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Doodle Jump Makes the Leap to iPad

Doodle Jump, one of the best selling games ever on the iPhone, is finally making the leap to the iPad. The Pusenjak brothers have sold more than 10 million copies of Doodle Jump for iPhone, and hope to sell just as many copies on the iPad. The iPad version will be slightly more expensive, as is typical for iPhone to iPad transitions, selling for $2.99.

All the graphics have been redone specifically for the iPad, but All Things Digital's Peter Kafka noted there weren't any big changes made to the game and he didn't notice any big differences between the iPhone and iPad versions. "Still plenty of fun, though."


Doodle Jump for iPad costs $2.99 on the App Store [iTunes], and $0.99 for the iPhone [iTunes].

Top Rated Comments

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Posted: 10 months ago

One of the best selling....and i never heard of it! hmmm


Doodle Jump was Angry Birds before Angry Birds

Rating: 8 Positives / 0 Negatives
Posted: 10 months ago
Already paid for "Call Of Duty" on my Xbox. No way I will pay again for the PS3 version. Rip-Off!!!
Rating: 5 Positives / 0 Negatives
Posted: 10 months ago

One of the best selling....and i never heard of it! hmmm


Must be nice living under a rock? Jk :) Doodle Jump is addictive and awesome. I remember it being top of the charts all the time
Rating: 4 Positives / 0 Negatives
Posted: 10 months ago
I'm not paying for the same thing twice
Retinapad it is.
Rating: 5 Positives / 1 Negatives
Posted: 10 months ago

No universal app? :/


No, because they want those who bought it a year or two ago for the iPhone when it came out to fork out again. (out of nolstalgia or what ever.)

My 6 year old plays the iPhone version on my iPad at 2x zoom, and it does the job just fine. (I think his high score is >120,000, not bad for a 6 y.o)
Rating: 3 Positives / 0 Negatives
Posted: 10 months ago

I can't believe the number of people who moan about the pricing of apps that only cost a couple of dollars when they run on devices that cost literally hundreds of dollars. Get a sense of perspective and drop the misplaced sense of entitlement that app developers owe you some kind of free ride...


Yeah the constant complaining about pricing of apps is pretty ridiculous. Doodle Jump came out for iPhone, for a buck or two. Now it's out for iPad, a different device. Granted most of the code stays the same, but it's not just a matter of resizing images, you also have to test it and support it, and often they'll add iPad exclusive content or modes. That's not worth another few bucks? Especially if you already like the game?!

Now, perhaps Apple could consider some sort of "gaming/app store club", where you can pay $30 a month and get all the games you can play...but if you quit the club, your games are deleted. I doubt that would please people very much, at any price point.

Besides, people should want greedy developers...it means they're dedicated to making hit games.

I like the argument that because they sold a million on iPhone, the iPad version should be free/discounted. LOL.

Anyway, we can all vote with our money...don't like it, then don't buy. Not everything can be free, and the iDevices certainly aren't.

Now I'm off to pre-order NHL 12 for $60, like I do every year...so I certainly can't complain about $3.
Rating: 2 Positives / 0 Negatives
Posted: 10 months ago

So you can afford an iPad but not $2.99 for an iPad version of the game? :rolleyes:

I can't believe the number of people who moan about the pricing of apps that only cost a couple of dollars when they run on devices that cost literally hundreds of dollars. Get a sense of perspective and drop the misplaced sense of entitlement that app developers owe you some kind of free ride...









Rating: 4 Positives / 2 Negatives
Posted: 10 months ago
No universal app? :/
Rating: 2 Positives / 0 Negatives
Posted: 10 months ago


That's not even a logical comparison. The 2 consoles run on completely different software and hardware. It would take work to port it to another console. Unlike with this scenario, the only work that was done was the slight scaling of graphics; lazy developing.


I knew that somebody would come with this argument - the comparison stays nevertheless: The iPhone and the iPad are two different platforms, no matter if the developer does or doesn not have have any additional work as the iOS under the hood is the same. When you buy an iPhone version of a game, which is iPhone only at this point, you don't buy the rights to get the iPad version for free and you know this by the time you're buying it. It's as simply as that. I am not the Robin Hood of the developers and if they decide to make an universal app of it - fine, that's cool, a nice thing and preferable. Believe me, I like this better than paying twice, too. However, again: I don't take this for granted just because the two different platforms are very similar to each other. And, as already pointed out several times here, we're not talkimg about console game pricing, but additional $2.99 ...
Rating: 2 Positives / 1 Negatives
Posted: 10 months ago

Kinda OT, but how do I get the other themes (like Christmas, underwater, ...) in Doodle Jump working?


You have to swipe the bottom of the homescreen left/right to select the various themes. This game was fun, now it is kind of boring. The Android version was terrible. Kind of like a cheap arcade knock off, missing levels, missing enemies, lag...
Rating: 1 Positives / 0 Negatives

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