Apple Maintains Supremacy in Wearables Market With 21.2 Million Units Shipped in Q1 2020

Apple maintained its consummate lead in the global wearable products market in the first quarter of this year, based on research conducted by IDC.

airpods pro opposite apple watch series 5
According to the report, Apple's lot grew by 13.3 million units, or 59.9 percent year on year, handing it a 23.7 percent share of the market.

Despite difficulties in the supply chain for Apple Watch, the company saw strong results thanks to its Beats and AirPods range (the report treats "hearables" as a subset of wearables).

IDC put the strong demand for AirPods and Beats down to the ongoing health crisis and the increasing number of people working from home who are in need of headphones.

"Consumers were clamouring for these sophisticated earpieces not only for the abilty to playback audio but also to help them increase productivity, as many of them were forced to work from home and sought ways to reduce surrounding noise while staying connected to their smartphones and smart assistants."

Xaiomi came second in place after Apple, with 10.1 million units shipped in the first quater of this year, amounting to 14 percent market share.

idc wearables q1 2020
Samsung, Huawei, and Fitbit were the other major companies to make up the rest of the wearables market in the report. Global shipments of wearable devices grew 29.7 percent in Q1 2020 compared to Q1 2019, totalling 72.6 million units.

Production of Apple's rumored over-ear wireless headphones is already said to be underway, and Apple's virtual Worldwide Developers Conference in June could be a good opportunity to introduce them.

Apple is also expected to debut Powerbeats Pro in four new Colors soon, so there would appear to be plenty of reasons for Apple to be confident of maintaining its dominance in the wearables market going forward.

Tag: IDC

Top Rated Comments

djcerla Avatar
51 months ago
Remember when buying Beats and releasing the Apple Watch were huge mistakes according to armchair CEOs?

And when AirPods were an embarrassing flop according to The Verge’s Nilay Patel?

It all began back in 2001 when Apple should have released a new server, not an overpriced music toy.
Score: 10 Votes (Like | Disagree)
otternonsense Avatar
51 months ago
Not surprised either. The Watch is in a league of its own, and the AirPods Pro struck gold as the best all-rounded pair available at the moment.
Score: 4 Votes (Like | Disagree)
mech986 Avatar
51 months ago

I 100% agree with your sentiment that they are completely different product types, but although I can’t point to anything specific I feel like the “wearables” category label was created by Wall Street “analysts” and Apple is now following a standard categorization (albeit a silly one).

Would be interested to know if other forum members can shed some light on the question.

If they wanted to hide sales numbers, then why report anything? They could just do what they do with iPhone and report profits only.

When deciding whether or not to believe something, always test the converse question for plausibility. Why wouldn’t they disclose separate revenue numbers for every individual product? Do they not know them? Don’t bother to track them? Don’t think they’re internally important? None of these ideas comes close to passing the sniff test. Naturally they know them, and much more. They know how many of each model, size, color, and capacity of every iPhone they’ve ever sold. They don’t include those numbers in stockholder calls either. I think they’re trying to strike a balance between revenue guidance and hiding individual product data.
Apple became quite tired of Wall Street analysts falling all over themselves counting iPhone unit sales and average sale prices when the Apple Watch and services began ramping up in unit sales, revenue growth, and increased percentages of overall revenue. The narrative Wall Street kept repeating ad nauseum was “Apple will hit the wall with iPhone sales, they are a one-trick pony, Apple is doomed.” When Apple stopped reporting unit sales data and concentrated on overall sales group revenue and profits, Wall Street cried foul, became angry, and the stock dropped for about 2 months. Meanwhile, Apple reported separate groupings for iPhone, Mac, iPad, “Wearables, Home, and Accessories”, and Services. Savvy investors understood this but many analysts still stuck to their old iPhone or nothing narratives, keeping the stock and PE multiple depressed in the mid teens.

Cook kept telling everyone who would listen in early 2017 that Services would double from $24.3B in 2016 to $50B annually by 2020. In 2019, Apple Services were $46.9B, a 16% change from 2018. Apple will be on its way towards beating that goal in FY 2020, as Cook said they would.

Wearables were $12.8B in 2017, $17.38B in 2018 (36% rise), and $24.48B in 2019 (41%) rise, and itself almost doubling like Services did, no doubt fueled by Watch, AirPods/AirPods Pro, and others. iPhones had dropped 14% in 2019 but it was easy to see, if you were looking, that Apple had successfully began and accelerated their revenue diversification. Apple’s blowout 1Q 2020 and better than expected 2Q 2020 Covid affected report still suggest that change is continuing and the iPhone had been doing better than expected. Over the past 3 quarters, analysts were finally waking up and revising their expectations upward, in concert with recognition that Watch, AirPods and now services was leading growth for Apple.

