Adobe today updated its Lightroom app for iOS devices with support for Apple's latest iPhones and iPads.
Lightroom CC for iOS will now display properly on Apple's fall devices, including the 11 and 12.9-inch iPad Pro models, the iPhone XR, the iPhone XS, and the iPhone XS Max.
Today's update also introduces support for the second-generation Apple Pencil, allowing you to double tap on the Pencil to switch between paint and erase modes with selective tools.
Adobe's Lightroom for iOS is designed to work in conjunction with the Lightroom CC app for Mac, but it can be used on a standalone basis, too. Lightroom is free, but a Premium subscription is required to unlock cloud storage and all of the app's features.
Adobe Lightroom CC can be downloaded from the iOS App Store for free. [Direct Link]
Top Rated Comments
Same with Adobe Premiere:
I'm willing to pay reasonable money for good program developers, but not for 'resourceful' marketing concepts.
Paying every year as much as the equivalent FinalCut costs once is usury IMO.
But update-overloaded-software-monster subscriptions are outrageous. Analysts assume such stuff won't find any enthusiastic followers in 5 years when people start calculating.
At the beginning I thought that I could try things out cheaply.
But the marketing of these companies already knows how to squeeze customers.
Therefore, I have increasingly freed myself from software subscriptions, and I noticed more and more of my friends are also getting out of their software subscriptions, and switch back to standalone applications (e.g Photoshop -> Affinity). This feels more relaxed. And reasonable for the wallet.
Adobe will notice this painfully. Whenever. That's no longer my concern.
I am amazed that Microsoft has just learned: Besides the subscription and cloud nonsense it continues to offer a standalone version (Office 2019). Great. In Adobe, this hope can no longer be placed, I suppose.
First off, there should be universal gestures controlled by iOS. I am getting pretty tired of having to rely on app developers to implement hardware functionality that could have easily been part of the os.
Secondly, I’m sure that most on screen buttons have a code assigned to them that could be used to pair gestures with app specific actions. There must be a way to allow users to attach app specific gestures without relying on developer implementation.
For example I want to assign app gestures to allow me to a specific OneDrive folder, copy calculator values to the clipboard, and launch non-active apps. I shouldn’t have to nag the developer, build an app myself, or change apps just to take advantage of my $100 stylus.
You’re probably questioning the “previous functionality” comment. I’m not sure what they meant by that either, but their heart was in right place even if the outrage wasn’t clearly defined.
[doublepost=1542452523][/doublepost] It’s $80 a month. I think they might have meant every quarter. It’s a psychological thing. The cost of tools is balanced by the payoff rate. If I buy a new ultrasound machine, there are upfront costs and maintenance fees. Once the upfront costs are recouped I can lower my prices to be more competitive. Adobe’s subscription pricing makes this impossible because you can no longer pay off the cost of the tools because it’s bundled with the maintance fees. This is the same as how US mobile carriers used to bundle equipment cost into the plan.
When some people buy things they consider how long they have to pay for it vs how long they expect to be able to use it. $120 costs more than $10 a month after 12 months. The difference is that Adobe customers often waited 5 years because the software cost $7000+.
I get that adobe doesn’t do this because people were skipping updates. However, that was a marketing issue where users didn’t see what value was being added for them.