Apple will be hosting a session at this year's Game Developers Conference for the first time, offering an introduction to ARKit, its augmented reality platform for developers.
The session will be presented by Michael Kuhn, who leads Apple's ARKit engineering team.
Entitled "Introduction to Apple's ARKit: Best practices and recent updates," the talk will cover core concepts of the ARKit framework and the ARKit API. It's designed to teach game developers how to get started with ARKit, and it will cover ARKit best practices.
This session introduces core concepts of the ARKit framework, it's underlying principles, and the ARKit API. It explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines. The session also highlights best practices for AR like starting an experience, placing objects in the real world, interacting with them and implications for games. In addition it explains basic concepts and challenges of AR and Computer Vision to help avoid common pitfalls and allow the creation of great experiences.
Apple has not previously offered developer sessions at GDC, but this is the first GDC since the launch of ARKit and Apple is likely hoping to get more game developers interested in implementing augmented reality features.
ARKit was introduced as part of iOS 11 back in September of 2017, and since then, developers have incorporated augmented reality features into more than 2,000 apps. Major improvements are coming to ARKit with the launch of iOS 11.3 and ARKit 1.5, which may come out right around when GDC takes place and will likely be a topic of discussion.
ARKit 1.5 can map irregularly shaped surfaces for better detection of ambient surroundings, it can recognize and map vertical surfaces like walls and doors, and it includes an image detection feature that works on everything from movie posters to bar codes.
The 2018 Game Developers Conference will kick off on March 19 at the Moscone Center in San Francisco, and it will last until March 23.
Wednesday May 21, 2025 8:21 am PDT by Tim Hardwick
Google recently made waves by showcasing a set of lightweight smart glasses featuring deep Gemini integration and an optional in-lens display. The demo has reignited interest in Apple's own smart glasses project, which has been the subject of rumors for nearly a decade. Here's a recap of where things stand.
Current Development Status
Apple is actively working on new chips specifically...
Apple is planning to launch a set of smart glasses by the end of 2026, reports Bloomberg. The glasses will be comparable to the Meta Ray-Bans and the Android XR glasses that Google showed off earlier this week.
Apple's smart glasses are expected to include cameras, microphones, and AI capabilities, much like the Meta Ray-Bans. The glasses will be able to take photos, record video, provide...
Apple's recently announced CarPlay Ultra promises a deeply integrated in-car experience, but not all iPhone users will be able to take advantage of the new feature.
According to Apple's press release, CarPlay Ultra requires an iPhone 12 or later running iOS 18.5 or later. This means if you're using an iPhone 11, iPhone XR, or any older model, you'll need to upgrade your device to access...
Apple is expected to launch an all-new ultra-thin iPhone 17 Air later this year, and while there have been plenty of rumors about the camera's overall design and thinness, we haven't heard any details about the device's weight and battery capacity until now.
According to the leaker going by the account name "yeux1122" on the Korean-langauge Naver blog, the 6.6-inch iPhone 17 Air has a weight ...
Apple today announced a more detailed schedule for its annual developers conference WWDC, which runs from June 9 through June 13. The schedule confirms that Apple's keynote will begin on Monday, June 9 at 10 a.m. Pacific Time, with a live stream to be available on Apple.com, in the Apple TV app, and on YouTube.
During the keynote, Apple is expected to announce iOS 19, iPadOS 19, macOS 16,...
The Worldwide Developers Conference (WWDC), Apple's annual developer and software-oriented event, is less than three weeks away. We haven't heard a great deal about macOS 16 ahead of its announcement this year, so we could be in for some major surprises when June 9 rolls around. Here's what we know so far about the next major update to Apple's Mac operating system.
macOS 16 Name?
Every year ...
Wednesday May 21, 2025 10:27 am PDT by Juli Clover
OpenAI is acquiring io, the hardware-based AI startup co-created by Jony Ive, OpenAI announced today. Ive has been working with OpenAI CEO Sam Altman on io for two years, and the duo expects to develop a family of AI devices.
In a video shared by OpenAI, Altman and Ive outlined their partnership and what they expect to create as a result of the merger. "I have a growing sense that everything ...
OK explain what am i missing here, how much more is there to a console than CPU/GPU and a controller. The controller on Switch is nowhere near a good controller, you can buy a good controller and pair it easily with an AppleTV. On the Go gaming can be easily done on your iphone. Plus mobile gaming is a totally different market, i am trying to discuss a "good" Micro console here. Nintendo Switch is neither. The biggest reason for its success is not mobility but availability of good games even many AAA titles. Look at Wii U gamepad. It had portability but the games are no good. Wii U failed for teh same reason, lack of good games, and what can serve good(AAA) games better if not good hardware?
Another example of this is the success of NES Classic launch. NES has great number of good games, even some of Nintendo's own IP is superb on NES. The NES Classic relaunch succeeded piggy backing on the old time gamers Nostalgia about NES Classic and availability of good games. which also wasnt portable but small enough to carry in your bag to your friends place. along with regular size NES controllers.
I agree that good games is the no.1 reason for the success of a console, but you can't say that because Apple TV has better CPU/GPU than the Switch it is a more capable console. Again, it doesn't even come with a game controller. If you want to compete on the stationary console market, first make something that rivals the best in that field, PS4 Pro/Xbox One X.
Very nice Apple has to up its game among Game Devs. They have a very capable Gaming Console in AppleTV with power far superior to Nintendo Switch or Sony PS3 but they are unable to sell it as a capable game console to either users or devs, which feeds the loopback cycle of lack of good AAA game content. It burns my heart looking at Nintendo Switch being an inferior hardware making it and a superior hardware like Apple's A'series chips not able to succeed in the gaming market.