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Adobe to End Development on Flash-to-iPhone Compiler in Wake of Apple License Change [Updated]

Earlier this month, Apple made a change in its iPhone developer agreement that appeared to directly target Adobe's plans to release a Packager for iPhone feature in its forthcoming Flash Professional CS5 application that would allow creators of Flash content to export their projects into native iPhone format. The change resulted in a fair amount of fallout in what is becoming an increasingly strained relationship between Apple and Adobe.

Adobe Flash Platform project manager Mike Chambers yesterday offered on his blog a detailed explanation of his and Adobe's view of Apple's change of heart, noting that while Packager for iPhone will continue to ship in Flash Professional CS5, Adobe is ceasing investments on the feature for the future.

While it appears that Apple may selectively enforce the terms, it is our belief that Apple will enforce those terms as they apply to content created with Flash CS5. Developers should be prepared for Apple to remove existing content and applications (100+ on the store today) created with Flash CS5 from the iTunes store.

We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature.

Chambers notes that the Packager feature complied with all of Apple's licensing terms throughout its development, with Apple making the change banning the feature just days before Adobe's official introduction of Creative Suite 5.

Furthermore, Chambers explains that the teams working on the Packager feature implemented a number of technologies that can easily be moved to other devices and platforms, setting the stage for a push into Android-based phones. A number of developers have already shifted gears to port their Flash games to Android, and Chambers himself is shifting all of his personal mobile focus to Android.

Update: CNET reports that an Apple spokesperson offered the following rebuttal to Chambers' comment that "ultimately open platforms will win out over the type of closed, locked down platform that Apple is trying to create":

"Someone has it backwards--it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary," said spokeswoman Trudy Miller in a statement.

Top Rated Comments

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27 months ago
Die Flash, die!

(I know it will not happen overnight, but anything to rid us of the wretched pestilence known as Flash is a step toward a better universe.)
Rating: 0 Positives / 0 Negatives
27 months ago
*Grabs Popcorn*

Here we go again, I expect yet another thread full of Flash vs HTML5 arguements...with the usual suspects appearing to talk about things that have absolutely no idea about!!
Rating: 0 Positives / 0 Negatives
27 months ago
Apple is not thinking about us users. They are being selfish and tyrant. Not cool... :mad:
Rating: 0 Positives / 0 Negatives
27 months ago

*Grabs Popcorn*

Here we go again, I expect yet another thread full of Flash vs HTML5 arguements...with the usual suspects appearing to talk about things that have absolutely no idea about!!


LOL, totally. I'm going to get the melted butter.
Rating: 0 Positives / 0 Negatives
27 months ago
I wonder what the 100 apps that already use it are?
Rating: 0 Positives / 0 Negatives
27 months ago

Die Flash, die!

(I know it will not happen overnight, but anything to rid us of the wretched pestilence known as Flash is a step toward a better universe.)


this has nothing to do with the flash plugin more to do with making something in flash and porting it over to objective-c so it can be put in the app store
Rating: 0 Positives / 0 Negatives
27 months ago

Die Flash, die!

(I know it will not happen overnight, but anything to rid us of the wretched pestilence known as Flash is a step in the right direction.)



why would flash die? I'm so tired of that argument. Flash is going
to be able to export to HTML-5. Do you seriously expect a company
like Adobe to just fall over and die instead of adjust to market conditions.

I think not.
Rating: 0 Positives / 0 Negatives
27 months ago

this has nothing to do with the flash plugin more to do with making something in flash and porting it over to objective-c so it can be put in the app store

By not allowing Flash developers to port to Objective-C for the App Store discourages Flash development in the first place.

Both lack of the mobile Flash plug-in or the inability to port from Flash for mobile devices (or at least the predominant smartphone platform) reduces the viability of Flash's future as a development environment.

Flash is in the rear view mirror now.
Rating: 0 Positives / 0 Negatives
27 months ago
Apple has good business reasons not to let Flash-complied apps in the store. I'm actually glad for myself because I was debating on whether to focus more on Flash or Objective-C and this made my decision a no-brainer. I am disappointed though that Apple and Adobe aren't working more closely...seems that the do have a lot of shared interests. "Can't we all just get along?"... :)
Rating: 0 Positives / 0 Negatives
27 months ago

Die Flash, die!

(I know it will not happen overnight, but anything to rid us of the wretched pestilence known as Flash is a step toward a better universe.)


It may die on Mac fairly quickly -- and we'd all be fine with that -- but the non-Mac crowd (which is fairly significant eh?) will keep it alive. If we could get more people moved over to :apple: we could kill MS and Adobe. ;)
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