Adobe to Resume Work on Flash-to-iPhone Compiler

Apple's announcement today that it has lifted restrictions on its third-party developer guidelines has direct implications for Adobe's Packager for iPhone, a feature in the Flash Professional CS5 authoring tool. This feature was created to enable Flash developers to quickly and easily deliver applications for iOS devices. The feature is available for developers to use today in Flash Professional CS5, and we will now resume development work on this feature for future releases.
While Packager for iPhone is already included in Flash Professional CS5, Adobe had previously announced that it would cease work on the project in the face of Apple's prohibition against its usage in creating applications for submission to the App Store.Adobe also notes that developers who have used Packager for iPhone to create native iOS applications from Flash projects are already seeing their applications being approved by Apple for inclusion in the App Store.
Top Rated Comments
(View all)Hmm. So does this mean that Apple and Adobe are getting along again? Or does this just mean that Apple is going to shoot them down in the near future?
I suspect that this was always meant as a breathing space for Apple to establish the merits of iOS multi-tasking. Releasing 4.x anywhere close to Adobe Flash would confuse people as to what exactly is slowing down an iPhone...
Anyway, wasn't Adobe "moving on" from Apple?
Agh, let's hope Apple doesn't let this one go past them. There shouldn't be Flash apps on the iPhone slowing it down. Maybe Flash apps will get a little "FLASH" sticker on it to warn users :D
In the mean time Flash would only be loading ads :mad: assumming its "Hit and Miss" Flash actually works.
Unsurprising! Now get ready for a flood of crappy “native” (AIR) apps on the App Store. :(
Yes, nothing was in place to stop the flood of crappy native apps, either. How will we ever survive?
As an native App developer this is a sad day. I've tried the Apps that have been created in Flash and it produces a sub-par Application with poor touch response and low fps.
If you're a good developer then you have nothing to worry about from sub-par apps, native or otherwise.
Yes, nothing was in place to stop the flood of crappy native apps, either. How will we ever survive?
The App Store is surprisingly safe. Almost none of the apps there are trashy and crashy. My complaint is that many apps say that they work on iPod Touch or some older iPhone model but they don't :mad: :confused:
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