'AppStore Secrets' : Price Drops, Usage and Ad-Supported Models
Notably, Pinch Media's data on price changes reveals that a price cut on average results in a 130% increase in sales demand, while a price increase decreases demand to 25% of previous levels. The data, however, also suggests that while price cuts can be beneficial, developers should not initiate price cuts on apps that are already seeing a trend of increasing downloads, and that applications that have already seen broad visibility benefit less from price cuts.
Regarding the ability of applications to sustain users' interest, Pinch Media discovered that only about 1% of downloads end up being used long-term, with only about 20% of users of free applications using the application beyond the first day. While paid apps generally perform a bit better in this regard than free apps, the drop-off in usage is still steep in the vast majority of cases. Similarly, the amount of time users spend engaged with an application decreases significantly, stabilizing at approximately five minutes per day, although games do perform approximately twice as well as other applications in this regard.

Pinch Media also performed analysis on ad-supported and paid applications to determine which model is likely to perform better. Based on their data and estimates of ad pricing, they concluded that in general an ad-supported application would have to "bombard" users with ads in order to generate as much revenue as a paid version. There are, however, certain applications (less than 5%) that can either command higher ad rates due to their audience or keep users engaged for a long enough period to make an ad-supported business model worthwhile. Consequently, Pinch Media recommends that unless there is a compelling reason to launch an ad-supported application, developers should charge for their apps and only switch to an ad-supported model if usage data suggests that such a move would be successful.
Top Rated Comments
(View all)I have everything on my iPhone I need, and anything else I'd add to it, as the research says, would probably never get used again.
The only free app I can recall using on a regular basis is Sudoku by Mighty Mighty Good Games. It's what I do when on the shitter at work.
:confused::eek::confused:
It doesn't take a rocket scientist to realize that there's no consequence to free apps. In general, you get what you pay for. There are notable exceptions (RolandoLite, etc) however a lot of apps are just buggy or not worth the paid version... People realize this after the first use.
The only free app I can recall using on a regular basis is Sudoku by Mighty Mighty Good Games. It's what I do when on the shitter at work.
I couldn't agree with you more, for the most part I'll download new apps as they come out but they don't last long.
I love Tangram Pro, I prefer the apps that offer more than entertainment. Utlities are what drive the iPhone for me such as WhatTheFont, Shazam, Converter, TipStar to name a few.
That doesn't mean I don't have a page filled with games I enjoyed at one time that I keep onboard for an unseen circumstance such as the bus, subway or "shitter". :D
The software devs may not see revenue from the ads, but they probably *do* see revenue from users upgrading from the ad version to the “premium” version of the app (who wouldn’t have bought the premium version had there not been a free version).
I wonder if the data about ad-supported versions takes into account that there may be people who use the ad-supported version of an app like a software trial. Perhaps these are people who wouldn’t initially want to pay for the app, but after trying the free, ad-supported version, they are more likely to pay full price to upgrade and get rid of unsightly ads.
The software devs may not see revenue from the ads, but they probably *do* see revenue from users upgrading from the ad version to the “premium” version of the app (who wouldn’t have bought the premium version had there not been a free version).
I agree, it's like downloading a demo from PSN. I'm not sure if I actually wanna buy Resident Evil 5 but by playing the buggy demo, I'll get a taste of the gameplay and what not then I might be more inclined to purchase or decide it's not for me.
I agree with Kilamite. My phone is fine without the 3rd party additions however I wish apple would release some "skins" so we're not stuck with the same icons all the time.
I wish they would release themes just like my old moto and SE used to have. More user driven content that could be released through the AppStore. Although I saw footage of a jailborken iPhone and they had custom skin/theme.
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