Sony Planning to Get Into Mobile Games With New Acquisition
PlayStation maker Sony today announced that it intends to begin producing mobile games designed for iPhone and Android devices through the acquisition of Savage Game Studios. Savage Game Studios founders have worked for companies that include Rovio, Zynga, and Wargaming, and Sony says they have "many years of experience making some of the most popular mobile games."
Sony says that its mobile gaming efforts will not take away from its work on console gaming, and will be "additive," providing new ways for people to engage with PlayStation content.
Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content, and striving to reach new audiences unfamiliar with PlayStation and our games. Savage Game Studios is joining a newly created PlayStation Studios Mobile Division, which will operate independently from our console development and focus on innovative, on-the-go experiences based on new and existing PlayStation IP.
Savage Game Studios is joining a new PlayStation Studios Mobile Division that is set to operate separately of the console team. There's no word as of yet what the PlayStation Studios Mobile Division will work on first, but there's already a new "unannounced AAA mobile live service action game" in development.
Popular Stories
Game emulator apps have come and gone since Apple announced App Store support for them on April 5, but now popular game emulator Delta from developer Riley Testut is available for download. Testut is known as the developer behind GBA4iOS, an open-source emulator that was available for a brief time more than a decade ago. GBA4iOS led to Delta, an emulator that has been available outside of...
Last September, Apple's iPhone 15 Pro models debuted with a new customizable Action button, offering faster access to a handful of functions, as well as the ability to assign Shortcuts. Apple is poised to include the feature on all upcoming iPhone 16 models, so we asked iPhone 15 Pro users what their experience has been with the additional button so far. The Action button replaces the switch ...
A decade ago, developer Riley Testut released the GBA4iOS emulator for iOS, and since it was against the rules at the time, Apple put a stop to downloads. Emulators have been a violation of the App Store rules for years, but that changed on April 5 when Apple suddenly reversed course and said that it was allowing retro game emulators on the App Store. Subscribe to the MacRumors YouTube channel ...
The first approved Nintendo Entertainment System (NES) emulator for the iPhone and iPad was made available on the App Store today following Apple's rule change. The emulator is called Bimmy, and it was developed by Tom Salvo. On the App Store, Bimmy is described as a tool for testing and playing public domain/"homebrew" games created for the NES, but the app allows you to load ROMs for any...
The lead developer of the multi-emulator app Provenance has told iMore that his team is working towards releasing the app on the App Store, but he did not provide a timeframe. Provenance is a frontend for many existing emulators, and it would allow iPhone and Apple TV users to emulate games released for a wide variety of classic game consoles, including the original PlayStation, GameCube, Wii,...
Top Rated Comments
https://www.visualcapitalist.com/visualizing-apples-rise-to-the-top-of-the-gaming-business/
I'd call that a very serious attempt to enter the gaming market. It's just not the AAA gaming market, and the AAA market is the only thing some people see.
This is what Sony is now doing. They want that sweet IAP money.
Ahh one can dream.
Also the M chips being dominant is temporary. The same as how when PowerPC was a thing it's dominance over Intel was temporary. As soon as other manufacturers catch up it won't be anything special, as much as people here refuse to understand or believe basic business practice.
As for AAA games, Apples not a game company. They'd be truely awful at it as they have precisely zero knowledge or experience of game development, or it's customers. You can get away with selling a computer or phone for thouands. Apple charging $200 for a game though? Nah. Leave it to the people who know what they are doing. Apple Arcade should be enough of an indicator of how awful Apple would be with gaming.