Apple Now Tracking Working Hours for Over One Million Supply Chain Employees
Apple has updated its supplier responsibility pages to note that it is now tracking working hours for one million employees in its supply chain, up from 900,000 at its previous update.
Compliance with Apple's 60-hour work week standard stood at 88% in November, below the peak of 97% reached in July and August. Apple notes, however, that it allows the normal 60-hour standard to be exceeded during period of high demand if workers volunteer for the additional time. That policy seems to have had an impact on overall compliance over the past three months, coinciding with Apple's major product ramps for the iPhone 5, iPad mini, fourth-generation iPad, updated iPods, and a number of new Mac models.
Going deep into our supply chain, we now follow weekly supplier data for over 1,000,000 workers. In November 88 percent of workweeks were less than the 60-hour maximum specified in Apple’s code of conduct. In limited peak periods, we allow work beyond the 60 hour limit for those employees that volunteer to do so.
Apple reports that with one million supply chain workers now being tracked through the system, the company has doubled its coverage since early this year when it began a new initiative to more openly address worker rights and safety throughout its supply chain. Apple has also partnered with the Fair Labor Association to provide third-party monitoring of conditions.
Popular Stories
Apple has stopped production of FineWoven accessories, according to the Apple leaker and prototype collector known as "Kosutami." In a post on X (formerly Twitter), Kosutami explained that Apple has stopped production of FineWoven accessories due to its poor durability. The company may move to another non-leather material for its premium accessories in the future. Kosutami has revealed...
The lead developer of the multi-emulator app Provenance has told iMore that his team is working towards releasing the app on the App Store, but he did not provide a timeframe. Provenance is a frontend for many existing emulators, and it would allow iPhone and Apple TV users to emulate games released for a wide variety of classic game consoles, including the original PlayStation, GameCube, Wii,...
The upcoming iOS 17.5 update for the iPhone includes only a few new user-facing features, but hidden code changes reveal some additional possibilities. Below, we have recapped everything new in the iOS 17.5 and iPadOS 17.5 beta so far. Web Distribution Starting with the second beta of iOS 17.5, eligible developers are able to distribute their iOS apps to iPhone users located in the EU...
Apple Vision Pro, Apple's $3,500 spatial computing device, appears to be following a pattern familiar to the AR/VR headset industry – initial enthusiasm giving way to a significant dip in sustained interest and usage. Since its debut in the U.S. in February 2024, excitement for the Apple Vision Pro has noticeably cooled, according to Bloomberg's Mark Gurman. Writing in his latest Power On...
It was a big week for retro gaming fans, as iPhone users are starting to reap the rewards of Apple's recent change to allow retro game emulators on the App Store. This week also saw a new iOS 17.5 beta that will support web-based app distribution in the EU, the debut of the first hotels to allow for direct AirPlay streaming to room TVs, a fresh rumor about the impending iPad Air update, and...
Top Rated Comments
In truth, I find it unusual for a company to track the wages of workers for the supplier. I think what Apple are doing are more than adequate
In software development, for example, it has been shown that a developer working 40 hours a week for 6 weeks, and a developer working 60 hours a week for 6 weeks, have the same productivity. Which means the amount of useful work produced in the extra 120 hours is exactly ZERO. The difference is that after these 6 weeks, you have one employee who is happy and fresh and can continue to be productive, and another employee who is unhappy and tired and whose productivity is now going to drop, no matter what you do.
The first study that I heard of was about weapons production in war time Britain, where it was shown that people working 57 hours a week did less work, not less work per hour but less work per week, than other people doing the same job for 48 hours per week.
Standard? Among some office workers. A lot of people work multiple jobs and the total is more like 60 to 90 hours a week. Don't interfere with people's right to work. If they want to work 60 hours then more power to them. I work far more than that as does everyone in our family. Just because you don't want to work don't try to force your values on other people.
Unsurprisingly we don't see media coverage of the labor practices of Google's Chinese "partners" like ZTE, Xiaomi, Huawei, Meizu, and who-knows-who-else building Android devices. Though we hear all about Android market share. Hmm...
True, as throwing a name like Apple around will attract more attention to your cause.
But the bigger problem is the press, that has and does exalt everything Apple does or fails to do. That's the price of success, I suppose. But it comes at a more sinister cost.
The mainstream media more or less ignores Apple's less attention-grabbing competitors. For example, independent investigators discovered Samsung's suppliers using child labor (http://www.chinalaborwatch.org/pro/proshow-177.html), among some other egregious abuses. There was a blog entry all the Wall Street Journal, an article on Bloomberg, and some coverage from the tech blogs. Nothing on a front page like we would get if Apple was involved. Nothing that creates the kind of outrage Apple generated that forced them to change meaningfully.
Reacting to the media generated outrage, Apple joined a respected, independent body to investigate supplier labor practices (http://www.fairlabor.org/affiliate/apple) (months later they are still the only technology company working with the FLA). They have faced their labor inadequacies head on, and yes, are still far from perfect. Meanwhile, Samsung outright denies the charges from CLW's independent investigation (http://gizmodo.com/5968732/samsung-denies-new-claims-of-underage-workers-in-its-supplier-plants) and surprisingly doesn't seem keen to copy Apple by using an independent organization to complete audits of their suppliers. Instead Samsung seems keen to continue with their likely inadequate "internal" investigations (http://www.engadget.com/2012/11/26/samsung-audit-chinese-suppliers/).
All the while the mainstream press is giving Samsung, and others a pass. Apple only involved the FLA because of the media's outrage and because the question of their labor practices was hurting their image.
But how can we expect labor rights to improve overseas when we only hold one company's feet to the fire? Where's the outrage against Samsung? Or other companies whom CLW and other organizations expose?
That is the real cost of the mainstream media's failure to report. But when they are beholden to the almighty dollar above all else, of course you'll report only on the brand that generates the most attention.