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'Real Racing 2' Hits Mac App Store with iPhone Controls

Australian developer Firemint, acquired by Electronic Arts earlier this year, has moved its highly-acclaimed iOS game Real Racing 2 to the Mac, launching the title in the Mac App Store.


Among the notable features of the Mac version is the ability for owners of iOS versions of the game to control the Mac version using the touch and tilt capabilities of their mobile devices.
- Test your racing prowess on a 16 car grid against highly skilled AI drivers.
- Select from 30 officially licensed cars including the 2010 Ford Shelby Mustang GT500, 2010 Nissan GT-R (R35), 2012 McLaren MP4-12C, and more!
- Work your way from rookie to pro in a robust Career Mode, offering 10 hours of racing enjoyment. Jump into a Quick Race for instant fun – or battle against the clock in Time Trial Mode.
- Race in 15 beautiful locations, with 40 miles of highly detailed race tracks, speedways and city circuits – including twilight and night races.
- Touch or tilt to steer with your iPhone, iPad – or Mac controls. This innovative control system lets you customize options to fit your personal driving style.
- Experience the intensity of head-to-head racing with 5 unique camera angles and breath-taking graphics powered by Firemint’s exclusive high performance Mint3D™ engine.
- Purchase Real Racing 2 currency to progress even faster!
While the iPhone control is not a unique feature given that other titles like Chopper 2 have had such functionality for some time, Real Racing 2 is a popular iOS game and will no doubt attract fans on the Mac platform as well.

Real Racing 2 for Mac is priced at $12.99.

Top Rated Comments

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34 months ago
I was going to buy it but then I realized that while it's only $0.99 for iOS, the expect us, Mac users, to fork out $12.99 for what is basically a port from iOS to OS X.

The same number of tracks, the same number of cars, pretty much the same game.

I have the money but I also have a brain. Thanks but no thanks.
Rating: 5 Votes
34 months ago
Pretty nice, it works well. Just make sure you turn off auto off on your phone. 3 minutes in the race and steering goes dead.
Rating: 4 Votes
34 months ago
Seems to me that all that is left in either version is a way to link up with folks not in the room with you and race each other.

The info mentions up to 16 AI cars, so instead this could be up to 16 Game Center (or whatever) connected cars with AI filling in any empty slots.

Heck for that matter, Game Center integration into Mac versions of the games would also be a nice touch. Plus making sure the play each other goes across versions. So I can be playing on my Mac but my brother across country could be on his iPad and my cousin on his Apple TV and iPhone and we are in one game.
Rating: 2 Votes
34 months ago
This is pretty cool, maybe this will boost even more developers to build Mac games.
Rating: 2 Votes
34 months ago
The Economist, the irony of your logic is profound (you call yourself 'The Economist'). You berate the value of a desktop game by comparing it to a great sale price on its portable counterpart. Yes, $0.99 is a fantastic value--it's probably under-valued; so to use it as a measure of worth against the desktop version is unfair and rather inane.

Stop giving companies your middle finger, The Econmist, and consider supporting their hard work. Or try reading a book or magazine, like "The Economist".
Rating: 2 Votes
34 months ago
Firemint also launched Real Racing 2 and Spy Mouse on Android. Looks like they are dabbling in the dark side. I'm guessing the next keynote rehearsal will be a bit tense.
Rating: 2 Votes
34 months ago

On one hand, I hear you - it's another take on the pocketbook.

But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it.

Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'.

Sure, it's another $13, but think of how much one can play this game?

Imho, it's not a bad price.


I understand. I was very tempted but this is basically a matter of principles. The difference between $12.99 and $0.99 is huge, I take it as an insult. Personally, it's a ripoff.

There was a time when we had to buy boxed games for a Mac but this changed when Steam was finally launched on OS X. Pricing on Steam is fair and you have something that the Mac App Store doesn't have: holiday discounts.

In example, the game 'And Yet It Moves' is priced at $9.99 on Mac App Store, while you can buy it for $2.49 on Steam. Duke Nukem Forever is $19.99 with Apple while you can buy it for $9.99 on Steam, etc. So, when EA wants 13-times the price of the iOS version for the Mac version, I kindly say no and give them the finger.

Anyway, each to their own.

I'm interested in getting this, but no idea how well it will run on my white Macbook late 2007, with C2D 2.2ghz, Intel GMA X3100 integrated graphics, 4GB ram.

Until I get a better idea, it would be unwise to buy. However, if it runs on the iPhone, it *should* be able to run at a broadly similar resolution on the macbook even with intel's POS integrated graphics.

Looking forwards to throwing this up on my projector and controlling via iphone accelerometer.


I seriously doubt it will run on Intel's integrated graphics. Most games on the Mac don't support them.
Rating: 2 Votes
34 months ago
I know what I'm doing when I get home today! I like examples like these where Apple's developer ecosystem allows for these type of cool integration. :cool::apple:
Rating: 1 Votes
34 months ago

why pay 13$ when we can get the exact same thing for 1$?


because its not the same thing?

ignoring the ability to play on a 27" screen with a separate device controlling it is different than squinting at a 4 inch device while moving that device around..

pricing is always partially based on markets, and the two markets are very different in size and buying habits.

feel offended if you want at the price difference, but they are not the exact same thing.
Rating: 1 Votes
34 months ago

On one hand, I hear you - it's another take on the pocketbook.

But on the other hand, for me personally, the value of this game in terms of continuous play is well worth it.

Before the app store / mac store etc.. , we had to buy boxed games for $40 - $100 and they probably weren't nearly as good or had the same amount of 'play time'.

Sure, it's another $13, but think of how much one can play this game?

Imho, it's not a bad price.


why pay 13$ when we can get the exact same thing for 1$?
Rating: 1 Votes

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