing more than once?
Why exactly should Apple’s tech and APIs be used for free? Please explain why they should do that?
It’s not free. Apple charges developers a yearly fee. The App Store is already full of free apps, and Apple is ok with that. I don’t pay Apple for Netflix or Disney+, or my Amazon purchases, but those apps are still on my phone and Apple is happy to have them in the App Store. Game streaming apps are really no different than video streaming apps, as that’s basically all they’re doing. The only difference is the video being streamed is very interactive. :)