As for “hiding” product data, most all smartphone makers now “hide” individual model data (Samsung included) and only trumpet sales when it suits them (remember Samsung reporting huge first week or month sales, only to later report quarterly or annually sales of mobile devices, especially flagships, would be lacking in revenue and profits?). It’s the quarterly sales, revenue, profits and gross margin which are most important to show a strong business model, and of course, Apple has been much better and stronger at doing that than any other tech company.

I agree they are trying to balance the narrative for investors and analysts alike without revealing too much to competitors who would love to have even a small slice of Apple’s revenue, profits and success. Why else would they copy so much of Apple’s look, design, and experience if not to coattail somehow on Apple.
Score: 3 Votes (Like | Disagree)
Kabeyun Avatar
51 months ago

I 100% agree with your sentiment that they are completely different product types, but although I can’t point to anything specific I feel like the “wearables” category label was created by Wall Street “analysts” and Apple is now following a standard categorization (albeit a silly one).

Would be interested to know if other forum members can shed some light on the question.
I do not believe this was created by Wall Street. It was created by Apple to, in my opinion, limit the detail of their specific product revenue reporting. The category is actually “wearables, home, and accessories” and its revenue is reported as a single number. The more products they can plausibly bundle into one category, the more individual product sales variances are buffered against one another.
Score: 2 Votes (Like | Disagree)
Red Oak Avatar
51 months ago
Revenue market share likely 50%+

Profit market share likely 75%+

Apple on a roll here
Score: 2 Votes (Like | Disagree)
Apple Knowledge Navigator Avatar
51 months ago
Incredible success story. I know we shouldn't be surprised, but a lot of people wrote Apple off even before the Watch was released, and Series 0 didn't help matters either.

But, they persisted and it's clearly paid off.
Score: 2 Votes (Like | Disagree)

Popular Stories

Delta Feature

Delta Game Emulator Now Available From App Store on iPhone

Wednesday April 17, 2024 9:58 am PDT by
Game emulator apps have come and gone since Apple announced App Store support for them on April 5, but now popular game emulator Delta from developer Riley Testut is available for download. Testut is known as the developer behind GBA4iOS, an open-source emulator that was available for a brief time more than a decade ago. GBA4iOS led to Delta, an emulator that has been available outside of...
iPhone 15 Pro Action Button Translate

All iPhone 16 Models to Feature Action Button, But Usefulness Debated

Tuesday April 16, 2024 6:54 am PDT by
Last September, Apple's iPhone 15 Pro models debuted with a new customizable Action button, offering faster access to a handful of functions, as well as the ability to assign Shortcuts. Apple is poised to include the feature on all upcoming iPhone 16 models, so we asked iPhone 15 Pro users what their experience has been with the additional button so far. The Action button replaces the switch ...
maxresdefault

Hands-On With the New App Store Delta Game Emulator

Wednesday April 17, 2024 12:19 pm PDT by
A decade ago, developer Riley Testut released the GBA4iOS emulator for iOS, and since it was against the rules at the time, Apple put a stop to downloads. Emulators have been a violation of the App Store rules for years, but that changed on April 5 when Apple suddenly reversed course and said that it was allowing retro game emulators on the App Store. Subscribe to the MacRumors YouTube channel ...
iOS NES Emulator Bimmy Feature

NES Emulator for iPhone and iPad Now Available on App Store [Removed]

Tuesday April 16, 2024 11:33 am PDT by
The first approved Nintendo Entertainment System (NES) emulator for the iPhone and iPad was made available on the App Store today following Apple's rule change. The emulator is called Bimmy, and it was developed by Tom Salvo. On the App Store, Bimmy is described as a tool for testing and playing public domain/"homebrew" games created for the NES, but the app allows you to load ROMs for any...
Provenance Emulator

PlayStation, GameCube, Wii, and SEGA Emulator for iPhone and Apple TV Coming to App Store

Friday April 19, 2024 8:29 am PDT by
The lead developer of the multi-emulator app Provenance has told iMore that his team is working towards releasing the app on the App Store, but he did not provide a timeframe. Provenance is a frontend for many existing emulators, and it would allow iPhone and Apple TV users to emulate games released for a wide variety of classic game consoles, including the original PlayStation, GameCube, Wii,...