Apple's Award-Winning Accessibility Features Help Bring Gaming to the Blind on iOS

Apple today was honored as a recipient of a Helen Keller Achievement Award from the American Foundation for the Blind for the company's accessibility efforts, particularly VoiceOver's ability to give vision-impaired users access to iOS devices. With the advent of the Apple Watch, many of those accessibility features are now also migrating over to the wrist.

Coincidentally, MacRumors' sister site TouchArcade today took a look at the possibilities for accessibility features in iOS gaming. The report highlights a close-knit community that is gaining the ability to use and interact with experiences on iOS thanks to a few motivated developers taking the time to implement Apple's extensive accessibility options in their own games.

The genesis of the article came from a single comment posted on an RPG-related piece which included the game King of Dragon Pass [Direct Link]. The user, Zack Kline, caught TouchArcade's attention by mentioning the little talked-about feature of the iOS game implementing a successful and satisfying amount of options to become playable for blind players.

king of dragon pass image

Screenshot from King of Dragon Pass

This time around, one comment from a reader named Zack Kline caught my attention. It reads, "One aspect which often gets overlooked is that it's one of the few big iOS games which has really gone out of its way to become playable by the blind. There's a sizable population of iOS users, myself included, who are really happy that Apple has done so much work on making their platform accessible, but don't have a lot of interesting games to enjoy. Frankly, (King Of Dragon Pass) is the best, and certainly the deepest. I only wish we had more choices."

The game, originally a PC title, was unable to include accessibility features in the PC version due to time constraints, but designer David Dunham felt adding VoiceOver options to the iOS port simply "seemed like the right thing to do." VoiceOver's simple gesture controls for reading text aloud make King of Dragon Pass, largely a text adventure and interactive story-based game, readily playable for blind users interested in the game.

Many apps and games lack such support, however, with the shortcoming largely stemming from a need to set priorities in the development process of every game. Given the often tight time constraints for development work, accessibility features frequently rank low on that priority list given the relatively small base of people who would benefit from it. Speaking with TouchArcade, however, Dunham points to a largely painless process of including VoiceOver support for his game, and the larger satisfaction of King of Dragon Pass being playable to even more fans as a result.

Since King Of Dragon Pass was mostly a text-based game, Dunham used UIKit to make it rather than a sprite-based engine. That meant that almost everything worked with VoiceOver to some extent without any extra work done. From there, it was just a matter of going through every screen and making sure things worked as they should, particularly with regards to pictures. The only part that required extensive work was the game's map, which was originally designed as being coordinate-based. The new VoiceOver map is actually composed of discrete tappable areas, according to Dunham, something that came about as a result of enthusiastic testers and would-be players.

According to Dunham, in the last month or so about 7 percent of players booting up his game have done so in VoiceOver mode. Although that may seem low, Dunham says it was well worth the investment and time consumption of supporting the features in the game. Amir Rajan is the developer of another accessibility-supported iOS game, A Dark Room [Direct Link], and agrees with Dunham. "It's worth it to get a thank you email from a father with a blind daughter that can enjoy a popular game that her seeing friends play too," said Rajan.

voiceover apple
Of course, the games supporting these features right now are a bit simpler, less intense experiences. The developers supporting these features should be celebrated, but, as members of Apple-focused accessibility site AppleVis point out, the hope for the future is more games built with these features in mind from the get-go.

The full article on TouchArcade is well worth a read, and goes into even more detail regarding specific testimonies from blind gamers, developer reactions, and the short list for the best accessible iOS gaming experiences out now.

Popular Stories

iphone 16 display

iPhone 17's Scratch Resistant Anti-Reflective Display Coating Canceled

Monday April 28, 2025 12:48 pm PDT by
Apple may have canceled the super scratch resistant anti-reflective display coating that it planned to use for the iPhone 17 Pro models, according to a source with reliable information that spoke to MacRumors. Last spring, Weibo leaker Instant Digital suggested Apple was working on a new anti-reflective display layer that was more scratch resistant than the Ceramic Shield. We haven't heard...
apple watch ultra yellow

What's Next for the Apple Watch Ultra 3 and Apple Watch SE 3

Friday April 25, 2025 2:44 pm PDT by
This week marks the 10th anniversary of the Apple Watch, which launched on April 24, 2015. Yesterday, we recapped features rumored for the Apple Watch Series 11, but since 2015, the Apple Watch has also branched out into the Apple Watch Ultra and the Apple Watch SE, so we thought we'd take a look at what's next for those product lines, too. 2025 Apple Watch Ultra 3 Apple didn't update the...
iPhone 17 Air Pastel Feature

iPhone 17 Reaches Key Milestone Ahead of Mass Production

Monday April 28, 2025 8:44 am PDT by
Apple has completed Engineering Validation Testing (EVT) for at least one iPhone 17 model, according to a paywalled preview of an upcoming DigiTimes report. iPhone 17 Air mockup based on rumored design The EVT stage involves Apple testing iPhone 17 prototypes to ensure the hardware works as expected. There are still DVT (Design Validation Test) and PVT (Production Validation Test) stages to...
Beyond iPhone 13 Better Blue

