Pre-orders and previews begin April 10, launches April 24.
Game Developers Scaling Back Android Efforts as iPhone Continues to Dominate
"We have significantly cut our investment in Android platform, just like ... many others," Gameloft finance director Alexandre de Rochefort said at an investor conference.The company's frustration comes from a lack of success on the Android platform, contrasted with Apple's App Store ecosystem and its ability to drive sales for developers.
"It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," Rochefort said.
Games for iPhone generated 13 percent of Gameloft's revenue in the last quarter. "We are selling 400 times more games on iPhone than on Android," Rochefort said.