Apple Arcade Adding World's Most Downloaded Mobile Game and More

Apple Arcade will be adding five games on Thursday, December 4, including endless runner Subway Surfers, the world's most downloaded mobile game. Since its launch in 2012, the game has received billions of downloads across all platforms.

Subway Surfers Apple Arcade
The premium Subway Surfers+ edition on Apple Arcade will offer the same run as the classic game, but without in-app purchases and ads. As a result, there will be new ways to revive your character, collect items, and progress.

A spin-off game Subway Surfers Tag was already released on Apple Arcade in 2022.

The other four games coming to Apple Arcade on December 4:

In addition, the popular Apple Arcade game Sneaky Sasquatch recently launched a massive farming town in the game.

Apple Arcade Sneaky Sasquatch Farming
Apple Arcade is a subscription service that provides access to hundreds of games across the iPhone, iPad, Mac, Apple TV, and Apple Vision Pro. All of the games are free of ads and in-app purchases. In the U.S., Apple Arcade costs $6.99 per month, and it is also bundled with other Apple services in all Apple One plans.

Apple Arcade can be accessed through the App Store, and in the Apple Games app.

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Top Rated Comments

14 weeks ago
i must be out of the loop, but ive never once heard of "the world's most downloaded mobile game" subway surfers
Score: 13 Votes (Like | Disagree)
turbineseaplane Avatar
14 weeks ago
Imagine a world where Apple required all games on iOS to have some form of "pay once and own it -- no ADs, no further IAP" option..

Instead we get this ?




And Apple's solution that is "good for consumers" is to hawk their OWN service with an ongoing, never ending fee.

Can we please stop pretending Apple is all about what is best for the consumer?

Attachment Image
Score: 13 Votes (Like | Disagree)
WarmWinterHat Avatar
14 weeks ago

i must be out of the loop, but ive never once heard of "the world's most downloaded mobile game" subway surfers
I've never heard of it either.
Score: 5 Votes (Like | Disagree)
turbineseaplane Avatar
14 weeks ago

Internet people like you in current model: ”it’s baaaad, every developer selects the type payment which I don’t like"

Internet people like you if Apple changed the model: ”it’s baaaad, every developer should be able to select the type of payment they want"
I think both models should be allowed, but a "pay once, no ADs, no IAP" option should be enforced by Apple.

Why?
It's good for their customers.

That's exactly the type of benefit we are supposed to get with Apple controlling the whole operation here.
Score: 4 Votes (Like | Disagree)
14 weeks ago

Imagine a world where Apple required all games on iOS to have some form of "pay once and own it -- no ADs, no further IAP" option..

Instead we get this ?




And Apple's solution that is "good for consumers" is to hawk their OWN service with an ongoing, never ending fee.

Can we please stop pretending Apple is all about what is best for the consumer?
Not only has Apple created, single-handedly, the disgusting IAP market; it STILL doesn't make it possible to search for NON-IAP apps/games in its store.
Score: 4 Votes (Like | Disagree)
aries81 Avatar
14 weeks ago

Wait these are...ACTUALLY DECENT GAMES?!
They are not.
Score: 3 Votes (Like | Disagree)