20th Anniversary iPhone Likely to Be Made in China Due to 'Extraordinarily Complex' Design

Monday April 28, 2025 4:29 am PDT by
Apple will likely manufacture its 20th anniversary iPhone models in China, despite broader efforts to shift production to India, according to Bloomberg's Mark Gurman. In 2027, Apple is planning a "major shake-up" for the iPhone lineup to mark two decades since the original model launched. Gurman's previous reporting indicates the company will introduce a foldable iPhone alongside a "bold"...
iPhone 17 Air Pastel Feature

iPhone 17 Air Launching Later This Year With These 16 New Features

Thursday April 24, 2025 8:24 am PDT by
While the so-called "iPhone 17 Air" is not expected to launch until September, there are already plenty of rumors about the ultra-thin device. Overall, the iPhone 17 Air sounds like a mixed bag. While the device is expected to have an impressively thin and light design, rumors indicate it will have some compromises compared to iPhone 17 Pro models, including only a single rear camera, a...
iPhone 17 Pro Blue Feature Tighter Crop

iPhone 17 Pro Launching Later This Year With These 13 New Features

Wednesday April 23, 2025 8:31 am PDT by
While the iPhone 17 Pro and iPhone 17 Pro Max are not expected to launch until September, there are already plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models as of April 2025: Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone ...
iphone 17 air iphone 16 pro

iPhone 17 Air USB-C Port May Have This Unusual Design Quirk

Wednesday April 30, 2025 3:59 am PDT by
Apple is preparing to launch a dramatically thinner iPhone this September, and if recent leaks are anything to go by, the so-called iPhone 17 Air could boast one of the most radical design shifts in recent years. iPhone 17 Air dummy model alongside iPhone 16 Pro (credit: AppleTrack) At just 5.5mm thick (excluding a slightly raised camera bump), the 6.6-inch iPhone 17 Air is expected to become ...

Top Rated Comments

k1121j Avatar
130 months ago
good work apple i know a FEW blind people that swear by the iPhone as the best thing since sliced bread
Score: 4 Votes (Like | Disagree)
viphoana Avatar
130 months ago
And I know one that swears at their MacBook Air. I tried helping him, but no way. The same person does like a wireless keyboard/and iPhone combo, though. Would a keyboard/iPad be just as good? (He was wondering about that.)

I am blind and use the combo you described and also a mac. An iPad is same as the iPhone just bigger. Personally I'd just keep the iPhone for portability. I know other blind people love working with the iPad.
Score: 1 Votes (Like | Disagree)
steve knight Avatar
130 months ago
And I know one that swears at their MacBook Air. I tried helping him, but no way. The same person does like a wireless keyboard/and iPhone combo, though. Would a keyboard/iPad be just as good? (He was wondering about that.)

my wife swears at every electronic item she uses. but she has switched mostly to her iphone and ipad they are easier to get around on. She talks to and at them and they all talk back.
Score: 1 Votes (Like | Disagree)
rorschach Avatar
130 months ago
I wish Apple would enable really large, simple, easily distinguishable controls for playback of podcasts and audiobooks on an iPad. The current ones are absolutely dismal for the visually impaired.
The controls for playing an audiobook or podcast are so small and difficult to distinguish that my visually impaired mother can no longer use her 9.7" iPad (3rd gen) to play podcasts, music or audiobooks. And, with each changing iOS, Apple loses those people who had basically memorized where the controls were, even if they could no longer see them well.
Perhaps Apple should create a "vision impaired" mode for iOS and let developers create a separate interface specially designed for this – perhaps with larger controls, no unnecessary decorative visual elements, different color scheme, etc. And this way, developers could update their regular UI as often as they want but keep the "vision-impaired" UI the same.

Just an idea.
Score: 1 Votes (Like | Disagree)
eboakes Avatar
130 months ago
I Wish Apple Were Serious About the Visually Impaired

I wish Apple would enable really large, simple, easily distinguishable controls for playback of podcasts and audiobooks on an iPad. The current ones are absolutely dismal for the visually impaired.
The controls for playing an audiobook or podcast are so small and difficult to distinguish that my visually impaired mother can no longer use her 9.7" iPad (3rd gen) to play podcasts, music or audiobooks. And, with each changing iOS, Apple loses those people who had basically memorized where the controls were, even if they could no longer see them well.
Score: 1 Votes (Like | Disagree)
tennisproha Avatar
130 months ago
Kudos to Apple for not leaving anyone out. No matter what anyone's disability, everyone from any walk of life deserves to enjoy the same quality of life as any able bodied individual does.

And much respect for any developer who incorporates accessibility use into their apps. I salute you.
Score: 1 Votes (Like | Disagree)