Apple's Internal 'GameStore' Testing App Accidentally Appears in App Store [Update: Pulled]

As noted by German sites Flo's Weblog [Google translation] and iFun.de [Google translation], a curious new iOS application that seems to be from Apple has appeared in the App Store. The new app, known as GameStore [App Store], debuted on December 31st and seems to be a test app of some sort, offering several racing-themed in-app purchases but without any actual functionality.

gamestore products nitrous
GameStore product listings and in-app purchase confirmation for "Nitrous"

The app is priced at $0.99, with the three in-app purchases currently available through the app priced between $0.99 and $2.99. Additional in-app purchases shown in the single screenshot shown on the App Store page for GameStore show items as high as $26.99, but these other items are not currently visible in the app itself.

In-app purchases made through the app do go through and users' accounts are charged for them, but with no actual game supporting the content available, they have no functionality.

gamestore app listing settings
App Store page for GameStore app and Settings pane from within app

When the app's listing is viewed in the App Store from an iOS device, the posting date is listed as June 9, 2009, which was during Apple's annual Worldwide Developers Conference just ahead of the public launch of iPhone OS 3.0 and the debut of in-app purchasing. Consequently, GameStore may simply be an internal testing app for the feature that was somehow accidentally published to the public App Store over the weekend.

Update: GameStore has now been removed from the App Store.

Update 2: TUAW's Erica Sadun took a closer look at the app from a developer's perspective, concluding that the app was likely sample code for an in-app purchasing developer test that somehow mistakenly got approved by Apple.

What developers do is upload a working skeleton application to iTunes Connect. You do this with the full understanding that you'll be replacing or, for tutorials, rejecting your binary at some point in the future. Once uploaded, you can test your IAPs, and make sure all your purchasing processes work. Looks like the app was submitted in order to provide a live testbed and may have gotten approved inadvertently.

After consulting with the TUAW team, our take on this is "likely sample code accidentally deployed to App Store" by Apple and then quickly pulled once people took notice. TUAW reached out directly to the developer we suspect was behind the app upload before it got pulled.

Popular Stories

imac video apple feature

Apple Unveils First New Products of 2026

Monday January 26, 2026 1:55 pm PST by
Apple today introduced its first two physical products of 2026: a second-generation AirTag and the Black Unity Connection Braided Solo Loop for the Apple Watch. Read our coverage of each announcement to learn more:Apple Unveils New AirTag With Longer Range, Louder Speaker, and More Apple Introduces New Black Unity Apple Watch BandBoth the new AirTag and the Black Unity Connection Braided...
iPhone 5s

iPhone 5s Gets New Software Update 13 Years After Launch

Monday January 26, 2026 3:56 pm PST by
Alongside iOS 26.2.1, Apple today released an updated version of iOS 12 for devices that are still running that operating system update, eight years after the software was first released. iOS 12.5.8 is available for the iPhone 5s and the iPhone 6, meaning Apple is continuing to support these devices for 13 and 12 years after launch, respectively. The iPhone 5s came out in September 2013,...
Apple Creator Studio

Apple's Next Launch is Today

Tuesday January 27, 2026 2:39 pm PST by
Update: Apple Creator Studio is now available. Apple Creator Studio launches this Wednesday, January 28. The all-in-one subscription provides access to the Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, and MainStage apps, with U.S. pricing set at $12.99 per month or $129 per year. A subscription to Apple Creator Studio also unlocks "intelligent features" and "premium...
Second Generation AirTag Feature

Apple Unveils New AirTag With Longer Range, Louder Speaker, and More

Monday January 26, 2026 6:07 am PST by
Apple today introduced the second-generation AirTag, with key features including longer range for tracking items and a louder speaker. For those who are not familiar, the AirTag is a small accessory that you can attach to your backpack, keys, or other items. Then, you can track the location of those items in the Find My app on the iPhone, iPad, Mac, Apple Watch, and iCloud.com. The new...
Apple Logo Black

Apple Just Made Its Second-Biggest Acquisition Ever After Beats

Thursday January 29, 2026 10:07 am PST by
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio. Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014. Q.ai has...

Top Rated Comments

Thijs Moonen Avatar
184 months ago
I heard you like apps so I put an app store in your app store so you can buy an app to buy apps
Score: 26 Votes (Like | Disagree)
rmwebs Avatar
184 months ago
That app's UI is of very poor quality. Definitely not up to Apple's standards.

Its the stock iOS UI...its Apples UI.
Score: 5 Votes (Like | Disagree)
Nielsenius Avatar
184 months ago
I wish Apple would make a separate iOS games store. I'd like to see some real (productive, informational, social) apps on the Top 25, rather than just a list of games the kiddies like.
Score: 4 Votes (Like | Disagree)
KnightWRX Avatar
184 months ago
Maybe Apple had planned to have a seperate game store, but decided against it.
Nope, looks more like a In-App Purchase (StoreKit) example application. Probably something that was made for the developer documentation.

Like the article says, this looks to be selling In-app content, not apps themselves.
Score: 4 Votes (Like | Disagree)
T'hain Esh Kelch Avatar
184 months ago
Maybe Apple had planned to have a seperate game store, but decided against it.
Score: 4 Votes (Like | Disagree)
cvaldes Avatar
184 months ago
That app's UI is of very poor quality. Definitely not up to Apple's standards.
Apple probably has dozens, if not hundreds of apps that look like this one. The point is that this is an internal testing app, not one meant for public consumption.

Pretty much every single industry on the place has different standards of presentation based on whether or not it's an internal-only matter or if it's a customer-facing item.

Example: restaurant uses large stainless steel hotel pans and metal tongs, but plates on nice porcelain china with polished silverware in the dining room.

You can't really judge whether or not this app is up to Apple's standards since we don't know what their internal code standards are.

Theoretically, an app like this should be simple and perform the task for which it was designed. It is was meant to debug in-app purchases, order flow, etc. it is probably sufficiently effective for what it was meant to do. To polish it up would be a dreadful waste of Apple's resources.
Score: 3 Votes (Like | Disagree)