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Long Awaited 'Clumsy Ninja' Game Now Available in App Store

After first appearing at the iPhone 5 media event in September of 2012, interactive free-to-play app Clumsy Ninja has finally hit the U.S. App Store following an October soft launch in Singapore.

Clumsy Ninja incorporates ragdoll physics, allowing users to interact with an on-screen ninja in a variety of ways. The ninja can be trained to learn tricks and special Ninja Moves, earning Ninja Belts, and he can also be tossed, thrown, and tickled.

clumsyninja
The app includes more than 70 unique items, including options like trampolines and punching bags. There are also several different locations to explore, characters to meet, games to play, and quests to complete.

Ninjas can be customized with suits, belts, and headbands, and photos can be shared with friends. According to the developers, Clumsy Ninja uses a special simulation technology that is designed to provide ultra realistic movements and interactions.
UNFORGETTABLE MOMENTS
Clumsy Ninja is a living virtual friend who thinks and acts with real intelligence - and a lot of clumsiness! You'll experience unique moments with your ninja and his companions every time you play!

FIRST ON TOUCH DEVICES!
Clumsy Ninja is the first game on touch devices to ever use the EUPHORIA simulation technology – producing the most believable character you’ve ever seen.
Clumsy Ninja is available now and can be downloaded from the App Store for free. [Direct Link]

Top Rated Comments

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Posted: 11 months ago
I'd rather pay $5.99 and have ZERO in-app purchases... :rolleyes:
Rating: 14 Votes
Posted: 11 months ago
They must've written about a line of code every week... :rolleyes:
Rating: 5 Votes
Posted: 11 months ago
I like how "free-to-play" means, it's probably not free to play.
How about "free-to-start-with"?

They should really fix this whole IAP mess. I don't think IAP is bad in and of itself. The problem is you don't know upfront roughly how much the game will cost.

The burning question is: how obnoxious is the IAP? I don't know whether I want to download this or not until I find some review that dig into this.

How about this: games with IAP always include an uber IAP that includes all the purchaseable content plus boosts the supply constables in-game so that a reasonable player would never need to buy.

AND: include the price of the uber IAP in marketing so people know about it.

That gives people the choice: I can do "free-to-play" with the possibility of needing IAP to have fun, or play $X to get the whole enchilada up-front.
Rating: 4 Votes
Posted: 11 months ago
Oh that's why it took so long.... Had to rewrite for IAP. No thanks. I pay for my apps.
Rating: 3 Votes
Posted: 11 months ago
You'd think they would at least tell us why they took so freaking long... especially since they demo'd it at an Apple keynote over a year ago. Sheesh.
Rating: 3 Votes
Posted: 11 months ago
Long awaited by who? First time I've ever heard of it
Rating: 3 Votes
Posted: 11 months ago

I like how "free-to-play" means, it's probably not free to play.
How about "free-to-start-with"?

They should really fix this whole IAP mess. I don't think IAP is bad in and of itself. The problem is you don't know upfront roughly how much the game will cost.



I think they should be categorized like the following:

"Free Download" (that means the app is free to download, and there are no IAPs available)

"Free Download with IAP" (free download, but there are IAPs available in the App Store)

"Paid App" (you pay to download the app)
Rating: 3 Votes
Posted: 11 months ago


If you'll excuse me now, I have a fugu to feed and a ninja to tickle.


Both of which are capable of poisoning you.
Rating: 2 Votes
Posted: 11 months ago
I can tell this app has potential. I notice this and, therefore, give it some slack on some things. I really do roll with the punches when it comes to gems AKA "the classic extremely-hard-to-earn-without-in-app-purchasing" currency. You should notice after playing this app for a day that it is accompanied by a never-ending tutorial. This actually keeps that app interesting because with most apps, once the tutorial goes away you feel free but get bored quickly. The "punch" that domes with the tutorial, though, are the "purchase" missions. At first (levels 1-10) they just seem like a bit of a nudge because they force you to spend your hard-earned coins on items you may not want yet. If you ignore the "purchase" mission you are not really allowed to work on future missions besides the Game Center ones. Once you get to around level 12, you start seeing a new problem with these "purchase" missions. The sensei keeps asking you to buy things that are not only way out of your price range, but require you to level up just to purchase without gems! In a way, it was a well-thought-out plan of the developers to create the sense of pure impatience, but unlike other apps like this you don't just "want" to get that next item faster, you are just simply repetitively told that you NEED that item or else you simply don't advance in the story. So every one of these tedious missions that seem simple are really three missions: the (implied) time-consuming level up, the (implied) time-consuming coin accumulation, and the (quick but painful) parting with your hard-earned, saved-up coins to buy an item that will satisfy one brief mission and then you never need to use that thing again.

And that was my rant. :D
I don't expect this to be fixed in any way.
I am actually sort of applauding the developers for creating something you can rant about and still be hooked on.
Rating: 2 Votes
Posted: 11 months ago

Long awaited by who? First time I've ever heard of it

Other people. You're not the only living on this planet.
Rating: 2 Votes

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