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'Ustwo' Articles

iOS Puzzle Game 'Monument Valley' Being Adapted Into Live Action/CG Film

Ustwo Games' popular iOS and Android puzzle series "Monument Valley" is being turned into a movie, as reported this week by Deadline. Paramount Pictures and Weed Road Pictures have won the rights to the games, and Patrick Osborne has already been selected to develop and direct the first film. Osborne won the Academy Award for Best Animated Short for his short film "Feast" in 2014, which was shown before "Big Hero 6" in theaters. He has also worked as an animator on Disney films including "Wreck-It Ralph" and "Bolt." With Monument Valley, Paramount and Weed Road are hoping to launch a family-friendly franchise if the first film does well enough. “Monument Valley is a one of a kind experience, at once small in its meditative, simple gameplay, as well as enormous in its sense of history,” Osborne said. “I’m privileged to be handed the reins to Ida’s mysterious kingdom, to play in her world of impossible architecture where seeing things differently is everything. I am thrilled to bring this unique world to theaters with the talented storytellers of Paramount and Weed Road.” In the games, players guide Ida (in the original) and Ro and her child (in the sequel) through a series of mazes that present optical illusion challenges that the player must manipulate to solve. In the film, "contemporary live-action characters" will be sent into Monument Valley's surreal world and have to figure out a way to get back home. The original Monument Valley launched on iOS in 2014, and eventually won numerous awards including one of Apple's Design Awards for that year. The game also

'Monument Valley 2' Nearly Doubled First-Year Revenue in Comparison to Original Game

Monument Valley 2 creators Ustwo Games today posted a new story on Medium (via The Verge) that highlights the first-year numbers and growth of the popular mobile sequel. Although there are numerous points of data to look at, one notable standout is that Monument Valley 2 earned $10.4 million in the one year period that began on June 5, 2017 (the game's launch day) through June 4, 2018. In comparison, the original game's first-year revenue locked in at $5.8 million back in 2015, meaning that the sequel proved to be far more popular than the first Monument Valley and nearly doubled first-year revenue for Ustwo Games in the process. One major factor in the success of Monument Valley 2 was its surprise unveiling onstage at WWDC 2017, and its immediate availability later that day in the iOS App Store. Once word got out about the game's launch, it achieved its highest one-day revenue of $728,000 on June 6, 2017 -- the day after Apple's WWDC keynote. Continuing comparisons, in its first year the original game's highest one-day revenue hit $145,530 on April 3, 2014, the day of its launch. Infographics via Ustwo Games on Medium China was a huge factor in Monument Valley 2's success this past year, with the game offered as an initially free download on Android in the country. China accounted for 91.4 percent of the game's unique installs, compared to 2.7 percent in the United States. China also made up for 62.3 percent of purchases for the game in its first year, followed by the U.S. at 16.3 percent, the United Kingdom at 2.7 percent, Germany at 1.9 percent, Japan at

Popular 'Monument Valley' Game Earned More Than $5.8M, Saw 1.7M Sales on iOS

Ustwo, the developers behind the hit game Monument Valley today published a detailed infographic that gives a rare inside look at what it takes to develop an ultra popular game and the rewards developers can reap from creating an app that soars to the top of the App Store charts. For those unfamiliar, Monument Valley is a highly popular indie puzzle game that asks players to lead the main character through a series of mazes spanning 10 separate levels. The game was highly praised for its design, which included a unique and striking art style. According to Ustwo's infographic, it took Ustwo's eight person team 55 weeks and $852,000 to develop the original version of Monument Valley ahead of its April 2014 launch. The app's Forgotten Shores expansion, released in late November, took an additional 29 weeks and $549,000 to develop. Monument Valley received some negative attention after the expansion was priced at $1.99 in-app by users who believed that the update should be free, but the half a million in development costs for the Android and iOS apps explain why it would have been largely unreasonable for the team to release an expansion at no cost. The more than $1 million that Ustwo poured into the development of Monument Valley paid off, and the game earned a total of $5,858,625 from 2,440,076 sales. 81.7 percent of all revenue came from iOS from 1,736,431 sales while Google Play and Amazon represented a combined 18.2 percent of revenue. The game's highest one day revenue was $145,530, which it earned on the first day it launched. Monument Valley saw