Valve Software's Co-Founder Explains Why No Mac OS X Support
When asked about why there have been no Mac versions, Newell claims that they have tried to work with Apple over the years, but there has been a definite lack of follow-through on Apple's side.
...we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again.
The cycle then repeats itself when a new group of people replace the old ones at Apple. Newell goes on to say that "they seem to think that they want to do gaming, but there's never any follow through".
The interview does not specifically reveal what issues the developer would like Apple to improve on, but at this year's WWDC, Apple did make a point of announcing a number of Mac games from EA. Today, Apple's homepage reflects that the announced EA games are now available.
Top Rated Comments
(View all)While I don't game on my Macs, I think Apple should definately listen to these developers. The programming techniques and accumulated knowleged from this will be good not only for games but running other process intensive applications as well.
While the article stated that Apple didn't do what they wanted them to, but it's too bad they didn't say what they actually asked Apple. I'm curious.
I'm sure it's a multi-years worth of mess dealing with a faceless company (eg. one where you can't really talk with anyone who can really push to make a difference). Regardless, the macs are becoming more popular and :apple: is going to have to seriously take a good look at their gaming side and try to help it mature a little more. Maybe we will see more games come out with Leopard/OpenGL2
You could always just use bootcamp to play..
They do make good games, but they sure sound like self-entitled whiners.
I'm pretty sure that they asked Apple to alter their OpenGL implementation so that it conforms more with the DirectX standards. And that's not going to happen since OpenGL has its own standards.
Oh, and... I think that now we can't complain about games with poor performance on the Mac OS X. I think that the latest games are all with good performance. So, I can't believe we are still hearing these crap from Valve. These are all lame excuses for not being able to port a game to OpenGL.
In this article, http://games.kikizo.com/features/gabenewell_valve_iv_sep07_p1.asp, Gabe Newell talks about why it is not happening.
While I don't game on my Macs, I think Apple should definately listen to these developers. The programming techniques and accumulated knowleged from this will be good not only for games but running other process intensive applications as well.
Interesting link. I'm sure that a lot of other game developers feel the same way about Apple's lack of serious commitment towards expanding mainstream gaming on Macs, hence the lack of ports.
FWIW, unless things change in the near future with some positive announcements from Apple re gaming, my laptop Mac will soon be joined by a new desktop PC specifically for gaming. A Mac for serious stuff & a PC for gaming, increasingly looks like (for me at least) the only way to go!
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